 |
|  |
 |
|
Cimberbe
|
|
Marietta, GA
Jan 2002 time: 00:17
|
|
I've written a VB program to handle the swapping of mods (thanks to The Rusty Gamer for the idea).
Currently the program loads mod files from a subfolder in scenarios using information from an INI file in the scenarios folder.
When a subsequent mod is loaded the program will first restore standard files for all files the previous mod changed, then load the mod and do some error-checking on the incoming civ3mod.bic. Finally the program exits, saves session activity to a log file, and either launches the game, the editor, or simply closes down.
The program is still beta but is working well for me right now (running 98SE). You will need the VB runtime files for the program to work. (If you don't have them you can download a full install of this program at my admittedly primitive website.
New for V1.04
The program automatically keeps the large and small tech icons in sync for mods that add techs.
Command line switches are added that make it possible to create shortcuts to any particular mod.
You may load a random mod (the game will launch automatically)
Attachment: modswapper104.zip
This has been downloaded 1131 time(s).
Last edited by Cimberbe on 01-02-2002 at 04:05
|
|
|  |
 |
|
heardie
|
|
Simply rename attachment to attachment.zip
|
|
|  |
 |
|
Cimberbe
|
|
Marietta, GA
Jan 2002 time: 00:17
|
|
Sorry, I wasn't aware of the other ModSwapper. Just seemed a natural name. I'm thinking of adding a check on filedatetimes to determine if the current mod has been changed. I'll try to come up with a more unique name for the next version.
|
|
|  |
 |
|
Cimberbe
|
|
Marietta, GA
Jan 2002 time: 00:17
|
|
New Version 1.04 released. Details in first post.
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|