Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > COMPILE: Getting the source to compile
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (8): [ <<   4   5   6   7   8   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 16-06-2005 20:53 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#181 Report this post to a moderator
Support Apolyton buy from Amazon

Well I got a copy of MSV C++ 6.0 and the dsw works of course, but I noticed that the compile option is desensitized. I did do a build and it came back with 1 error. THis was just fooling around since I still have to download the DirectX SDks


I will stil try to compile on DevC++ but I think my priority is to fix soome of the code I have. And I do think being able to compile will help me a lot in testing what I try to do.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 21-06-2005 08:56 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#182 Report this post to a moderator
Increase the size of your Attachments

Okay I think I need some help. I read through many of the posts hear but cant really see a recent step by step compile with Microsoft Visual C++

I did these steps:

1) Updated the SVN trunk

2) Downloaded the minimal version of 400kb

3) Set up the environment variable (CDKDIR). See readme (Control Panel->System->Environment Variables). (I did reboot)

4) Opened the project file of the source code(ctp2_code\ctp\civctp.dsw) in Microsoft Visual Studio 6.

5) added the Include and Lib and classes/base directories from the DirectX SDKs to Tools->Options->Directories from Visual Studio, as described in the readme.

How do I do this?
6) Build the flex and byacc files manually, as described by John.

7) I still onlyget a build and compile is desensitized. Do I need anything else?

Last edited by E on 21-06-2005 at 09:10

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 21-06-2005 16:44 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#183 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by E
2) Downloaded the minimal version of 400kb


What's this? A small version of DirectX? Well I installed DirectX 9 that has everything and puts its files automaticly into the include file list of VS, maybe there is an include missing but that isn't a problem and maybe another modification to the project is necessary.

quote:
Originally posted by E
How do I do this?
6) Build the flex and byacc files manually, as described by John.


The best way is not doing it at all. These files should be compiled automaticly, espeacilly with the updated civctp.dsp.

quote:
Originally posted by E
7) I still onlyget a build and compile is desensitized. Do I need anything else?


Werll that shouldn't be a problem even if DirectX is not installed. Did you select the ctp project as the active one?

-Martin

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 21-06-2005 22:34
Edit/Delete Message Reply w/Quote
#184 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by E
7) I still onlyget a build and compile is desensitized. Do I need anything else?

Compile is used for individual files, and will only be active when you have selected a .cpp or other compilable file.
Build is used to make the whole project - it will automatically detect which files have been changed and need to be compiled. Just try it.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 21-06-2005 23:27 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#185 Report this post to a moderator
Increase Your PM Length

Thanks. I did use the build function it said build ctp2_sdl.exe and I tried to build it but I received 5 errors but cant find where it put the ex so I assume it didn't build it. It happened real fast too so it made me thinkit didnt go through the files. I'll try again toight with Martin's suggestions.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 22-06-2005 02:04
Edit/Delete Message Reply w/Quote
#186 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

5 errors is not bad, considering you are trying to build the wrong version. If you want the build a DirectX version, go to menu Build | Set Active Configuration, and select ctp2 - Win32 Debug (if you want a debug version) or ctp2 - Win32 Final (if you want to make the real thing). Then try to build again.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 22-06-2005 10:12 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#187 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Ok I change the config to ctp2 - Win32 final and got this:

code:
--------------------Configuration: Crater - Win32 Final-------------------- Compiling... Command line warning D4002 : ignoring unknown option '/Ot' Command line warning D4002 : ignoring unknown option '/Og' Command line warning D4002 : ignoring unknown option '/Oi' Command line warning D4002 : ignoring unknown option '/Op' Command line warning D4002 : ignoring unknown option '/Oy-' Crater.cpp ..\ui\aui_common\aui.h(74) : fatal error C1083: Cannot open include file: 'reftime.h': No such file or directory Error executing cl.exe. ctp2.exe - 1 error(s), 5 warning(s)


then Debug I get this...
code:
--------------------Configuration: Crater - Win32 Debug-------------------- Compiling... Crater.cpp f:\my games\ctp2\svn-code\trunk\ctp2_code\ctp\ctp2_enums.h(25) : fatal error C1083: Cannot open include file: 'GameOver.h': No such file or directory Error executing cl.exe. CivCTP_dbg.exe - 1 error(s), 0 warning(s)




I need a little help on the warnings. and 1 error sounds really low, do I have it accidently set to stop after one error or something? I assumed I'd get more...

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 22-06-2005 21:32
Edit/Delete Message Reply w/Quote
#188 Report this post to a moderator
Help yourself to an AD-FREE life

reftime.h is in [...]dxmedia\classes\base, so you may have to check step 5). It should be the first directory in the list when you select Include Files list at the Tools|Options Directories tab.

