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Apolyton University Mod: C3C Version top
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Description:
Philosophy

The main purpose of the AU mod is to challenge the player with a need for deeper strategy, while changing as little as possible. Deeper strategy is accomplished by presenting the player with more non-trivial decisions, and by improving the AI.

Presenting the player with more strategic decisions is otherwise known as ‘balancing’: strong elements of the game are made slightly weaker, and weak elements are made slightly stronger. The game is more challenging when the best approach is not always obvious, or at least when the best approach depends on the given situation.

Stronger opponents encourage the player to rely more on sound strategy, and less on one-dimensional approaches that work against weaker opponents. Therefore, improving the performance of the AI is one of the most important goals of this mod.

Game-play modifications that do not improve the AI nor balance the game are not part of the philosophy of this mod. However, cosmetic changes that add flavor but do not affect game-play might be considered.

Method

Most modifications incorporated by the AU mod are a compromise between a) improving the AI, b) presenting the player with more options, and c) changing as little as possible. The level of this compromise is a delicate and subjective decision, so each proposed change is discussed by the Apolyton University community before it is implemented.

A new idea for the mod, or an area where the stock version needs improvement should first be posted in this thread by any member of the community. A member of the AU mod panel (see next section) then starts a thread for discussion, where the community debates the merits of the new idea, the necessity for a change, its compliance with the philosophy of the mod, and its best final implementation. That thread is linked to this thread for easy future reference.

After listening to all sides of the debate, the AU mod panel then formulates a specific proposal, and the the issue is marked "under consideration" for a period of one week. During that period, the community is given the opportunity to present arguments for and against the proposed change.

After a week from the proposal being marked as "under consideration", the panel members get a time period (usually 24 hours) to cast their (Yes/No) votes. A minimum of 5 votes are needed within that time to make the decision official. If at the end of the time limit there is a tie, all remaining of the 7 panel members who did not vote, must then vote to resolve the tie.

Description of Changes:

For a complete description, see the discussion thread in the "Discuss It" link.

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IMPORTANT NOTE: The main file is the AU Mod itself. The "Second File" is the AU Mod Graphics file.

AU Mod Graphics: An optional file that displays the correct Industrial age tech tree. Unzipping into your Scenarios folder will create an AU Mod directory where AU Mod games look for overriding files. If these graphics are not installed, the default C3C tech tree is used.
Added: 01-30-2004 Hits: 468
Version number: 1.04 File Size: 41.5 KB Requirement: Civ III Conquests
Votes: 2 Reviews: 0 Rating: 5.00

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