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Ision
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I have always disliked the combat numbers on war elephants. The 'no need for a resouce' advantage never quite cut it for me.
Whats your take on these changes:
1. The no resource requirement remains.
2. Cost factor increased from 70 to 80 shields (to reflect the higher maintenance and training requirements).
3. Hit point bonus of +1 (to reflect the sheer strength and ability to absorb punishment).
Your input would be appreciated!
Sincerely. Ision
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Ision
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If you believe that this would overpower the unit. Would a cost factor increase from 70 to 90 shields, offset this?
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:31
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War Elephants also do not retreat when defending IIRC.
The resource thing is a factor that depends heavily on the map, both it's specific lands as its size, climate and land mass. If Iron is very rare, the War Elephant is a blessing.
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gunkulator
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War Elephants seem underpowered to me. I recently played the Japanese and the Samurai are similar to War Elephants in that you don't need a resource to build them, horses, but you do need iron. Same cost as a Knight, I believe, +1 defense and they can retreat. Much better deal than the War Elephant.
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nuther
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War Elephants are fine as is. They are one of my favorite units in the game. They are so cool, the coolness makes up for any imagined short coming. The way I use them is to build walls in all my cities, build veteran War Elephants and some catapults only, no other units. Then, get your self in a defensive war; only fighting on your land. The combination of interior lines, walls, catapults and elephant retreat will preserve and promote many war elephants. Then when you start getting GL, make a few armies of War Elephants, and along with your elites, you are ready to stomp some heads and take some land!
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:31
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quote: Originally posted by nuther
War Elephants are fine as is. They are one of my favorite units in the game. They are so cool, the coolness makes up for any imagined short coming. The way I use them is to build walls in all my cities, build veteran War Elephants and some catapults only, no other units. Then, get your self in a defensive war; only fighting on your land. The combination of interior lines, walls, catapults and elephant retreat will preserve and promote many war elephants. Then when you start getting GL, make a few armies of War Elephants, and along with your elites, you are ready to stomp some heads and take some land! |
Meeting of medieval leaders:
Bismarck says: Phear zee mighty German Knights!
Tokugawa counters: They can take less hits than my Samurai, though. Also, they need horses while my Samurai don't.
Bismarck: Horses? How are they rare?
Mao: China Knight be call Lidel and be fastel than ozel's.
Abu Bakr: No way in hell! My Ansar Warriors are as fast as your Riders, and cheaper to train, albeit slightly weaker in defense.
Genghis Khan: When it comes to warfare in mountainous lands, nothing beats my Keshiks. They go over the highest mountains as fast as over flat land
Gandhi: Ummm... my War Elephants aren't stronger, faster, cheaper or go quicker over mountains... ummm... but in exchange they are so kool. 

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mimi
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Where Moose are Meat
Feb 2002 time: 01:31
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quote: Originally posted by Swissy
Wait for Conquests.... |
How? ...
But on a bright note, this thread has encouraged me to start a new game as the Indians. Never played them before and so far I really suck as them, but it might pick up. I did get the Great Library which was nice since I'm on a desert pennisula hemmed in by Korea and China who are cranky today...
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