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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:31
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I wanted to start a thread re: a common problem I encounter and I'm willing to bet many other players encounter as well. It pertains to individual cities captured by an ally in a war, which then host massive amounts of your allies' troops (often knights/medival infantry, or cavalry/riflemen, etc.) and sit there, sometimes in the middle of YOUR newly acquiring territory, perhaps threateningly.
I have a .sav with a perfect example of this problem, but unfortunately, I didn't bring it to work today... it'll have to wait until tomorrow. But in the meantime, envision this: France takes on Carthage, and beats it soundly, but needs the help of the nearby Celts to get the job done. France takes all the Carthaginian cities, except for a few small ones and one size-9 city, Hippo.
Hippo is ringed with French cities - some newly built, others recently captured - and is SWARMING with Celtic knights, medival infantry, Gaelic Swordsmen, etc.
Celtica is next on the list of French conquests. In fact, the Celtic luxuries and sources of iron are near to the French border, and easily accessible. But the troops stationed in Hippo threaten the very valuable newly captured Carthaginian cities.
The question is, how to deal with Hippo? Should one expend the troops crushing this one city, where the bulk of the Celtic army is no doubt kept? Or should one strike into the Celtic homeland, while the troops are away?
In general, this specific example aside (I know it's stupid to debate this example without seeing the .sav), how do you deal with these cities, and the AI tendency to pour loads of troops into them?
Y'all know what I'm talking about, right?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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I have the situation in one of my current games.
When I plan to kill that civ (arabs) (I have been saving them as a buffer zone, just playing around a bit on Emperor) I will (some steps have been taken):
1. build culture zones around nearest cities, trying to get at least 3 or so squares of movement from their city to my worked territory (I don't particularly care about non worked, other than defensive land)
2. On the attack, I bombard all units surrounding the city and all road tiles leading out from it. I send in cavs or other fast movers (or slows against a stack) and kill off the depleted units.
3. If I have more artillery or bombers or something and I can hit the city the first turn,I do so, if they have to move a square, I might do that and defend it heavily.
4. Ring the city with units on the defensive terrains and leave open the fields, will probably draw out any attackers.
5. 2nd turn, kill units that have moved out of the city and sack the city.

works for me
And arrian is right, great killing fields for elites.
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