The error in ctp2_enums.h may be repaired by just removing the #include line. Actually, the whole file should be removed, and its contents redistributed, as the comment at the top indicates. I think the file has been introduced for a quick-and-dirty early linux compilation attempt, and was forgotten after splitting off the linux branch.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 22-06-2005 21:46 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#189 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by E
Ok I change the config to ctp2 - Win32 final and got this:

code:
--------------------Configuration: Crater - Win32 Final-------------------- Compiling... Command line warning D4002 : ignoring unknown option '/Ot' Command line warning D4002 : ignoring unknown option '/Og' Command line warning D4002 : ignoring unknown option '/Oi' Command line warning D4002 : ignoring unknown option '/Op' Command line warning D4002 : ignoring unknown option '/Oy-' Crater.cpp ..\ui\aui_common\aui.h(74) : fatal error C1083: Cannot open include file: 'reftime.h': No such file or directory Error executing cl.exe. ctp2.exe - 1 error(s), 5 warning(s)


Looks like the VC++ 6 newbe - I mean introductory version. There these warnings are normal. MS stripped all these cool optimize features from the compiler.

The error is from a missing DirectX include directory. From the menu bar go to Extras -> Options... -> Directories -> Include-Files and make sure that all the necessary DirectX directories are there. For instance here are the top most of mine:

C:\DXSDK9\Include
C:\DXSDK9\Samples\C++\DirectShow\BaseClasses
C:\Activision\CTP2\ctp2_code\compiler\msvc6\stlfix
es

Of course this is for a DirectX 9 version. The reftime.h is in the BaseClasses directory. For DirectX 7 you need DXMedia.

quote:
Originally posted by E
then Debug I get this...
code:
--------------------Configuration: Crater - Win32 Debug-------------------- Compiling... Crater.cpp f:\my games\ctp2\svn-code\trunk\ctp2_code\ctp\ctp2_enums.h(25) : fatal error C1083: Cannot open include file: 'GameOver.h': No such file or directory Error executing cl.exe. CivCTP_dbg.exe - 1 error(s), 0 warning(s)


That is a nice side effect of one of the Linux changes. To fix this go to the menu bar Project -> Settings... There select the Crater project and insert into the project options the following piece:

/I "..\gs\gameobj"

right before

/I "..\os\include"

Do this for the other map plugin projects as well and the game should compile.

Unfortunatly I hadn't time to update all the projects with the necessary modifications, only the ones that I needed to compile and link the game again, therefore I didn't submit any changes yet.

-Martin

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 24-06-2005 00:13
Edit/Delete Message Reply w/Quote
#190 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Why are these directories and ctp_enums.h included in crater.cpp? It does not use the enums at all. And GameOver? During map generation? The game has not even started yet!

@ E: Please tell us which versions of the compiler and DirectX you are using. Otherwise, you may get some confusing/conflicting advice.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 24-06-2005 05:05 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#191 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Fromafar
Why are these directories and ctp_enums.h included in crater.cpp? It does not use the enums at all. And GameOver? During map generation? The game has not even started yet!


I think it used to be using an enum from ctp2_enums.h, but (in the linux branch) I moved it to another file to remove the necessity for including ctp2_enums - I guess some of the change has filtered through to trunk, but not all of it.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 26-06-2005 10:53 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#192 Report this post to a moderator
Full PM-box? Change here!

Ok, I downloaded the 186mb SDK and the dmweb thing in locutus's post on page 1. I then set the directories for the include and the library.

I'm using MS Visual C++ 6.0 and I now ihave the latest directX stuff from Locutus's post on the first page of this thread.

Martin, I found my matching directories that you had except:
C:\Activision\CTP2\ctp2_code\compiler\msvc6\stlfix

es
I don't see a compiler folder in svn-code...


