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Zapaan
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quote: Originally posted by Cookie Monster
This invalidates the stats for each unit. A flaw IMO that perhaps will be remedied in CIV4? |
Exactly. Why even bother with stats at all if the combat model is going to be so utterly random? They may as well have simply indicated a HIGH MED LOW value for attack/defense for all the difference having a 16 Attack strength makes versus a 3 Defend.
- Z
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Zapaan
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From the sound of things, it sounds like Civ2 was more reasonable in it's combat mechanics. How was that handled? And how did you all find it, combat wise? I don't mind if a game isn't entirely realistic, but there's reasonable diffusion and then there's just stuff that breaks common sense (ie. Ironclads vs Battleships).
I skipped over Civ2 for some reason, so maybe I should go back and check it out, as it seems like it's a better bet than 3.
Btw, if anyone's interested, I've now got an altered civ3x.bix with altered unit stats, health adjustments and various changes to improve the likelihood of more reasonable results if anyone's interested.
- Z
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Zapaan
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quote: Originally posted by Shogun Gunner
and now the Espionage is too expensive or not worthwhile to pursue in Civ III.
Too easy in Civ II to too hard in Civ III.
I agree the "Army of Spies" followed by a few fast units was not so interesting... Actually this forced many to Democracy as the standard government. No unit bribing, no city bribing. In this manner, Civ III is a huge improvement |
Except that it's WAY too cheap to steal tech. At the least it should be 10 times more expensive.
- Z
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