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AU 502: Celtic Power - Swords and Ploughshares
by badams52
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Second file
Originally created by ducki
This world is Standard size.
Both you the player and the AI will be exploring the power of Agriculture.
You, alone, though will be reexamining the Celts as a civ and the Gallic Swordsman as a UU.
Those that have been students of AU for some time might have a sense of deja vu. There was a PtW course titled AU 2...
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AU 501: The Power of Seafaring
by badams52
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Second file
Originally created by Dominae
Play with the Apolyton University mod!
In order to enrich the AU experience, the AU community has created the AU mod, whose main purpose is to challenge the player with a need for deeper strategy. In order to accomplish that goal, the mod tries to improve the AI and present the player with more strategic decision...
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AU 402: Gargantua
by badams52
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Originally created by Dominae 6/26/03
1. Largest possible size world
2. Archipelago
3. 80% water
4. 23 opponents (that's all this civs, plus you)
The playable civs are as follows (chosen due to their real-world naval history):
Americans
Carthaginains
English
Greeks
Spanish
Vikings
The map has been tweaked with in such as a way t...
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AU 401: They came down from the Mountains
by badams52
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Originally created by Konquest02
So for all the new players and for all of the AU veterans, here is AU@MZO 401: They came down from the Mountains.
Your assignement for this course is to show 2 things:
* 1- How your civilization choice helped you win this game. Show how your traits and UU were a large part of your success.
* 2- You are per...
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AU 302: One City
by badams52
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Originally created by Dominae
Welcome to the newest course of the Apolyton University! If you're new to AU, see introductory paragraph below to get yourself oriented.
What is the theme for this course? An excerpt from the Book of 'Poly:
And the Deity-of-your-choice spoke in His or Her booming voice: "Thou hast been chosen to be the leader ...
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AU 210: UN Peacekeepers
by badams52
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Second file
Originally created by Rhothaerill
10/3/2003
Main file is without the AU mod
Second file is with the AU mod
Welcome to Apolyton University Course 210 UN Peacekeepers.
The theme of this course is of course keeping the peace. This means that each nation that starts the game must finish the game for this to be considered a successful win...
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AU 209 - No Gold For You!
by badams52
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Originally created by Dominae
8/26/2003
The theme of this course is simple: playing as Catherine the Great of the Russians, you must win the game without ever triggering your Golden Age.
Just as a reminder, meeting one of the following two conditions triggers your GA:
1. Winning a battle with your Unique Unit (in this case, the Cossack).
...
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AU 208: Total Eternal Forever War
by badams52
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Originally created by alexman
Total Eternal War
There is only more
What do we do it for?
Because war rules, yes!
There's countries, to break
And we have to make
War not love, AAAGH!
'Cause war's more fun
----------- War total eternal forever war
Welcome to the latest course of Apolyton University, where you are going to sharpe...
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AU 207: Big Planet
by badams52
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Originally posted by Dominae
In this scenario, you must test out your skills on a Huge map against fifteen opponents. Will you still be able to rush your nearest neighbor, as you're used to doing on a smaller map? Will corruption rip your sprawling empire apart? Will tech progress be fast or slow? And, most importantly, will you have the patienc...
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AU 206: Gallic Glory
by badams52
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Originally created by alexman
Your name is Resourceful Ralph, and you have been chosen to lead the Celts to Glory. (If you succeed, you will be knighted, and will thus be named Sir Ralph). You vow to show the world how to run an efficient militaristic empire. Your power lies within your people, and your people lie within your cities. So you shal...
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AU 205: The Power of Gold Revisited
by badams52
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Originally created by alexman
From the golden hills of your homeland you shall rise once again, and enrich this new world with your culture. Let the Golden Age of our Civilization be forever remembered as the Golden Age of humankind!
Welcome to another class at Apolyton University. This time, the goal is to become familiar with Play the World...
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AU 204: The Power(?) of Randomness
by badams52
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Originally created by Dominae
The purpose of this scenario is that you do not know what to expect. Most game variables have been set to 'random': random world settings, random map, random civ, etc. Hopefully this will put most of you in novel situations, which are highly conducive to learning (and also a lot of fun).
The following variables a...
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AU 203: The Power of Communism
by badams52
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Originally created by BRC
The goal of this class is to discover the various uses for Communism and how it can be improved. We also continue the search for Killer AI's.
You come to rule over the peaceful German people. For millenia, your civilization has been the target of brutal aggression by other nations. However, your people have preached...
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AU 202: Scout and Expand
by badams52
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Originally created by alexman
Welcome to Apolyton University course 202!
In this class we will show how the expansionist trait helps win the game, even on this standard map (Continents, 70% Water, Normal, Temperate, 4 billion, Roaming Barbs). We shall explore the map, control communications, and pop lots of goody huts.
You can play any exp...
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AU 201: The Quest for Ultimate Power
by badams52
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Second file
Originally created by nbarclay
"You have looked out across the fertile lands that surround you, and you have a dream. You have a dream of building a civilization where people will live in the same homes for generation after generation. You have a dream of discovering new and better ways of doing things, and of building great wonders that will ...
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AU 107: Son of 'So very cold . . .'
top
by badams52
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Second file
Originally created by Catt
Caesar, you must lead your people to prosperity from their hardscrabble and somewhat isolated beginnings. Do not be lulled into complacency by the seeming fertile lands and valleys near Rome, birthplace of the Emperor. The surrounding world is a harsh and unforgiving land. You will be hard-pressed to grow your empire, ...
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AU 106: I've got those lonesome blues...
by badams52
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Originally created by Vulture
After complaints from the AI about human aggression, you have been banished to a small island until such time as you can learn to play with the other civs in a nice way. Hah!
Settings: large map, 80% water, 5 billion years, restless barbarian, 9 civs (8 plus you), other settings standard.
Special rules: galley...
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AU 105: The Power of Gold
by badams52
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Originally created by alexman
From the golden hills of your homeland you shall rise, and enrich the world with your culture. Let the Golden Age of Egypt be forever remembered as the Golden Age of humankind!
Welcome to another class at Apolyton University. This time, the goals are less specific and the map is less specialized. Maximize your Go...
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AU 104: The tale of Banana Island
by badams52
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Originally created by Sir Ralph
I made a map with a little surprise in it. In AU103 all of you should have trained, how to use ships. This will help you in this game.
So while I am having vacation far from all computers and Civ games and relaxing at the beach of the island of my choice (well, at least this summer), some of you could try to fi...
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AU 103: Island hopping
by badams52
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Second file
Originally created by alexman
You are Tourist Tina (sorry guys ) of the English. All you want is a little vacation and relaxation in foreign lands. Unfortunately, you don't know where any of those lands are. Not to worry! Exploration is what tourism is all about. Just pray that the locals speak English, and not Greek or Latin or some other weird...
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AU 102: All we're sayin' is give peace a chance
by badams52
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Second file
Originally created by alexman
You are Hippie Sam of the Americans, and you love peace... Well maybe you don't, but you have no choice because you can't build any military units. You must win the game using nothing but flower power.
The settings:
Emperor
Standard
Continents
60% water
Wet
Cold
3 billion
Sedimentary
The neighbors: (w...
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AU 101: Crowding and War
by badams52
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Originally created by Theseus
Goal: Psychotic bastards, here's your chance!! At least 1 city must be captured in each aggressive phase (with some crossover allowed): Archer, Horseman, Swordsman, Knight, Cavalry, Tanks, MA... however far you get before the win. Gold star for Warrior too. Must win owning all GWs.
Settings: Standard, continents,...
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