 |
|
Amon Savag
|
|
If needed I'll be a replacement.
|
|
|  |
 |
|
Amon Savag
|
|
lol...I just need something to keep me occupied for a good 5 minutes every so and so amount of time.
|
|
|  |
 |
|
mrmitchell
|
|
Uh...update? Oh yeah...that....uh....
|
|
|  |
 |
|
Amon Savag
|
|
I have till Friday it seems till I need to send my orders in...Or so EiF Emailed
|
|
|  |
 |
|
Comrade Tassadar
|
|
Viva la Revolucion!
Slav'sya Rossiya!!!!
|
|
|  |
 |
|
Monk
|
|
I don't think we're in Brønshøj anymore
Jan 1970 time: 06:30
|
|
I'm really sorry for my absence which was due to a computer breakdown on the day you began as well as the power shortage. Really, really sorry for any problems and/or confusion this has caused to anybody, especially you Boshko. I'm happy to see you worked out a replacement that will hopefully continue the magnificent streak of Polish military victories.
|
|
|  |
 |
|
SnowFire
|
 |
New York City, NY
Jan 1970 time: 00:30
|
|
Which rule do you refer to?
If you mean "no missing moves in the first year," this is a common rule I've seen everywhere. NMRs in the first year are just stupid, and you might as well restart your game since it's already corrupted. Making sending players wait is simply a necessary trail.
If you mean "use substitute in the first year," Boshko said he wouldn't do that, precisely because it severely screws over the nation NOT sending orders. Being that diplomacy is genearlly the most important in the first year, and it's darn near impossible to make an "impartial" opening.
If you mean "Grab people over ICQ," how does that even remotely screw over people who are sending in orders? It only does if, without the benefit of diplomacy, the replacement somehow orders better moves. Considering it's common practice for replacements to order rather tepid defensive orders knowing that they can't diplomicize, this is pretty rare, unless the person was actively self-destructive. I mean, I suppose it hurts somebody in an alliance counting on some supporting moves, but that would be hurt even more by an NMR.
What really screws over players is being in a game that has no point as of the 3rd year or so, because repeated NMRs have sealed the nation that could best capitalize on the disodered nation's victory. That's no fun.
|
|
|  |
 |
|
Amon Savag
|
|
What the crap!?I sent in orders as a reply to Boshko's last freakin message to me!This is an absolute outrage!
|
|
|  |
 |
|
orange
|
 |
It doesn't matter what your name is!
Feb 2000 time: 00:30
|
|
quote: Originally posted by SnowFire
Which rule do you refer to?
If you mean "no missing moves in the first year," this is a common rule I've seen everywhere. NMRs in the first year are just stupid, and you might as well restart your game since it's already corrupted. Making sending players wait is simply a necessary trail. |
Yes, this is a common rule. Best thing to do in this case is to find a replacement and set a new deadline 5 days in advance. Usually the person taking over starts at a disadvantage, but it's the most fair solution.
quote: If you mean "use substitute in the first year," Boshko said he wouldn't do that, precisely because it severely screws over the nation NOT sending orders. Being that diplomacy is genearlly the most important in the first year, and it's darn near impossible to make an "impartial" opening. |
Substitutes should be used, but should be given time to dip.
quote: If you mean "Grab people over ICQ," how does that even remotely screw over people who are sending in orders? It only does if, without the benefit of diplomacy, the replacement somehow orders better moves. Considering it's common practice for replacements to order rather tepid defensive orders knowing that they can't diplomicize, this is pretty rare, unless the person was actively self-destructive. I mean, I suppose it hurts somebody in an alliance counting on some supporting moves, but that would be hurt even more by an NMR. |
It absolutely does. And what's worse, it screws over the people who are actively dipping as well! The reason I know is that it happened to me in my first ever dip game - a modern variant, and even more oddly enough, Imran was Italy.
This took place at the old Frontier forums (which may or may not still be up) nearly 2 years ago. I was playing as France, and was very excited about my first game. I spoke to Italy (Imran) Germany (El Awrence) and Spain (who I believe was Victor Galis). Poland was played by Ruffhaus, and the Ukraine by Defiant (I believe)
Imran and I talked a bit to set up a joint attack on Germany whereby I would get Switzerland and he would get Austria. When moves came out, I was shocked to see Italy bounce me in Swi (after he promised support) and allow Germany into Austria. I immediately researched the adjudication only to find out that the GM (I forget who it was) had simply gone on ICQ and chosen a random person to submit orders for Italy since he was in danger of NMRing. His orders were very anti-France, though we had both set up the basis of our strategies on cooperation against Germany (and planned later cooperation against Spain) Because of this, my opening was screwed and I was held as a second class power right off the bat. I never even had a chance. An NMR would have been better because the replacement Italy that came in would have been in a neutral stance, not in an anti-France stance, and may have considered working with me rather than continuing with the western moves.
I don't see how the random moves from a person on ICQ could ever be considered a reasonable house rule. It has no purpose whatsoever.
quote: What really screws over players is being in a game that has no point as of the 3rd year or so, because repeated NMRs have sealed the nation that could best capitalize on the disodered nation's victory. That's no fun. |
That's why we find replacements. NMRs, while certainly unwanted, are not necessarily devastating to a game...just like civil disorder. It adds the element of a nation suffering from discontent or shortages at home, and causes players to rethink their strategies based on what they were hoping for. Completely random moves without diplomacy serves no historical function, unless you want to cite temporary coups, and only annoy those players that are doing the right thing - dipping and getting orders in on time.
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|