 |
|
Overdrive
|
|
GD of Luxembourg
Mar 1999 time: 05:13
|
|
Nemo, after some time, is coming in "en puissance" again...I'll gladly write some nice reports on this forum. Remember Sergeď writing to his girlfriend Natascha? By the way, thanx for mentioning me in your read.me!
|
|
|  |
 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:13
|
|
PAP: My E-mail address is in my profile (Captainnem0@cs.com)(Note the "O" is a zero)
SCDARS: Second Front is progressing but slower than expected. Each phase gets more complicated to account for prior events and possible diverging results from player to player. Release expected within a month...hopefully.
Xin Yu: I think the question here was adding more "types" of units to allow for Free French, Canadian and more...
The total number of units (Too many units...) should not be an issue in SF.
Overdrive: I look forward to your reports from Omaha or Juno...
|
|
|  |
 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:13
|
|
Coming soon!
|
|
|  |
 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:13
|
|
Battle of the Bulge is definitely on my list of "I would love to do that" themes. A House-to-house depiction of Stalingrad is also up there...
BUT! Right now Second Front is a 100% effort and the redo of Red Front is lined up right behind this one. Then we will see...
I also want to thank the testplayers for their efforts... Without them I'd give up. Right now there is only one active (Anzac) with Petroski and Winchell taking a break... If anyone has FW and wants to spend many HOURS being Ike and Monty and writing feedback I am open to getting some more help right now.
If someone with very good English skills wants to proofread all the files that would be great too.
|
|
|  |
 |
|
Mao
|
|
Apolyton
Jun 1999 time: 00:13
|
|
I'd like to contribute in some way, and since my playing skills are somewhat lacking, I'd volunteer to proofread some files. ChapMan85@aol.com if you want me to.
|
|
|  |
 |
|
Overdrive
|
|
GD of Luxembourg
Mar 1999 time: 05:13
|
|
I'd give 2nd Front a serious shot- be it for proof-reding or playtesting.
|
|
|  |
 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:13
|
|
No more than 2-3 weeks if I get the time off to work on it.
Yes I am still planning version 1.941 of Red Front if there are still takers. Harlan has completed the new map and city placement... He did a great job on it.
|
|
|  |
 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:13
|
|
Just an update:
I just finished the last event file for Second Front. There are a total of 11 for the eleven part game. It plays in 88 turns (Red Front had 54 turns)
My first experience with it is that it is tough but kind of long to play. There are enough innovations to keep the interest up for the first 40 turns. There is also a definite potential for losing the game to the AI. The AI has units that have far better stats than the Human player. I have also managed to get the AI to change tactics in mid game.
Now a question: The current version is designed for FW and will NOT work in MPG due to some features I use in FW. How many are interested in the MPG version? If there is more need for that one I will finish both and release them simultaneously.
|
|
|  |
 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:13
|
|
Field Marshal Klesh:
That is exactly the reason MPG is not as good as FW for this scenario in particular. It is playable in MPG but not quite as easy to play... I will probably make both to keep the door open to all potential players.
|
|
|  |
 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:13
|
|
This one has a lot of useful information so a bump was in order.
|
|
|  |
 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:13
|
|
Please use them... I would actually like players of the game to capture a few screenshots and post them... Kind of a feedback to me on how it is going...
|
|
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|