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BRC
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The goal of this class is to discover the various uses for Communism and how it can be improved. We also continue the search for Killer AI's.
The link to the AU PTW thread is below.
http://apolyton.net/forums/showthre...&threadid=69089
You come to rule over the peaceful German people. For millenia, your civilization has been the target of brutal aggression by other nations. However, your people have preached forgiveness. Now, as you enter a new era, the constant threats have been elevated. Your people realize that pasifism will no longer work. You have been granted a new gift, Communism.
There are three mods included: PTW 1.14f, 1.29f, and AU MOD 1.14
Rules:
1. No offensive aggression* unless Communism is the current government.
2. Conquest or Domination. That's all.
3. Automatic A for whoever makes the best use of Communism.
If there are any questions (concerning fighting or whatever), please post here. Someone will resolve the issue quickly.
*Alright. No warrior-bopping, settler-jacking, or anything else that requires that you declare war. No attacking enemy units in their territory, no matter what. No attacking cities, even if they belonged to you earlier. No moving units through enemy territory with the hopes that they declare war on you. I suggest that you are only allowed to declare war if you are being directly threatened. This is open to your interpretation of "threatened".
Attachment: au 203.zip
This has been downloaded 136 time(s).
Last edited by BRC on 04-01-2003 at 06:32
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BRC
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alexman: your gonna have to show me how to make links later. i'll be back in a few hours. have fun guys.
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ducki
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Oh, I thought we could declare war as long as we didn't actually invade.
So, no warfare unless we are the defender, then?
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DaveMcW
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I assume settler-jacking is allowed *if* they are crossing your territory.
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BRC
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Alexman: I have done the link exactly as you have told me to, but it doesn't want to show. Do you have any suggestions? Thanks.
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BRC
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quote: In my game, AU mod, I don't have "palace" in my build options. I don't see anything in the AU mod readme about this, so I was hoping someone had an answer... |
I compared the editor for AU mod and PTW 1.14f, and the Palace options are the same. Does someone else know what the problem is? Are you trying to build the Palace in your capitol?
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ducki
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You must have Masonry to build a Palace, Bluefrog - have you already researched or traded for it?
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Dominae
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As with AU 202, unless you want to see the entire map before the game even begins, remember to cover the bottom right side of your screen when loading up this Scenario (only for the PTW version). You could try closing our eyes instead, but clicking to begin the game might be tricky (sadly, this advice comes from experience).
Dominae
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DaveMcW
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Oh, are conquest and domination the only victory conditions enabled, or are they they just the ones we have to aim for?
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Dominae
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quote: Originally posted by ZargonX
For a little more clarification: If the AI declares war on me when I am not in Communism, am I restrained to simply remaining on the defensive? |
If the AI declares war on you, you may attack the enemy's units only if they are in your territory or in neutral (non-claimed) territory. So, yes, you're restrained to remain on the defensive, but you can use whatever resources you have at our disposal to mount a successful defense.
DaveMcW, Conquest and Domination are set as the only valid victory types in the scenario.
alexman, if the AI beats you via Domination, will you be disappointed or pleased?
Dominae
Last edited by Dominae on 07-01-2003 at 02:48
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BRC
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quote: I haven't downloaded this file yet...is there a AU-mod readme inside the folder? |
If you haven't yet, yes there is.
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