code:
--------------------Configuration: Crater - Win32 Final-------------------- Compiling... Command line warning D4002 : ignoring unknown option '/Ot' Command line warning D4002 : ignoring unknown option '/Og' Command line warning D4002 : ignoring unknown option '/Oi' Command line warning D4002 : ignoring unknown option '/Op' Command line warning D4002 : ignoring unknown option '/Oy-' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed Command line warning D4027 : source file '..\gs\gameobj' ignored Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed Command line warning D4027 : source file '..\os\include' ignored Crater.cpp Linking... Creating library final/Crater.lib and object final/Crater.exp --------------------Configuration: fault - Win32 Final-------------------- Compiling... Command line warning D4002 : ignoring unknown option '/Ot' Command line warning D4002 : ignoring unknown option '/Og' Command line warning D4002 : ignoring unknown option '/Oi' Command line warning D4002 : ignoring unknown option '/Op' Command line warning D4002 : ignoring unknown option '/Oy-' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed Command line warning D4027 : source file '..\gs\gameobj' ignored Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed Command line warning D4027 : source file '..\os\include' ignored FaultGen.cpp Linking... Creating library fault__3/fault.lib and object fault__3/fault.exp --------------------Configuration: geometric - Win32 Final-------------------- Compiling... Command line warning D4002 : ignoring unknown option '/Ot' Command line warning D4002 : ignoring unknown option '/Og' Command line warning D4002 : ignoring unknown option '/Oi' Command line warning D4002 : ignoring unknown option '/Op' Command line warning D4002 : ignoring unknown option '/Oy-' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed Command line warning D4027 : source file '..\gs\gameobj' ignored Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed Command line warning D4027 : source file '..\os\include' ignored FaultGen.cpp Geometric.cpp Linking... Creating library final/geometric.lib and object final/geometric.exp --------------------Configuration: Plasma2 - Win32 Final-------------------- Compiling... Command line warning D4002 : ignoring unknown option '/Ot' Command line warning D4002 : ignoring unknown option '/Og' Command line warning D4002 : ignoring unknown option '/Oi' Command line warning D4002 : ignoring unknown option '/Op' Command line warning D4002 : ignoring unknown option '/Oy-' Command line warning D4002 : ignoring unknown option '/Ob2' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed Command line warning D4027 : source file '..\gs\gameobj' ignored Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed Command line warning D4027 : source file '..\os\include' ignored PlasmaGen2.cpp Linking... Creating library final/plasma2.lib and object final/plasma2.exp --------------------Configuration: dbgen - Win32 Final-------------------- Performing Custom Build Step on .\ctpdb.y 'F:\My' is not recognized as an internal or external command, operable program or batch file. Error executing c:\windows\system32\cmd.exe. ctp2.exe - 1 error(s), 45 warning(s)


I think the warnings are from the
quote:

/I "..\gs\gameobj"

right before

/I "..\os\include"

I added I may have put them in the wrong place. you siad project options, but project options is available under many tabs like C/C++ and Resources, MDL, and so on. THere are many tabs there ad Iadded them to all asuming thats what you meant by addingto other map plug-ins.

But the final error my come from the folder name I use F:\My Games\ and i think the space may have stopped it, is that right? how do I get around this (without renaming if I can?)

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 26-06-2005 11:00 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#193 Report this post to a moderator
Support Apolyton buy from Amazon

I did find that ctp2 compilerf iler (i was looking at the old code in another folder) so I added it and then I only got this, which was stated previously:
[code]
--------------------Configuration: dbgen - Win32 Final--------------------
Performing Custom Build Step on .\ctpdb.y
'F:\My' is not recognized as an internal or external command,
operable program or batch file.
Error executing c:\windows\system32\cmd.exe.

ctp2.exe - 1 error(s), 0 warning(s)
[code]

how do I habdle this part?

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 26-06-2005 17:42
Edit/Delete Message Reply w/Quote
#194 Report this post to a moderator
Support Apolyton or Terrorists Win

You must not put the source in a folder path which contains spaces.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 26-06-2005 19:49 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#195 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by tombom
You must not put the source in a folder path which contains spaces.


You can, but you have to use the 8.3 versions of the names in the CDKDIR environment variable.

Last edited by J Bytheway on 28-06-2005 at 21:23

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 26-06-2005 22:31 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#196 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by E
I'm using MS Visual C++ 6.0 and I now ihave the latest directX stuff from Locutus's post on the first page of this thread.


DirectX 9.0b seems to be fine, maybe we have to modify later the project file, but we will see.

quote:
Originally posted by E
Martin, I found my matching directories that you had except:
C:\Activision\CTP2\ctp2_code\compiler\msvc6\stlfix
es
I don't see a compiler folder in svn-code...


Well I don't know what svn-code is. But if you can't find a directory called ..\ctp2_code\compiler\msvc6\stlfixes on your hard drive then it sounds to me that you didn't update your working copy for a long period of time. This folder came with revision 329 from April 11th of this year.

So update your working copy first, and then look again. By the way a good idea anyway before doing any code changes at all.

-Martin

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 26-06-2005 23:21 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#197 Report this post to a moderator
Support Apolyton

thanks Martin, I found the folder I was looking in the old working copy.

