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The Rising Sun - Conquests
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by pawel
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This package consists of two parts: a mod containing all C3C unit animations and four scenarios, played on a world map, that use the mod. As the name suggests, the scenarios have an Asian flavor. They have different starting points (200 BC, 600 AD, 1200 AD, 1600 AD), and last until modern times.
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Conquest of Middle Earth
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by ROTCWinter
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Have you ever wanted to experience the wonder, suspense, and excitement of Lord of the Rings? Well now you can with this indepth Lord of the Rings Mod called Conquest for Middle Earth. It has everything from Frodo taking the Ring of Power down to Mt. Doom to Lord Sauron Conqueroring all of Middle Earth. This Mod is customized in every aspect of Ci...
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The Ancient Mediterranean MOD
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pop
by thamis
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1st link is C3C version.
2nd link is PTW version.
Check forum thread for installation instructions and notes on Conquests.
Quick Info:
- 30 civilizations
- totally redone tech tree
- from the most ancient age to the time of migration
- tons of new units (including animations)
- all civs have 2 unique units
- new resources
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Patch Suggestion lite - C3C version
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by player1
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Overview:
Why call it "patch suggestion"? Because changes in this mod represent a group of small tweaks, which if added to original Civ3: Conquests rules would improve game balance and fun. This is lite version of the mod, so it has fewer tweaks and is closer to original rules.
The spirit of the mod is to keep general feel of original Civ3 ru...
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Patch Suggestion MOD - C3C version
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by player1
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Why "patch suggestion"? Because changes in this mod represent a group of small tweaks, which if added to original Civ3: Conquests rules, would improve game balance and fun. I tried using the conservative approach of not changing the rules too much, if not necessary, in order to keep original Civ3 flavor. In fact, this version is actually more conse...
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Mesopotamia MOD
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by player1
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This MOD is based on Mesopotamia scenario from Civilization 3: Conquests expansion pack. It features same tech tree, but on random map.
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New C3C extended city lists.
by Provost Harrison
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Compiling from previously submitted lists and taking into account the newly added civs and their relationship to previous civs in the game, I have updated the city name lists (available here in either text or xls format). I have minimised overlap, the only exception to this being where a city has been important to two civs but under different names...
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Patch suggestion MOD - PtW version
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by player1
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Why "patch suggestion"? Simple. These are the changes that if added to original Civ3 rules (based on v1.27f PtW patch) would improve game balance and fun. I tried using the conservative concept of not changing the rules too much, if not necessary, in order to keep original Civ3 flavor. I hope that players of this MOD will find game more fun and int...
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Calgacus's Civilization Database
by Calgacus II
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http://forums.civfanatics.com/...threadid=33011
The zip contains the following:
1) City and Great Leader leader lists for nealy 100 potential new civilizations, and some civilopedia texts, grouped together according to the individual civiliza...
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World War II
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by Tardy
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This my first attempt at doing a WWII scenario. It is not meant to be historically accurate and only Germany is meant to be played. You need PTW.
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CrONoS_QC Fascism Mod PTW
by cronos_qc
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CrONoS_QC Fascism Mod for Civ3: PTW, add Fascism governement when you discover Corporatism.
Read the readme for more info or look at the thread. Keep'on Playing!
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Patch suggestion MOD
by player1
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Why "patch suggestion"? Simple. These are the changes that if added to original Civ3 rules (based on v1.29f Civ3 patch) would improve game balance and fun. I tried using the conservative concept of not changing the rules too much, if not necessary, in order to keep original Civ3 flavor. I hope that players of this MOD will find game more fun and in...
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Space Race Mod
by The Templar
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Second file
Completely revamps the modern era, making the endgame worthwhile.
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WW2
by Deutschland
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New ww2 mod which i hope can be of interest for you, its beta yet but still nice...
You have to start up from scratch due to the bad civ3 editor choices but it will come new versions which i will post here.
