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Ken Hinds
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RobRoy,
I've had the unpleasant experience of having Ghengis get toasted at Taunhung if you do as Harlan probably intented and Xin is talking about doing. Go for the Manchurian and valley cities first and then bring Ghengis back to take Taunhung. Depending upon how far into Korea Ghengis goes it can easily be turn 10-15 before he gets in position to attack and by that time the "Oh so wonderful" fire grenidiers are running all over the place and If the Chin happen to have a couple of firelances and have built an extra siege defense in the city then Ghengis could find himself in trouble when attacking from the bottom of the hills.
Also I have found that terrain does make a difference when attacking. It does not affect your attack numbers but you cycle through both attack and defense during combat. The terrain helps when you are on the defense part of the combat cycle. By attacking from the roaded Mountain a) you only use 1/3 of a movement point and so retain more of your strength than Attacking from the unroad mountain square. b) by attacking from the mountain you have a doubled defense bonus when you are defending in the combat cycle. If Ghengis ends up with no movement left and in the red or short yellow then if he is on the flatland 3 or 4 fire grenades can kill him off. If on the hand he is stuck on the mountain he will probably survive even if it is only in the black or microscopic red.
I know that I should not be trying to save the city improvements or the population, but that is not the way my teachers taught me to make war. My brain is getting old and not as flexible for some things as it used to be. I try but am not always successful at being the all out city trasher that I need to be for most of the scenarios available. I just want to be the good little barbarian who is so peaceful and wins the space race.
Harlan,
I always assumed that you didn't want the civs changing governments since it is grayed out under normal circumstances. I got into monarchy once without thinking about and then dumped the game when it wouldn't let me back out.
I always assumed, however that using we love days to get out of despotism was OK, but now that I really think about that doesn't seem legit either. You and Jesus always seem to trash me in your scenarios. You because you make them extremely difficult at the default Emperor level and I tend to play them on Deity and Jesus because I usually try to play as his "it is impossible for this civ to win" civ. Kull does the same thing to me for the same reasons as Jesus.
Maybe I just a glutton for punishment.
Ken
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Tavis
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LA, CA, USA
Mar 2000 time: 05:13
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Looking through GAME.TXT last night, I found some evidence that Xin's tactic of re-homing trade units is not just contrary to the spirit of Harlan's great scenario, but actually in violation of the spirit of Civ itself:
@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home city of a trade unit.
Since I've never seen this message (and I'm not too proud to say I have re-homed trade units), I assume that this is one of the things in GAME.TXT that is not actually implemented. Whether this is because they decided it should be permitted, or if it turned out to be too difficult to code, I can't say (although it's a heartening thought that sometimes even the designer's reach exceeded their grasp). I'd be curious to hear what other non-features people have noticed in the files (Gotta Say Unh), and whether there is any way to make use of these...
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