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curtsibling
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of the Kill!
May 2002 time: 05:31
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Work resumes!
I present the current line up of units...Some new hero units too!
Last unit of the 3rd bottom row:
Ancient Strike Cannon.
2nd bottom row:
Egraz the Sorceress, Rashkan the Horned, Irene the Maiden, Lopaz the Bright, Othmok Deepeye, Nathnael Sternsteel, Goldfist the Greedy, Bonemystic the Bleak, Slode the Slyfoot.
Bottom row:
Fine Treasure, Random Chest, Fine Gold, Wise Tome, King of Bitterfrost, Floron the Lighthand, Bhurkis the Mighty, Dromo the Fearless, Scoundrel.
Silly names, I know!
But that is the staple of fantasy genres!
You will be able to unlock these characters in a variety of ways, even forming an army with them!
If you can retain them without mishap! 
More to come...
Attachment: bitter-bunch.bmp
This has been downloaded 17 time(s).
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:31
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Back again. I bothered to "Mercatorise" the coastlines, tweak a few trees and river mouths (I can't help myself - I blame Boco ) so I've updated the file again, providing uploads are working properly.
quote: Originally posted by Mercator
Unlike Catfish, I would actually prefer much more dithering. That way the terrain transitions aren't as abrupt. And I'm not a big fan of the mountain graphics, I'm afraid. Other than that, it looks great! |
I tried different amounts of dithering and wasn't keen on large amounts, especially with the dark forest juxtaposed to the light, flat types. I suppose I could experiment some more, but it's personal taste, I guess. You know how to change it. 
The mountains aren't by me, only modified by me. If you've got better ones, then cough them up. 
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:31
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quote: Originally posted by curtsibling
It's a fair bet that this archer died fairly instantly on the next turn! |
I'd suggest he's up a familiar creek without a paddle. 
I've done some play-testing and made notes as I went along:
- Make Bitter1.txt wider. About 560.
- Need to widen the Production box (City screen) to accommodate units with long names. Haven't tested them all, but it's got to be at least 480 (default is 440).
- Is there meant to be a Describe.txt file?
- You have renamed the form of government, Monarchy as Feudalism. Its prerequisite tech is still called Monarchy, though. In fact the Monarchy tech's prereq is Feudalism.
- Could you lighten the darker of the blue civ colours for the Crusader Kingdom? I can't read the orders on the unit key - it's hard enough at the best of times. It's also a little difficult to read the city size.
- You really should take my name out of the Cities.bmp. My efforts were minimal on that file. Replace it with Favoured Flight.
- I found a few spelling (and minor grammar) mistakes in the events.txt and bitter1.txt files. If you want me to get that sorted, let me know and I'll PM you.
"the thrice cursed Lich king"  
About the terrain:
I had a look at other mountain sets floating around and I can't say I'm really keen on any of them. I think the main features that these ones lack are snow caps, being an icy world and all. I had another bash at that, but I just don't like the results I'm getting. 
I updated the coastlines (again). They were considerably lighter than the thawland terrain, from which they were derived. I must have darkened the thawland since (a few months ago, now). I've now darkened the coastlines to match. Ditto with the river mouths. With the way the Bitterfrost map is laid out – with all those single-tile pockets of ocean - I decided that I preferred the old style L-W-L coastline tiles (sorry Boco – just for this scenario ).
For roads, I tried something that looked more like milestones than stepping stones (I was having a bit of trouble seeing those). How do these look?

In this download, I have the milestone, darkened coastline and river mouths, old & new L-W-L coastlines for comparison (your choice) and a larger dithering pattern (which I'm currently using). I've had to change my dithering patterns, since implementing the smoother tile pattern.
BitterUpdate.zip (only 28 Kb)
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