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Enigma_Nova
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ARGH!!!
I've done the peace map but I can't upload it!
>_<
Curse you Apolyton! Let me attach some images!
...And before you tell me to click the upload button I've already tried that.
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Enigma_Nova
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bump urgent - how to attach peace map?
Apolyton won't let me upload!
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Enigma_Nova
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Phew!
Will do. Peace map is on its way!
---sending---
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Enigma_Nova
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Map by Enigma_Nova
Comments by Tassadar
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:31
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From compiling the university map I know that gif handles white space far better than jpeg (compresses better) and you don't get that fuzziness on the lines.
So my suggestion is always use gif when working with anything that uses alot of white or black space, or doesn't use many colors
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Enigma_Nova
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Would do that if I could somehow get the palette from SMAC into the Gif (but I think Gif has a set palette).
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Enigma_Nova
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Scratch that; My i.Mage program handles .gif conversion just fine!
Problem is the Gif is twice the size of that Jpeg! :/
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:31
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quote:
Scratch that; My i.Mage program handles .gif conversion just fine!
Problem is the Gif is twice the size of that Jpeg! :/
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I saved a screenshot as a gif.
151k
I resaved it as a jpeg.
181k
I resaved back into gif format.
392k
The reason why is it doubled in size is because when you save as a jpeg lots of blurring occurs which increases the numbers of colors used and makes coloring more varied. So when you resave as gif it saves all that blurriness that the jpeg format inserted and hence takes more space.
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Enigma_Nova
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NEGATORY
.giffed from the original .bmp
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:31
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Did the covert operations report for UNI 2156. Please tell me what to do about CyCon (either 2155 or none at all) and whether you want me to post a big picture as well (but remember I only have MSPaint, so the quality would be poor) 
EDIT: If the format is confusing, just ask me to clarify 
TEXT FORMAT, PUT 2156
TECHNOLOGY
(27% Explore, 20% Discover, 27% Build, 9% Conquer)
Doctrine : Air power in 1 year (2157)
cost 586; acc. 368; per turn 231.6
breakthrough every 3 years
TECHS THEY HAVE:
D:Mob, CentEco, Biogen, InfoNet, IndBase, SocPsy, Applied, D:Flex, EthCal, PlaNet, SotHB, IndEco, IndAuto, GeneSpl, SynFF, EcoEng, NeuGra, EnvEco
BUDGET
20% eco / 70% labs / 10% psych
Reserves 6 ec
Total Income +34 ec
Maintenance -24 ec
Net Income +10 ec
BASES
Gardens point
(HQ, CC, RecT, RecC, NN, Holo, TreeF, ResHos)
builds Energy Bank (52/72); 1 turn
garrison: Battle Ogre MK1 (6r-3r-1) *green(++)*
support: 3 formers, 1 seaformer, 2 librarians, 5 crawlers (+20 mins)
population: 2 TAL, 5 WOR
23-14 nut, 33-3 min, 36-0 en
growth 4 turns / cash +9-11 / tech +46 (55.2) / psych +9
Daintree
(RecC, NN)
builds Supply Crawler (21/27); 1 turn
garrison: Trance Synthmetal Sentinels (1-2t-1) *green*
support: 2 formers, 1 librarian, 2 Crawlers (+4 nut; +2 min)
population: 2 WOR
8-4 nut, 7-1 min, 11-0 en
