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ravagon
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Australia
Sep 1999 time: 13:30
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quote: Originally posted by Jamski
The game's dead short too, compared to the IE games. It only took me about 15 hours.
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Darnit. Well thats a killer for me. Bugs I can handle as there's generally a patch out by the time it gets here but I can't see any recovery from something that major.
I don't suppose you ignored all "side-quests", etc?
Or does it have the mother-of-all editors for customising and adding in new playability?
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Marid Audran
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Salt Lake City, Utah
May 2001 time: 22:30
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This thread does nothing for my enthusiasm. I read a few reviews of Temple of Elemental Evil and the impression I received is that it's another shallow dungeon-crawl with pretty, souped-up graphics. I already had my fill of this sort of thing with Icewind Dale I/II (one for 2E AD&D, one for 3E). Actually, I already had my fill of this sort of thing back in the days of Senoir Diablo the First.
So I'm going to pass on it. The commentary reminds me of the Pool of Radiance II backlash. I'm appalled at the timidity of game publishers and designers these days. They show complete deference towards the amorphous attitudes of the "casual gamer" and ergo refuse to design anything that may alienate or unduly challenge him. This typically means creativity, novelty, character development, non-linear plot progression, moral quandaries, and text longer than two sentences gets eighty-sixed!
'Tis a real shame, because Arcanum was a wonderful, thoughtfully constructed role-playing game with a unique setting. And character customization? Arcanum is without peer on that score. Arcanum was marred by an unwieldy graphics engine but a lot of soul was poured into it. Oh well.
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Araanor
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"Shallow" dungeon crawler? For being a dungeon crawler it's anything but shallow.
There's a patch confirmed now.
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