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Where do we place our next city?
This poll is closed. |
| Placement 1 |
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6 |
35.29% |
| Placement 2 |
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3 |
17.65% |
| Something else...please post your ideas |
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8 |
47.06% |
| Banana |
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0 |
0% |
| Total: |
17 voters |
100% |
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GarP2
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Building just North of the horses would make a proactive grab for the horses, which we could probably hold onto, especially with the help of a second city at site 1. The Spanish town is further from their capital than our 2 towns would be, but building culture-producing improvements would still be slow for us. It's not a resource denial issue, since there are horses on the other side of the Spanish town too, as well as on their home continent, but is a resource issue for us, since I didnt see any other horses that we would be able to claim very easily. The problem is that the city at site 1 would have to grow in land area (i.e., culture) so that the strait was in our territory, and have a harbor, before the horses would be available to our mainland.
MWIA's suggestion would be a more efficient use of the land, less provacative toward the Spinich town, and would provide a harbor, but would not be as strong a claim to the horses.
Or...we could just wait and use beserkers to take their town (and horses) away from them. However, if we get chivalry before invention, we're gonna wish we had horses. Havent checked the trading possibilities very thoroughly, but I have a hunch it's gonna be a hostile world out there.
GarP2
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ormuzd
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and what a city just SW of 1? We will have access to horses and to the fish (well, with some culture). But with all those forests around we can chop them to accelerate building of the temple.
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GarP2
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I guess I lean toward grabbing the horses by building directly north of them. This would also grab one of Jaen's wheat as well, so we could probably expect some reaction from them sooner or later for that. In order to make that work, we would need to also build on site 1 and build a harbor to get the horses to the mainland. Does a harbor give any culture? I'm at work and I can't remember. If not, then we would also need a temple in Site 1 before the horses could get to the mainland. This would probably mean that we'd need to furnish some military support to those towns from the mainland, so it is a sizeable investment, and will probably stimulate some action. I guess the same kind of support would be required if we built at cow2, but maybe not as soon. The harbor at site 1 would be desireable either way because of the fish, and whereever we build the 2 towns, the support they require will probably detract from agressive action elsewhere.
GarP2
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ormuzd
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the harbor does not generate culture. It only requires support of one gold per turn
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:31
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I feel like going along with the crowd, I vote for MWIA's proposal too.
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ormuzd
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voted other but to place the city N of the horses (one tile SW more from MrWIA). We will grab the horses and the cow as well the two wheat tiles.
Building the next city on location 1 will give us harbor to use the horses.
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ormuzd
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My idea is that placing there the city the cow will be captured between two city borders. This way it will be into our territory and we will use it. And we will have access to horses while not loosing those tiles. As a drawback I can see that we need another city with harbor to use the horses.
Last edited by ormuzd on 01-11-2003 at 16:11
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