growth 3 turns / cash +2-1 / tech +11 (13.2) / psych +1
Kelvin Grove
(CC, RecT, RecC, NN)
builds Research Hospital (107/108); 1 turn
garrison: Trance Scout Skirmisher (1-2t-2) *disciplined (-)(++)*
support: 1 Trance Sythmetal Sentinel *green*, 1 former, 2 crawlers (+4 mins)
population: 1 TAL, 2 WOR, 1 DOC
8-8 nut, 12-1 min, 17-0 en
growth none / cash +3-2 / tech +17 (20.4) / psych +4
Cairns
(CC, RecT, RecC, NN)
builds Research Hospital (49/108); 7 turns
garrison: none
support: 1 trance scout skirmisher *disciplined (-)(++)*, 1 former, 2 crawlers (+2 mins, +4 en)
population: 1 TAL, 2 WOR, 1 DOC, 1 TEC
8-10 nut, 10-1 min, 20-1 en
growth HUNGER (4 turns) / cash +3-2 / tech +22 (26.4) / psych +4
Gold Coast
(CC, RecT, RecC, NN)
builds Tree Farm (58/108); 4 turns
garrison: Scout Patrol (1-1-1) *hardened (++)*
support: 1 former, 2 crawlers (+3 nuts, +2 mins)
population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
12-10 nut, 15-0 min, 26-2 en
growth 13 turns / cash +4-2 / tech +24 (28.8) / psych +4
Carseldine
(RecT, RecC, NN)
builds Command Center (33/36); 1 turn
garrison: Librarian (probe)
support: 2 formers, 1 librarian, 2 crawlers (+4 mins)
population: 1 TAL, 1 WOR
4-4 nut, 14-1 min, 21-2 en
growth none / cash +3-1 / tech +18 (21.6) / psych +2
Caboolture
(CC, RecT, RecC, NN)
builds Supply Crawler (15/27); 1 turn
garrison: Trance Scout Infantry (1-1t-1) *disciplined (++)*
supoort: 1 librarian, 1 crawler (+2 mins)
population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
11-10 nut, 12-0 min, 24-3 en
growth 19 turns / cash +3-2 / tech +21 (25.2) / psych +4
Cape York
(RecC, NN)
builds Trance Scout Skirmisher (18/18); 0 turns
garrison: Librarian (probe)
support: 1 former, 1 librarian
population: 1 WOR
3-2 nut, 3-0 min, 9-1 en
growth 3 turns / cash +2-1 / tech +7 (8.4) / psych +1
Sunshine Coast
(RecT, RecC, NN)
builds Trance Scout Skirmisher (9/18); 1 turn
garrison: Librarian (probe)
support: 3 librarians, 1 crawler (+2 mins)
population: 1 WOR
3-2 nut, 10-0 min, 15-2 en
growth 1 turn / cash +3-1 / tech +13 (15.6) / psych +1
Townsville
(NN)
builds Recreation Commons (33/36); 1 turn
garrison: Librarian (probe)
support: 1 former
population: 1 WOR
3-2 nut, 3-0 min, 7-0 en
growth 4 turns / cash +1-0 / tech +7 (8.4) / psych +1
Longreach
(RecC, NN)
builds Trance Scout Skirmisher (9/18); 6 turns
garrison: Librarian (probe)
support: 1 librarian
population: 1 WOR
4-2 nut, 3-0 min, 8-1 en
growth 1 turn / cash +1-1 / tech +7 (8.4) / psych +1
MILITARY STRENGTH
[0-1-1] Formers (12)
[1-1-1] Scout Patrol (2)
[0-1-1] Supply Crawler (18 + 2)
[0-1-2] Unity Foil (1)
[probe] Librarian (10) *all are disciplined*
[0-1-4] Sea Formers (1)
[1-2t-2] Trance Scout Skirmisher (1 + 3)
[1-1t-1] Trance Scout Infantry (1)
[1-2t-1] Trance Synthmetal Sentinels (1)
[6r-3r-1] Battle Ogre MK1 (1)
Last edited by Micha on 20-02-2004 at 16:44
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Mead
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quote:
MILITARY STRENGTH
[0-1-1] Formers (12)
[1-1-1] Scout Patrol (2)
[0-1-1] Supply Crawler (18 + 2)
[0-1-2] Unity Foil (1)
[probe] Librarian (10) *all are disciplined*
[0-1-4] Sea Formers (1)
[1-2t-2] Trance Scout Skirmisher (1 + 3)
[1-1t-1] Trance Scout Infantry (1)
[1-2t-1] Trance Synthmetal Sentinels (1)
[6r-3r-1] Battle Ogre MK1 (1)
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Very nice work.
I continue to be amazed at just how weak they are right now.
The time is ripe for the attack.
Mead
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Mead
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quote: Originally posted by Micha
***
Just look at the base garrisons. Most are only protected by a single probe team, thatīs it.
***. |
Although we will have to ensure we don't leave bases or units close enough to be probed by them, these Uni probes should prove useful to us. Destroying them should allow us to increase the morale level of our air units easily.