Feel free to just play it with the new nice civilizations such as Spain , sweden finland turkey and so on
mod:
- Real leaderfaces for mos...
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Civ3 Latin
by Thrawn05
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For those Roman players like me out there, I translated as much as I can from the Civ3 editor. I can safely say 90%, with the exception being the units, is translated.
No rules have been changed, and no map created. It is absolutely Civ3 1.21f, except for the Latin. Some Wonders I couldn't translate, only because I just couldn't find anything tha...
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Coracle 's MOD
by Coracle
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The way Coracle wants the game.
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Atahualpa's MOD
by Atahualpa
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Tweaks the game the way Atahualpa wants it.
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Bigvic Mod
by bigvic
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Second file
General Philosophy
In general, I have tried to make a faster paced game where mobility is increased. I have, in general upgunned almost everything, units improvements, wonders, w/o upping cost too much if at all. No wonder goes obsolete, and most have added dimensions or are noticably different.
General Changes
1. road movement is 9. Roads take ...
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WWII - Mein Kampf
by NoS
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A World War II mod.
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Govern & make war
by Ralendil
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A mod which cahnges great aspects of the game.
See the thread for a list of changes.
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Spiffor's MOD
by Spiffor
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A list of changes is in the thread.
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Akka's TecHP mod.
by Akka le Vil
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Second file
This mod works with the hit points of units to create a balance where modern units are harder to kill then ancient ones.
It also comes with other changes, as a rebuilt tech tree.
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ModEX
by exsanguination
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Second file
This mod adds 14 Techs, 17 Units, 5 Goverments, 9 Wonders and 2 Improvements.
Third URL: /forums/attachment.php?s=&postid=897811
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The Real Deal
by =DrJambo=
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Second file
Edits many aspects of the game.
File 2 and 3 are required units.
Third URL: /forums/attachment.php?s=&postid=931295
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Overhaul Version
by Amesjustin
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This was designed to enhance playability for Civ3. There is no map in this BIC, just rule changes.
Changes many of the rules. (see the thread for a full list.)
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Hallowed Ground (based on MarlaMap1.13)
by squeeze truck
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This mod is based on Marla Sanger's fabulous world map.
It changes differnet aspects of the game.
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Bananas
by skywalker
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This mod is completely pointless. It just renames some thing to be more, I don't know, banana-y
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The Civil War!!
by SKILORD
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On the webpage linked to the following can be found
1:The Confederate States of America As a Civ, UU volunteer, Appropriate City Names etc.
2:Civil War Map the South Versus the North on a N. America map
3:South, North, mexico, The Wild West, Canada, Russia face off on a larger N. America map (includes Civ placement File)
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Slight Tweaking
by Mr. Blaze
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Changes the map sizes to make them bighger.
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Middle East
by Beren
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This brings you to the Midle East. It includes a map as well as rule changes to give you the mideastern feeling.
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The World War 2 Mod
by Grey Fox
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Second file
This is a mod that changes ALL the civilizations in the game to civs of the WWII.
All the civs have new special units, or so called UU's (Unique Units).
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ASU Mod
by The Dark Force
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This mod gives every nation an aditional special unit.
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Unsettling - The Anti-ICS mod.
by The Rusty Gamer
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This is an anti-ICS mod with a vengeance. See what you think of this.
It is a standard game except that you cannot specifically build settlers. You can only get them from goody huts or through unit promotion beyond elite as all leaders now double as settlers!
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Another no name mod unrelated to the original.
by steelehc
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Another Civ3 mod. Changes are made to the combat system.
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All advantages for everyone!!!!!!!
by civman2000
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Gives all civs all Uus and all six advantages.
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Airpower can sink ships mod
by korn469
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This mod allows airplanes to sink ships before the lethal bombardment flags were added.
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MonsterMan's Mod
by MonsterMan
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You get 25 new units, most with their own graphics, civilopedia entry and icons. You get eleven new resources, three buildings and a new government.
