Apolyton Archive | Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to. | Forum index | About this archive | The 1998–2001 UBB forums
Currently the program loads mod files from a subfolder in scenarios using information from an INI file in the scenarios folder. The program automatically keeps the large and small tech icons in sync for mods that add techs.
Command line switches make it possible to create shortcuts to any particular mod.
You may load a random mod (the game will launch automatically)
When a subsequent mod is loaded the program will first restore standard files for all files the previous mod changed, then load the mod and do some error-checking on the incoming civ3mod.bic. Finally the program exits, saves session activity to a log file, and either launches the game, the editor, or simply closes down.
The program is still beta and you will need VB runtimes. (If you don't have them use he second link (full install).