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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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Hmm... I seem to be the only one against a Stalingrad scenario. Stalingrad is a huge city, how could you show house to house fighting accurately, have a city for each house? How would you even decide what to name each house? It's very difficult to depict an actual fight in civ2... I think it would look unrealistic.
I'm saving my vote for awhile until Nemo gets the chance to answer all these questions.
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The strategically impaired,
-Cal
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Just to summarize how I tally the above: I saw a couple of double votes RF + Stalingrad.
Red Front 1.941 (New map): 2
Stalingrad 1942 (Urban warfare): 2
Finnish-Soviet War (Finnish side): 1
Ardennes 1944 (American side): 0
Ardennes 1944 (German side): 1
France 1940 (German side): 0
Afrikakorps (British or German?): 0
Battle of Britain (British side): 0
I will start a new topic on this subject as this tread takes too long to load and many won't find hidden inside the SF topic.
Here are a few clarifications:
-Red Front, the map is made, 10% bigger than the original and much better proportionned. Harlan made it and assigned city populations, resources, industrial areas etc... from actual 1941 figures. Historically the map is 100% better than the original. Some terrain is changed as hills have been reintroduced and there is a new "mineral" terrain representing the rich Ural region metal, chemical and coal deposits. Bereza and oilfields are lost as separate terrain types. The tech tree will be beefed up and there will be more variety in units through the years of the war.
-Stalingrad: house to house fighting... yes each block would be a city but with no name and a hidden size. Again separate Civs for airforces but here I can let them be AI controlled since their role was not as critical as in Normandy (Hope to avoid the hotseat mode). Mostly infantry units to avoid the unrealistic aspect of having dozen of tanks inside one house. The scenario would cover the battle for the city of Stalingrad, not the broader campaign with the encirclement etc... I haven't chosen sides yet.
Soviets would be more interesting IMHO as they have the Volga bridges/resupply barges... This even has the potential of being a two sides scenario as the historical details of the actual battle are less known.
Special units: snipers, mortars, machine gun nests, a lot of different infantry types, light artillery.
-Battle of Britain:
Have a lot of good ideas here too. Human control of the RAF and Air defense network (Radar stations and Ack-ack guns). British population and industry represented by an AI producing no military units, just civilians, factories, trade trucks, cargo ships etc...
Human player owns just a handful of factories producing the airplanes and AA guns + fixed airbases (These are units with air carrying capability) across the UK. The Luftwaffe can destroy the airbases reducing the operating ranges of the RAF fighters as well as bomb the aircraft factories. AA guns can be placed in defensive lines to protect the British cities but can't be inside the cities since they are AI controlled.
Luftwaffe scores extra units/money for destroying factories, killing civilians, sinking ships and destroying airbases. If critical mass is reached (ie massive Luftwaffe superiority) an event triggers the release of 100 transport ships with German infantry from French channel ports...
As you can see I thought most about these 3.
This scenario building hobby of mine will end when CivIIs popularity falls off...release of Civ3?
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Thanks Case, I need to correct such mistakes in the next version.
I would like to know how far anyone has gotten as far as timeframe. Has anyone encountered Wittmann yet? Has anyone had to deal with SS-Panthers and Tigers divisions?
Has anyone cut off the road to Cherbourg by reaching the Atlantic?
If anyone has a good screenshot of their game in progress could you E-mail it to me? I want to add the best screenshots of Second Front to another thread to show how the game progresses.
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Chris Kirchgasler
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Salt Lake City, UT, USA
Oct 2000 time: 05:13
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I've made it to Cherbourg. To do this, though, I pulled back many of my forces simultaneously advancing towards St. Lo and the coast in the process. Now the Germans have pushed me back in the South, and though the peninsula is crumbling easily, Cherbourg stands immovable.
I'm wondering, if I don't reach Lessay, is Cherbourg impossible to take? I've been bombing it for six or seven turns now, and there seems to be no decrease in the amount of infantry in the city; in fact, it seems limitless.
I know you're prone to some strange programming events, Nemo, but if this is your idea of "challenge," then you've really outdone yourself this time. Here I am, scraping tooth and nail through monster of a scenario, just barely keeping up with your increasingly difficult goals -- now I've got to move on Cherbourg, St. Lo and the coast at once, and in the "proper" order? Oh me, oh my . . .
Yes, I've taken out Wittmann (twice), and I'm holding Villers Bocage and the Caen airfield. I'm about to mount my assault once my latest shipment of engineers arrive.
Life (and war) is hell in your world, Nemo. Still, I love the challenge.
Thanks.
[This message has been edited by Chris Kirchgasler (edited October 14, 2000).]
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Great idea... I did... It's the Kriegsmarine Civ!
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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They actually only have one nearby city (Lion s/Mer)and of course the regular Germans also control some of the batteries and shells so the problem can't be totally averted.
Beside the advantage of keeping the shells in the batteries I have also forced some of the German beach defense forces to "stay" on the beaches by isolating them with a line of immobile "Widerstandnest" units of the opposite Civ right behind them. This isn't really apparent when you play the Allied side but the AI was very reluctant to leave units near the invasion areas, to the point of deserting Pointe du Hoc completely on the first turn, making it much too easy for the Allies to land.