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Fallout Ambient SFX Plug-in
by JosefGiven
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Has the Interface Plug-in brought back fond memories? Perhaps you'd like this ambient effects plug-in, which replaces the background SFX in Civ III with some from Fallout.
NOTE: Please remember to back-up all the files in your ...\Civilization III\Sounds\Ambience Sfx folder before plugging this mod in!
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Fallout Interface SFX Plug-in
by JosefGiven
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Tired of the odd choice of sound effects Firaxis chose to accentuate menu button clicks and pop-ups?
Try this plug-in, which will replace those dodgy bongos etc. with interface SFX from post-apocalyptic RPG classic Fallout.
NOTE: Please remember to back-up all the files in your ...\Civilization III\Sounds folder before plugging this mod in!
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Spell-checked Civ3 text files
by belchingjester
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The textfiles of Civ3 has been spellchecked and corrected.
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No-Resource and High Things modpack
by civ3fanatic
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A combination of two mods.
It makes the production higher, and removes the resource requirements.
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'Names' mod for 1.17f
by MonsterMan
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Civilization III have lists of names that it uses to name the cities of civs in the world. You have noticed this when the game suggests a name for your newly-founded city. However the makers of the game created lists that are very very short, sometimes not even having a dozen city names in the list, so if you're playing on a big world you're likely...
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No Resource Modpack-Finally on this site
by civ3fanatic
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Removes the resources requirement.
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High Things Modpack-Finally on this site
by civ3fanatic
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Increases the output from all terrains dramaticly.
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Feels like Civ 2
by The Rusty Gamer
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This MOD is made to bring back as mush of Civ2 gameplay as possible.
It removes the workers, leaders, armies and scouts and restores the settler function to the old school, as well as changing many other aspects to reflect Civ2.
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Gluttony
by The Rusty Gamer
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Your citizens are gluttons - they really are! Why, they eat three, count them THREE food each. This means that growth of your cities can be rather an uphill battle to say the least. However, on the plus side, settlers only cost one poulation point instead of two so that's something anyway. Also, your workers can irrigate almost anywhere for their b...
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One City Challenge
by The Rusty Gamer
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Here is the challenge from Civ games of old - can you win the game with just one city? You are given one settler in the beginning as per usual but you cannot build any more, nor can anyone else. No cities can be assimilated into another civlization by culture either.
The tech research has been accelerated somewhat so that you don't get bored. Als...
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UNLIMITED number of armies
by Lemmy
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This is a HEX-edited bic which makes it possible to have any number of armies. (No cities needed to support one)
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Giant Map (256x256) variations
by The Rusty Gamer
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All world sizes in this mod use a Gigantic Map (256x256).
Under World Size you select the number of cities you can have before loss of optimization and the technology cost percentage instead.
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Acceleration
by The Rusty Gamer
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This CIVIII mod has been designed to speed up the game overall. Starting quite slow in many respects, it runs at a faster and faster pace in a race to the finish.
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Speedy Gondolaz
by The Rusty Gamer
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The modifications in Speedy Gondolaz have been designed to speed up the game so that it doesn't drag on for hours and hours, even on a huge map, yet you still get all the fun and depth of CIV III as before. The big change is the growth of cities - twice the speed as each citizen only eats ONE food. Tech rates are halved. Workers work twice as fast....
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Civ3 - Unit-Mania - 40 plus extra Units
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pop
by Kestrel
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A MOD that adds new units.
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Names2 mod
by C Chulainn
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This bic picks up where Sevorak's citynames file leaves off. This files changes names of cities, leaders and buildings.
As with CityNames, this does nothing but change name.
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the Amazon Mod
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by BlueO
Visit/Download NOW
Replaces Iroquois with Dark Amazons and Aztecs with High Amazons.
This Requires the following units:
4 Hi-tech units:
-Power Armor
-Combat Mecha
-Gundam
-Dragon Dreadnaught
the Amazons:
-Amazon Warrior
-Amazon Rider
-War Mistress
-Valkyrie
-Battle Angel
-Gatling Gal
-Biker Gyrl
-Hardsuit
-Avatar
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City, leader edits, plus Canada civ
by wyz_sub10
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Edits the leader and city names and replaces Persia with Canada.