I renamed 'my games' to 'mygames' and I still get:

code:
--------------------Configuration: dbgen - Win32 Final-------------------- Performing Custom Build Step on .\ctpdb.y 'F:\My' is not recognized as an internal or external command, operable program or batch file. Error executing c:\windows\system32\cmd.exe. ctp2.exe - 1 error(s), 0 warning(s)


I fixed the directories for include and lib as well is there somewhere else to check. Or should I just move the code completely out of that directory?

--------------------------
Edit: Ok I've gone back and move SVN-Code to its own directory, there are now NO 'my' folders and I checked tools option and removed any references in the include and lib directories. I have the right directories for directX.
BUT I still get the F:\my error...is there somewhere else I should check? Why is it still looking there? How can I get around this?

Last edited by E on 27-06-2005 at 05:32

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 27-06-2005 16:58 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#198 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

E did you update your CDKDIR environment variable?

-Martin

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 27-06-2005 20:56 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#199 Report this post to a moderator
Support Apolyton buy from Amazon

I don't think so. I recall seeing something about this but not sure what it is...Can you direct to a post that says how to do this or briefly show where I should check?

thanks!

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 28-06-2005 02:34 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#200 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by E
I don't think so. I recall seeing something about this but not sure what it is...Can you direct to a post that says how to do this or briefly show where I should check?

thanks!


quote:
Originally posted by E at 21-06-2005 05:56 GMT + 2
3) Set up the environment variable (CDKDIR). See readme (Control Panel->System->Environment Variables). (I did reboot)




-Martin

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 28-06-2005 08:17 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#201 Report this post to a moderator
Enter the AD-FREE zone

Thanks Martin that seemed to be it!
HOWEVER, now I get this:

code:
--------------------Configuration: dbgen - Win32 Final-------------------- Performing Custom Build Step on .\ctpdb.y /cygdrive/f/SVN-Code/trunk/bin/byacc: f - cannot open "/tmp" Error executing c:\windows\system32\cmd.exe. ctp2.exe - 1 error(s), 0 warning(s)


And I "remember" you said this before about the byacc...

quote:
Originally posted by Martin Gühmann

6) Build the flex and byacc files manually, as described by John.

The best way is not doing it at all. These files should be compiled automaticly, espeacilly with the updated civctp.dsp.
-Martin


the dsp is from 4/14 on the server. So I think I have latest is there something I should do? thanks...

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 28-06-2005 17:29 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#202 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

E, you have to create a directory called C:\tmp so that this works.

-Martin

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 29-06-2005 10:03 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#203 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

ok I got this...