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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Captain Nemo: I restarted again... and I bought a book on Operation Overlord to help me make every action follow the historical path. I have one question though, it says we're supposed to drive all the way to the coast to cut off cherbourg in part 2, but are we also supposed to take Villers-Bocage in part 2?
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The strategically impaired,
-Cal
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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I will include a list of historical objectives and dates in the readme for the revised version. Also I will try to make it even more difficult to get ahead of schedule... BTW there is nothing wrong with not getting the objectives on time or getting them too early, that's part of the game! Just need to collect all the feedback first. I will also add a quick rundown on those dates here tomorrow.
Cutting off Cherbourg is the objective "to drive towards" in part 2 but should only be achievable in part 3 or 4
Villers-Bocage is a minor objective that was taken as a part of the encirclement attempt around Caen... Doesn't affect the scenario a lot.
Here are a few:
Part 1:
-5 beaches
-Pointe du Hoc
-Arromanches (Mulberry)
-Port-en-Bessin (US-UK link)
-Colleville draw
Part 1 or 2:
-Bayeux
Part 2 or 3:
-Carentan (Omaha-Utah link-up)
-Villers-Bocage
Part 3 or 4:
-Portbail
-Carteret
-Carpiquet Airfield
Part 5:
-Cherbourg
-Cherbourg AFB
-Carpiquet Airfield
Part 6:
-Caen
Part 7:
-St Lo
Part 8:
-Bernay
Part 9:
-Coutances
-Avranches
-Pontaubault Airfield
Part 10 or 11:
-Mortain
-Domfront
-Argentan
-Falaise
+ All the other German cities!
[This message has been edited by Captain Nemo (edited October 15, 2000).]
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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OK here is my revised objective list
Part 1:
-5 beaches
-Pointe du Hoc
-Arromanches (Mulberry)
-Port-en-Bessin (US-UK link)
-Colleville draw
-Bayeux
Part 2:
-Bayeux
-Carentan (Omaha-Utah link-up)
Part 3:
-Carentan (Omaha-Utah link-up)
-Villers-Bocage
-Portbail
-Carteret
Part 4:
-Caen
-Villers-Bocage
-Portbail
-Carteret
-Carpiquet Airfield
Part 5:
-Caen
-Portbail
-Carteret
-Carpiquet Airfield
-Cherbourg
-Fontenay
Part 6:
-Caen
-Carpiquet Airfield
-Cherbourg
-Cherbourg AFB
Part 7:
-Caen
-Cherbourg
-Cherbourg AFB
-St Lo
Part 8:
-Bernay
-St Lo
-Coutances
Part 9:
-Coutances
-Avranches
-Pontaubault Airfield
Part 10:
-Avranches
-Pontaubault Airfield
-Mortain
-Domfront
-Argentan
Part 11:
-Mortain
-Domfront
-Argentan
-Falaise
+ All the other German cities!
Evil Capitalist: No issue with speed building the Mulberry wonder.
Xin Yu: I'll let you figure out how to minimize the impact of V-1 attacks on England... It's not an immediate disaster just a long term drain on your forces.
Cal: Villers-Bocage is not a critical objective, don't start over.
To all: The game can be won without getting all the objectives in the exact order/parts listed above. The impact of not getting a specific objective is not getting one of the advantages that come with it. Some are more valuable than others... Of course not getting any at all will result in a total collapse of your campaign.
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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Captain Nemo: Err... too late for that, already did, but I'm doing well, now. The trick is to not lose any planes and to destroy as many luftwaffe planes as possible, then you'll never be caught unable to make an airstrike.
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The strategically impaired,
-Cal
[This message has been edited by Cal (edited October 16, 2000).]
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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SunTzu: You are in trouble!
There will be Airbases in France but only once you have taken them from the Luftwaffe.
How many planes do you have left... There are very few Air Force reinforcements until part 6-7 and without an Air Force your ground troops will get overrun by the German Panzers!
How many key objectives did you hold at the height of D-Day? (Look at the technology screen, you get new technologies when you take one of the objectives)
With less than 5 your odds would be terrible to reverse the D-Day disaster.
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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The trick to outsmarting the V-1's... seems to be withdrawing all useful units from the cities they're attacking, and leave only infantry in them. That's what I did, anyway.
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The strategically impaired,
-Cal
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Well I am sorry to hear Second Front beat you Field Marshal... I thought that the higher degree of challenge would actually increase the satisfaction when you beat it? I certainly felt vindicated several times when I made brilliant strategic moves and outmaneuvered that nasty AI!
The keys:
To win the air battle, choose targets you CAN take out, not targets you WOULD LIKE to take out! NEVER accept to lose a plane... You will lose enough due to errors don't lose any on purpose.
USE the planes as "blockers" to isolate cities you want to take so the Germans can't reinforce them.
To defend against V-1s, since you cannot avoid getting your NEW units hit (They are built in the beginning of the turn) you can block access to the city (Brighton is the V-1s main target) with 8 fighters and defend it with 3-4 M3 w/AA guns when your planes have to land every 4 turns.
This is only worthwhile after you have fully capitalized on hunting down the German planes in part 1 and 2.
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