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Civilization Name Lists
by darkangel
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Enchanges the number of leadernames and citynames.
The names come in text files, and can be used on any version of the game.
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BadtzMod
by Badtz Maru
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A mod created with ideas of the creator, and from the forum.
See the thread for details on changes.
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Hetairoi's Pathetic Mod
by hetairoi22
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*Ivory (luxury) has been replaced with Elephants (strategic res.) using the same graphic.
*Scientists and Taxmen (specialists) now add 4 (NOT 1) to science and income respectively.
*The War Elephant is now a unit everybody can build. The Ghurkha is now the Indian UU.
*The Iroquois have been replaced with the Mongols.
For more info see the thread.
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Moraelin's Exponential Mod
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by Moraelin
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It's called the exponential mod, because that's what it does to the units' strengths. Which isn't to say that it doesn't do anything else. It does. It has actually grown into something geared more toward more historical accuracy than merely a unit upgrade. But the main concern seemed to be spearmen defeating tanks, hence the exponential scale. Now...
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Moraelin's Cheat Mod
by Moraelin
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Replaces France with the Borg, a cheating civilization.
Also changes some other stuff. Full details in the readme included.
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Stacking Mod
by Emperor Aries
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Changes the armies to be more like stacks.
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Gromitmod
by Gromit
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Second file
Another mod, other changes. See the readme (3rd file) for details.
Third URL: /forums/attachment.php?s=&postid=647251
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Cruise Missile Tweak
by HugoHillbilly
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This mod changes the Cruise Missile to an air unit to be able to load it onto carriers.
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Airbases
by skywalker
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This adds a sort of Airbase to the game.
The Airbase is actually an immobile ground unit with the carrier and radar abilities that paradrops eight tiles. It has a defense of zero, so it can be captured. It carries six air units.
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TheRascal Mod
by TheRascalKing
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Another mod which changes the rules for the game.
See the thread for a list of changes.
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Dhaeman mod
by Dhaeman
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A mod that changes the values for units and governments, and adds some governments too.
It alos has some other change and additions. See the thread for details.
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More City Names
by Sevorak
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Simply ads and corrects citynames. No other parts of the game is changed.
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Copper, Zinc and Nickel Resources
by Cossack
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This mod adds copper, zinc and nickel resources to civ III with the resource statistics alterable using the editor until a good balance can be found.
If you use 1.21f there should also be a Siver resource.
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Blitz Mod
by korn469
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A big MOD doing many things.
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Ancients Civ3 Gov/Balance Mod
by ancient
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A mod that changes many aspects of the game.
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The BALANCER
pop
by Elucidus
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The Balancer Mod, originally created by Monkspider, is currently being developed by Elucidus. It was created to provide a more complete and balanced experience that Civilization III can provide. Adding new units, graphics, wonders, and technology, among other things..
Some unique concepts have also been added in the latest rendition to include ...
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Long Winded Changes Mod
by Plutarck
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A MOD that, according to Plutarck, is increasing Balance, Accuracy, and Fun.
The MOD adds new stuff to the game.
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Pre-Patch mod
by Anunikoba
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Changes some aspects of the game.
No additions.
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Modern Naval/Air Combat Fix Mod Available
by aznblader
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A mod that modifies the values for the modern units.
It also includes all changes from Anunikoba's Pre-Patch mod.
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Civ3 Fascist Patch
by Wolfshanze
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Second file
This brings Fascism into Civ3.
The first file doesn't include Hitler (160kB). The second is the full thing (3.6MB).
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New government, modified Civlopedia, and an additional Building
by tulcas
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This Mod adds the Goverment Type CityState, with appropriate Civlopedia Entries (merely functional ones) and Adds a new Building slot filled by the Building: The Forum, a building that can only be built under CityState governments.
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