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AU 203: The Power of Communism
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Description: Originally created by BRC

The goal of this class is to discover the various uses for Communism and how it can be improved. We also continue the search for Killer AI's.

You come to rule over the peaceful German people. For millenia, your civilization has been the target of brutal aggression by other nations. However, your people have preached forgiveness. Now, as you enter a new era, the constant threats have been elevated. Your people realize that pasifism will no longer work. You have been granted a new gift, Communism.

There are three mods included: PTW 1.14f, 1.29f, and AU MOD 1.14.

Rules:
1. No offensive aggression* unless Communism is the current government.

2. Conquest or Domination. That's all.

3. Automatic A for whoever makes the best use of Communism.

If there are any questions (concerning fighting or whatever), please post here. Someone will resolve the issue quickly.


*Alright. No warrior-bopping, settler-jacking, or anything else that requires that you declare war. No attacking enemy units in their territory, no matter what. No attacking cities, even if they belonged to you earlier. No moving units through enemy territory with the hopes that they declare war on you. I suggest that you are only allowed to declare war if you are being directly threatened. This is open to your interpretation of "threatened".
Added: 06-08-2003 Hits: 107
Version number: 1.0 File Size: 110 KB Requirement: 1.29f and higher
Votes: 0 Reviews: 0 Rating: 0.00
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