Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Network Nodes & Artifacts
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cpbeller is offline cpbeller
Chieftain

Oct 2001
time: 05:31
  Old Post 26-10-2003 00:59
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Network Nodes &amp; Artifacts Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I cannot find anywhere how to connect an artifact to a network node anywhere in the manual, and i have done the search funtion....all I can find is that it simply says that an artifact CAN be connected to a network node for a free tech, or, it can be used to hurry up a secret project or a prototype....BUT, i cannot find how to do this....

Any help please?

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:31
  Old Post 26-10-2003 01:12
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

You simply move the artifact to a base with a network node which has not yet been used to so connect. A diadlogue box will pop up asking you if you want to continue moving it or connect it. Same for using the AA ti contribute to the construction of a proptotype or a secret project. One box pops up for however many of the 3 options is possible at the base. The same dialouge pops up each time you select end move (space bar) or hold (h) for an AA already in the base. Also it you place an AA in a base without an Node, protpype or project construction, and put it on hold, and later complete a node, or begin a project or prototype, the AA will automaticly activate off the hold status.

SynthetGod8 is offline SynthetGod8
Warlord

Oct 2003
time: 05:31
  Old Post 26-10-2003 02:26
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

I surprised that wasn't the first thing you tried.

cpbeller is offline cpbeller
Chieftain

Oct 2001
time: 05:31
  Old Post 26-10-2003 04:10
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

thanks

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:31
  Old Post 26-10-2003 07:05
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase the size of your Attachments

While on the subject (sort of) how much exactly does an artifat add to the construction of a secret project?

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:31
  Old Post 26-10-2003 07:44
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

An AA gives 50 minerals toward a project or prototype. That's independent of your Industry rating.

Nakar Gabab is offline Nakar Gabab
Warlord
of Pedantic Nitpicking
May 2001
time: 00:31
  Old Post 26-10-2003 22:50
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Remove this text

Not a very good deal, exactly, when you consider an unupgraded crawler gives 30 minerals... but in that critical period pre-IA, you never know how much of a jump that 50 minerals will give you.

Post IA though, I would never waste an AA on a SP, unless the other guy was one turn away and I was a crawler short. And I really, REALLY needed the project.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:31
  Old Post 27-10-2003 01:22
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

Opinions differ on cashing AA's. The techs you get from AA's usually mess up tech beelines (increased tech costs), so I often prefer to use them for SP's. Plus I mostly play tech factions, so I don't need to play "catch up". Also, if you're running Planned/Wealth, a crawler is only worth 24 minerals (or even 21 or 18 if you're Hive or Drones). Planetary Transit can pay for itself immediately if built early enough, so it pays to build it ASAP, rather than wait a few more turns for another two crawlers.

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:31
  Old Post 30-10-2003 19:11
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

My preferred strategy is to save up my Alien Artifacts until I have as many of them as I am going to get (i.e. there are no more supply pods to be found). Then I link them all to my Network Nodes in a single turn, resulting in a HUGE leap ahead in technology, putting me in the tech lead. Often I will have ten or more Artifacts to use at this point if I am playing on a large map.

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:31
  Old Post 30-10-2003 19:31
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Enter the AD-FREE zone

Turn adavantage suggests cahsing in ASAP towards a critical SP (Aka Weather Paradigm or Human Genome) to a) get the project ASAP and b) clear your build queue so that you can continue building/growing.

I also agree that after critical beelines have been followed most particularly the beelines to Industrial Automation and perhaps beeline to restriction lifting, you are best served linking for techs.

In the tweener period after IA pre-restriction lifting saving AA's until after the two aforementioned critical beelines is my normal tactic. (You may also wish to include beelines to D:AP/MMI as well).

As an aside, I'll always look to cash in a wounded Ogre (SMAX) as the return is a nifty 50 mins.

Nakar Gabab is offline Nakar Gabab
Warlord
of Pedantic Nitpicking
May 2001
time: 00:31
  Old Post 31-10-2003 14:29
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Ogie Oglethorpe
As an aside, I'll always look to cash in a wounded Ogre (SMAX) as the return is a nifty 50 mins.


Is this for MkI Ogres, or all Ogres?

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:31
  Old Post 01-11-2003 18:03
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Enter the AD-FREE zone

I speak towards Mark I's as for the others, to be truthful I don't know the mineral value.

The scarcity of the Mark II's and Mark III's prevents me from commenting intelligently.

(Hey maybe I can use that excuse for all my posts here at 'poly)

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:31
  Old Post 03-11-2003 10:21
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Lose 30 kilos (of popups)

alphax.txt lists the "build cost" of Battle Ogres as MkI=10, MkII=15, and MkIII=20. Since the disband value equals half the mineral cost, those translate to 50, 75, and 100 minerals. The preset build cost is multiplied by 10 and that result is halved to give the mineral equivalent when disbanding.
The "build cost" of an Alien Artifact is 10, which gives it the 50-mineral disband value (10*10/2).

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:31
  Old Post 04-11-2003 10:21 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase the size of your Attachments

Alien artifacts are special, though:

When you move them into a city building a prototype or SP, they ask you whether you want to "disband" them towards production. No other unit besides the supply crawler does this

Alien artifacts are always worth 50 minerals, regardless of the industry setting. I don't know whether you can change this by changing their build cost.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0446 seconds (88.26% PHP - 11.74% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net