Mead
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:31
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TEXT FORMAT, PUT 2157
TECHNOLOGY
(31% Explore, 20% Discover, 27% Build, 14% Conquer)
Mind/Machine Interface in 4 years (2161)
cost 839; acc. 17; per turn 236.4
breakthrough every 4 years
TECHS THEY HAVE:
D:Mob, CentEco, Biogen, InfoNet, IndBase, SocPsy, Applied, D:Flex, EthCal, PlaNet, SotHB, IndEco, HEC, IndAuto, GeneSpl, SynFF, EcoEng, NeuGra, EnvEco, D:AP
BUDGET
20% eco / 70% labs / 10% psych
Reserves 4 ec
Total Income +38 ec
Maintenance -30 ec
Net Income +8 ec
BASES
Gardens point
(HQ, CC, RecT, RecC, EBank, NN, Holo, TreeF, ResHos)
builds Aerospace Complex (10/72); 2 turns
garrison: Battle Ogre MK1 (6r-3r-1) *green(++)*
support: 3 formers, 1 seaformer, 2 librarians, 5 crawlers (+20 mins, +4 en)
population: 2 TAL, 5 WOR
18-14 nut, 34-3 min, 36-0 en
eco-damage 29
growth 6 turns / cash +12-12 / tech +46 (55.2) / psych +9
Daintree
(RecC, NN)
builds Supply Crawler (0/27); 4 turns
garrison: Librarian
support: 2 formers, 1 librarian, 3 Crawlers (+6 mins)
population: 2 WOR
7-4 nut, 9-1 min, 10-0 en
growth 2 turns / cash +2-1 / tech +10 (12) / psych +1
Kelvin Grove
(CC, RecT, RecC, NN, ResHos)
builds Command Center (33/36); 1 turn
garrison: none
support: 1 Trance Sythmetal Sentinels *green*, 1 former, 2 crawlers (+4 mins)
population: 4 WOR
10-8 nut, 14-1 min, 22-1 en
growth 14 turns / cash +3-5 / tech +28 (33.6) / psych +3
Cairns
(CC, RecT, RecC, NN)
builds Research Hospital (49/108); 6 turns
garrison: none
support: 1 trance scout skirmisher *disciplined*, 1 former, 2 crawlers (+4 nuts, +2 mins)
population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
13-10 nut, 12-1 min, 20-1 en
growth 11 turns / cash +3-2 / tech +18 (21.6) / psych +4
Gold Coast
(CC, RecT, RecC, NN)
builds Tree Farm (73/108); 3 turns
garrison: Trance Sythmetal Sentinels (1-2t-1) *green (++)*; Librarian
support: 1 former, 2 crawlers (+7 nuts)
population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
16-10 nut, 13-0 min, 25-2 en
growth 5 turns / cash +4-2 / tech +22 (26.4) / psych +4
Carseldine
(RecT, RecC, NN, ComC)
builds Trance Plasma Garrison (15/27); 1 turn
garrison: Trance Scout Skirmisher [1-2t-2] *disciplined*; Librarian (probe)
support: 2 formers, 1 librarian, 2 crawlers (+4 mins)
population: 2 WOR
5-4 nut, 13-1 min, 16-1 en
growth 19 turns / cash +3-2 / tech +16 (19.2) / psych +1
Caboolture
(CC, RecT, RecC, NN)
builds Missile Interceptor (54/63); 1 turn
garrison: Trance Scout Infantry (1-1t-1) *disciplined (++)*
support: 1 librarian
population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
11-10 nut, 10-0 min, 23-3 en
growth 18 turns / cash +3-2 / tech +19 (22.8) / psych +4
Cape York
(RecC, NN)
builds Supply Crawler (3/27); 12 turns
garrison: Scout Patrol [1-1-1] *hardened*; Librarian (probe)
support: 1 Trance Scout Skirmisher [1-2t-2] *very green (+)*, 1 former, 1 librarian
population: 1 WOR
3-2 nut, 3-1 min, 9-1 en
growth 2 turns / cash +2-1 / tech +7 (8.4) / psych +1
Sunshine Coast
(RecT, RecC, NN)
builds Supply Crawler (1/27); 3 turns
garrison: Trance Scout Skirmisher [1-2t-2] *very green (+)*, Librarian (probe)
support: 1 Trance Scout Skirmisher *very green (+)*, 3 librarians, 1 crawler (+2 mins)
population: 2 WOR
4-4 nut, 12-0 min, 18-3 en
growth none / cash +3-1 / tech +16 (19.2) / psych +1
Townsville
(RecC, NN)
builds Supply Crawler (0/27); 14 turns
garrison: Trance Scout Skirmisher [1-2t-2] *very green (+)*; Librarian (probe)
support: 1 former
population: 1 WOR
5-2 nut, 2-0 min, 8-0 en
growth 2 turns / cash +1-1 / tech +7 (8.4) / psych +1
Longreach
(RecC, NN)
builds Supply Crawler (3/27); 6 turns
garrison: Librarian (probe)
support: 1 librarian
population: 2 WOR
6-4 nut, 4-0 min, 10-1 en
growth 13 turns / cash +2-1 / tech +8 (9.6) / psych +1
MILITARY STRENGTH
[0-1-1] Formers (12)
[1-1-1] Scout Patrol (2)
[0-1-1] Supply Crawler (18 + 5)
[0-1-2] Unity Foil (1)
[probe] Librarian (10) *all are disciplined*
[0-1-4] Sea Formers (1)
[6-1-8] Missile Interceptor (0 + 1)
[1-2t-2] Trance Scout Skirmisher (3)
[1-1t-1] Trance Scout Infantry (1)
[1-2t-1] Trance Synthmetal Sentinels (1)
[1-3t-1] Trance Plasma Garrison (0 + 1)
[6r-3r-1] Battle Ogre MK1 (1)
Last edited by Micha on 22-02-2004 at 04:52
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Mead
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Very nice and detailed Micha.
Mead
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