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SorvinoBackhand
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I almost never use the luxury slider. I leave it locked at 0% most of the time. I have achieved a score over 6500 on emporer without luxuries.
I use entertainers. Also, no luxuries usefully forces me to build the happiness-creating improvements like markets and cathedrals that also bring other benefits.
I suppose the only time I use the slider is during revolution or city riots to prevent my nuclear power plants from melting down, but that is not predictably effective.
In general, I find the slider too imprecise. I have no idea how much happiness I am 'purchasing' with every 10%. I know much better, though. what I am getting from markets, colosseums etc.
I am curious what others do. Please tell if you find luxuries more useful, and how so.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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I used to be completely averse to using the slider but I've come to appreciate its place in my tool box.
I agree with Farb, shields are far more valuable than gold, I would much rather lose a couple gold than a couple food and shields per turn.
But like everything else, it just depends on the situation, If you only have one city that needs the slider, then you're probably better off just with an entertainer, but if you have several, then the slider is the way to go, at least for me.
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:31
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quote: Originally posted by asleepathewheel
I used to be completely averse to using the slider but I've come to appreciate its place in my tool box.
I agree with Farb, shields are far more valuable than gold, I would much rather lose a couple gold than a couple food and shields per turn.
But like everything else, it just depends on the situation, If you only have one city that needs the slider, then you're probably better off just with an entertainer, but if you have several, then the slider is the way to go, at least for me. |
Ditto what Sleepy said. I try not to use the slider unless I have to, meaning I try to keep my people happy through luxuries and/or happiness improvements. But whenever it is necessary to use the slider I don't hesitate to do so. It is definitely situational (the one city example Sleepy mentioned is a good one), but for more than one city it is almost always better to use the slider and lose the gold than lose the food, shields and gold. Food and shields are precious. Gold isn't (generally) 
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Dominae
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As others may know by now (the poor folks who had to play from my blocks in the AUSG), I rarely use Military Police early on, relying exclusively on Luxuries and the Luxury slider. Makes for a stronger early-game, IMO.
Dominae
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Vlado
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Me using it also depends on which city it is that needs it. Core cities definetly need the lux slider while cities at the fringe don't get the benefit from it as often since they are so corrupt anyway so the only thing you loose is food.
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SorvinoBackhand
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I like the idea of using the slider to get your early cities up to 12. I hadn't thought of that, and happiness is pretty serious block until you get up cathedrals and colosseums. Thank you.
How do you define the effect of the slider? How many happy or content faces are you purchasing? Is there some way to know?
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SorvinoBackhand
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Sir Ralph,
I liked you your equation. Basically, you said that for each gold piece of commerce I spend in a city on luxuries, I receive one happy face from a content citizen or one content face from an unhappy citizen. For example, if my city produces 10 gold, after corruption, and my lux slider is at, say, 20%, then I am spending 2 (20%) of my 10 gold pieces from my city on luxuries. This brings 2 citizens either to happy from content or from unhappy to content. The direct correlation between spending 2 gold and achieving 2 improvements in happiness is pleasingly precise. That is the exact effect, what one 'purchases' with the slider.
I am repeating this because, 1) I want to be sure I understand, and 2) I am curious if anyone can verify that this equation holds. If it does, then happiness and contentment are rather reasonably priced.
Anyone on this ?
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:31
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quote: Originally posted by SorvinoBackhand
1) I want to be sure I understand
2) I am curious if anyone can verify that this equation holds. If it does, then happiness and contentment are rather reasonably priced. |
1) Yes, apparently you do. 
2) You can take my word for it. It's verified many times.
A "content face", like a temple, colosseum or cathedral produces, can only make an unhappy citizen content. If there are no unhappy citizens in this city, the effect is lost.
A "happy face", like luxury access or the luxury slider produces, tries first to make a content citizen happy, and if there's none in the city, it tries second to make an unhappy citizen content. Only if all citizens already are happy, the effect is wasted.
Example:
Emperor (1 citizen born content), size 12 city, Despotism
U = unhappy, C = content, H = happy.
Without any improvement, the city looks like this:
C U U U U U U U U U U U
Let's now add a Temple (1 content face)
C C U U U U U U U U U U
Now let's place 2 units in the city (2 more content faces)
C C C C U U U U U U U U
Now let's imagine, the city has access to 4 luxuries, but no marketplace (4 happy faces). The four content citizens are made happy:
H H H H U U U U U U U U
Now let's imagine, the city makes 20 commerce (even though that'd be hard under despotism) and we set the slider to 10%. That makes 2 happy faces.
Since there is no content citizen in the city, the first one will make one unhappy citizen content:
H H H H C U U U U U U U
The second one makes this content citizen happy:
H H H H H U U U U U U U
Still the city would revolt. Let's try 20% luxuries, makes 4 happy faces, or 2 more than with 10%:
Since there is again no content citizen in the city, the first new one will make one unhappy citizen content:
H H H H H C U U U U U U
The second new one makes this content citizen happy:
H H H H H H U U U U U U
Voilą, this city won't revolt. 
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