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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Colonist can't transform plains to grassland?
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Nethog is offline Nethog
Warlord
Canton, MI, USA
May 2001
time: 00:31
Question  Old Post 27-10-2003 20:18 Visit Nethog's homepage!
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Colonist can't transform plains to grassland? Support Apolyton buy from Amazon

I am playing my first game of TOT (the extended game) and have come across a problem. My Colonist's are unable to transform plains to grassland ! I still have some Engineers around which can still do the transformation, however, due to a recent annoying barrage of nukes from the Spanish most of them have been wiped out. Since the Colonist supercedes Engineers, I can't build Engineers .

Is this a bug or is there something I am missing? I have the 1.1 patch loaded.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:31
  Old Post 27-10-2003 21:10 Visit Mercator's homepage!
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I guess that is a bit of a bug... It is possible to give any unit the Engineer capabilities, but the Colonist already has that. So I think that only has to do with their double speed.

Transforming is linked to the Explosives tech so I guess they forgot to add that as an engineer capability as well.

...

Wait a minute... Colonists CAN transform, but there is a bug of an entirely different kind. The transform menu option is disabled, but pressing "o" lets them transform anyway.

Nethog is offline Nethog
Warlord
Canton, MI, USA
May 2001
time: 00:31
  Old Post 28-10-2003 02:10 Visit Nethog's homepage!
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Mercator wrote:

quote:
The transform menu option is disabled, but pressing "o" lets them transform anyway.


Thanks Mercator. This is obviously not obvious! You know, I sat there looking at the greyed-out "o" menu option thinking "should I just try the keyboard command even though it is greyed-out?", but I didn't

MikeLynch is offline MikeLynch
Chieftain
Far to the North
Jan 1970
time: 23:31
  Old Post 31-10-2003 02:27
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Tired of ads?

aAAAAAaaaack!
How do I give "any unit" Engineer capabilities??

I read about it in the manual but couldn't find the code for it. Is it in the Advanced Unit Properties section?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:31
  Old Post 31-10-2003 03:19 Visit techumseh's homepage!
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Interesting. This is missing from my Rules txt. from the Original game. I found it in the Fantasy and Sci-fi Rules however.

@UNITS_ADVANCED

G) General flags

00100000 - unit acquires engineering abilities

MikeLynch is offline MikeLynch
Chieftain
Far to the North
Jan 1970
time: 23:31
  Old Post 31-10-2003 03:24
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#6 Report this post to a moderator
Got spare money?

Sweeeeeet! I should've thought to look there.

OK, so, follow-up question: what's the highest that a particular terrain type's transformation time can be set to? I have one at 25. Has anyone ever done higher?

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