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Nor Me
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It's alright now but what about future suggestions.
There are always people wanting to suggest changes that we are unlikely to implement and now they'll all want their own thread!
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Nor Me
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It's more that people won't feel that they're "listened to" unless they get their own thread if we start handing them out too liberally.
I'd be happy with 1 thread for all UUs. You've missed out the jaguar warrior as it is. Although that'd leave overlap with those that have dual-use AI flags.
Last edited by Nor Me on 21-11-2003 at 04:30
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:31
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I seriously doubt that we'll want to tinker with the Conquests version of the Gallic Swordsman. There were three main reasons for rejecting the idea of reducing the Gallic Swordsman's cost to 40 in PtW, all of which have shifted with Conquests.
1) The Celts were Militaristic, and so could leverage an uber-attack UU better than the Iroquois could. The Celts are no longer Militaristic in Conquests.
2) Warriors can be built for upgrade cheaply and with no tech prerequisites, so using a few shields and a lot of cash to build a powerful army is easier with GSs than with MWs. But the higher upgrade costs in Conquests largely negate that advantage; upgrading a warrior to a 40-shield GS in Conquests actually costs 10 gold more than upgrading a warror to a 50-shield GS did in PtW. Thus, the upgrade-versus-build situation does not make 40-shield GSs nearly as powerful compared with MWs in Conquests as they would have been in PtW.
3) Since the AU mod is essentially conservative in nature, with a strong desire to avoid unnecessary changes, reducing the cost of the GS in PtW could have been justified only if, at cost 50, the GS were about the worst UU in the game. The idea of us taking it upon ourselves to make the GS quite possibly the most powerful UU in the game was completely unjustified given the goals of the mod. Now that Conquests has lowered the cost to 40 in the stock game, that same conservatism argues for keeping the cost there.
So my bet is that the GS will be a complete non-issue as far as the Conquests AU Mod is concerned. Even if the Celts end up as the most powerful warmongering civ in the game, which I'm a bit skeptical of with the higher upgrade costs, how many of us are going to complain about it? 
It seems to me that the best approach is to have a general thread for all UUs and then, if a particular UU really gets us bogged down, branch it out into a separate thread. But the fact that Conquests allows unit cost increments in units of one rather than just ten probably makes that less likely (unless we go wild micro-tinkering). As I recall, we had a fairly quick and strong consensus that 45 would have been a good cost for the GS in PtW if the editor had just been willing to cooperate. The reason we needed so much discussion and testing was that we had to choose either 40 or 50.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:31
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Keep in mind that the more threads we have, the easier it is for threads to get lost (and for AU Mod threads to crowd out other threads). How about something like:
- AU mod: Regular Land Units
- AU mod: Sea, Air, and Bombardment Units and Issues
- AU mod: Unique Units
- AU mod: Special Operations (Amphibious, Paratroops, Airlift, etc.)
- AU mod: City Improvements
- AU mod: Governments
- AU mod: Wonders, Great and Small
- AU mod: Tech Tree and Costs
- AU mod: AI Tweaks
Note that this list is organized primarily around trying to make it easy to identify which issues belong where rather than around trying to make sure the amount of discussion in each thread is fairly equal. Nonetheless, the number of threads is large enough that the amount of traffic on any one of them should not be too terrible, especially if particular issues that start to get out of hand are spun off into separate threads.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:31
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I want a friggin' thread on Berserks and Marines working together in Armies!!! 
j/k
I like the idea of having a limited number of threads organized conceptually. I think Arrian's list is an excellent start, but would recommend fleshing out "AI Tweaks" into a number of different concepts (that is one of the primary purposes of the Mod after all!).
Hmmm... Happiness, Research, Infrastructure, Military Building and Strategy/Tactics (I know, I know... but build preferences, at least, can have an impact), Aggression, etc.
I also remain convinced, oh, a year and a half later, that environmental conditions have as big an impact on AI civ success as anything... and it seems that that will only be magnified with C3C. So, an interesting adjunct to the AU Mod discussion might be a thread dedicated to the evolution of KAIs. And I *still* want Soren or somebody from Firaxis / Breakaway to tell us the best settings!!
Great thread, and hello Nathan!
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:31
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The more I think about it, the more I'm convinced that having one thread for each group of related changes is the way to go.
You will get short threads, where you can easily find the discussion you are looking for. Each group of related changes in the readme will link to one thread. In fact, each new idea can have its own thread. Why do we have to restrict the number of threads? If the idea doesn't make it into the mod, or if an existing change gets removed, they will get linked from a special section of the main thread, for future reference. When the topic comes up again, we can move the discussion to the proper thread, instead of going back and forth in one thread, with arguments spread over several pages, mixed with different topics. The discussion for existing features will never be mixed with old discussions of changes that are no longer part of the mod.
Another advantage of having many short threads is that we don't have to try and guess beforehand which topics will get the most discussion. Will the miscellaneous thread become as big as the old mod discussion thread? Who knows? Also, what if we make a change that falls into several categories (e.g. we tweak a Wonder in order to balance a government)?
Will all these threads clutter the Strat forum? At times, yes. But at the same time they will draw attention to the mod and the AU in general, which is a good thing. However, most of the time, I doubt that there will be more than a couple active topics at a time.
In the end, the mod documentation will be more like a web page, with easy links to related topics, instead of a few big threads, which you have to read from beginning to end to thread out irrelevant discussions in order to get to what you want. It takes a bit more work to maintain such a system, but I can volunteer to do that part. I think it will be a great solution for the long term.
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