code:
--------------------Configuration: dbgen - Win32 Final-------------------- Performing Custom Build Step on .\ctpdb.y Performing Custom Build Step on .\ctpdb.l Compiling... Command line warning D4002 : ignoring unknown option '/i' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed Command line warning D4027 : source file '..\gs\gameobj' ignored Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed Command line warning D4027 : source file '..\os\include' ignored ctpdb.cpp Datum.cpp lex.yy.c MemberClass.cpp RecordDescription.cpp y.tab.c Linking... --------------------Configuration: ctp2 - Win32 Final-------------------- Performing Custom Build Step on ..\ui\ldl\ldl.y Performing Custom Build Step on ..\gs\newdb\wonder.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\unit.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\terrimprove.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\terrain.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\pop.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\order.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\icon.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\government.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\feat.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\EndGameObject.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\dipthreat.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\dipproposal.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\citystyle.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\citysize.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\building.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\advance.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\Strategy.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\personality.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\Goal.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Performing Custom Build Step on ..\gs\newdb\diplomacy.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory discombobulating sliccmd.y burgling... /cygdrive/f/SVN-Code/trunk/bin/byacc: 1 shift/reduce conflict Performing Custom Build Step on ..\ui\ldl\ldl.l pummeling DBLexer.l snorkeling... combobulating sliccmd.l Compiling resources... Compiling... Command line warning D4002 : ignoring unknown option '/Ot' Command line warning D4002 : ignoring unknown option '/Og' Command line warning D4002 : ignoring unknown option '/Oi' Command line warning D4002 : ignoring unknown option '/Op' Command line warning D4002 : ignoring unknown option '/Oy-' Command line warning D4002 : ignoring unknown option '/Ob2' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed Command line warning D4027 : source file '..\gs\gameobj' ignored Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed Command line warning D4027 : source file '..\os\include' ignored c3.cpp Compiling... Command line warning D4002 : ignoring unknown option '/Ot' Command line warning D4002 : ignoring unknown option '/Og' Command line warning D4002 : ignoring unknown option '/Oi' Command line warning D4002 : ignoring unknown option '/Op' Command line warning D4002 : ignoring unknown option '/Oy-' Command line warning D4002 : ignoring unknown option '/Ob2' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed Command line warning D4027 : source file '..\gs\gameobj' ignored Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed Command line warning D4027 : source file '..\os\include' ignored appstrings.cpp c3cmdline.cpp c3cpu.cpp c3debug.cpp c3errors.cpp c3files.cpp c3mem.cpp cheatkey.cpp ctpregistry.cpp ddhelp.cpp netconsole.cpp tracklen.cpp ctp_finger.cpp civ3_main.cpp civapp.cpp display.cpp action.cpp Actor.cpp ActorPath.cpp Anim.cpp Generating Code... Compiling... BattleViewActor.cpp EffectActor.cpp GoodActor.cpp TradeActor.cpp UnitActor.cpp workeractor.cpp CitySpriteGroup.cpp EffectSpriteGroup.cpp FacedSprite.cpp FacedSpriteWshadow.cpp GoodSpriteGroup.cpp Sprite.cpp SpriteFile.cpp SpriteGroup.cpp SpriteGroupList.cpp SpriteHitTest.cpp SpriteList.cpp spritelow555.cpp spritelow565.cpp SpriteState.cpp Generating Code... Compiling... SpriteStateDB.cpp spriteutils.cpp UnitSpriteGroup.cpp Director.cpp directorevent.cpp screenmanager.cpp maputils.cpp BaseTile.cpp resourcemap.cpp TiledMap.cpp tiledraw.cpp TileDrawRoad.cpp TileHighlight.cpp TileInfo.cpp TileSet.cpp tileutils.cpp arproces.cpp ColorSet.cpp gfx_options.cpp pixelutils.cpp Generating Code... Compiling... targautils.cpp tiffutils.cpp videoutils.cpp citylayer.cpp CivilisationDB.cpp CivilisationRec.cpp conceptDB.cpp ConstDB.cpp DB.cpp DiffDB.cpp EndGameDB.cpp EndGameRecord.cpp FilenameDB.cpp GWDB.cpp GWRecord.cpp highscoredb.cpp InstDB.cpp InstRec.cpp MapDB.cpp MapRecord.cpp Generating Code... Compiling... MovieDB.cpp OrderDB.cpp PlayListDB.cpp PollutionDB.cpp PollutionRecord.cpp profileDB.cpp Rec.cpp RiskDB.cpp StrDB.cpp StrRec.cpp thronedb.cpp UVDB.cpp UVRecord.cpp AchievementTracker.cpp Advances.cpp advanceutil.cpp Agreement.cpp AgreementData.cpp AgreementPool.cpp Army.cpp Generating Code... Compiling... ArmyData.cpp ArmyEvent.cpp ArmyPool.cpp Barbarians.cpp BldQue.cpp buildingutil.cpp CityData.cpp CityEvent.cpp CityInfluenceIterator.cpp CityRadius.cpp Civilisation.cpp CivilisationData.cpp CivilisationPool.cpp combatevent.cpp CriticalMessagesPrefs.cpp CTP2Combat.cpp Diffcly.cpp Diplomacy_Log.cpp DiplomaticRequest.cpp DiplomaticRequestData.cpp Generating Code... Compiling... DiplomaticRequestPool.cpp EmptyTile.cpp Events.cpp EventTracker.cpp Exclusions.cpp FeatTracker.cpp GaiaController.cpp GameObj.cpp GameSettings.cpp Gold.cpp GoodyHuts.cpp GSLogs.cpp Happy.cpp HappyTracker.cpp ID.cpp improvementevent.cpp installation.cpp installationdata.cpp installationpool.cpp MaterialPool.cpp Generating Code... Compiling... Message.cpp MessageData.cpp MessagePool.cpp ObjPool.cpp Order.cpp Player.cpp PlayerAI.cpp PlayerEvent.cpp PlayerTurn.cpp PlayHap.cpp Pollution.cpp Readiness.cpp Regard.cpp Resources.cpp Sci.cpp Score.cpp Strengths.cpp TaxRate.cpp terrainutil.cpp TerrImprove.cpp Generating Code... Compiling... TerrImproveData.cpp TerrImprovePool.cpp TopTen.cpp TradeBids.cpp tradeevent.cpp TradeOffer.cpp TradeOfferData.cpp TradeOfferPool.cpp TradePool.cpp TradeRoute.cpp TradeRouteData.cpp tradeutil.cpp Unit.cpp UnitData.cpp UnitEvent.cpp UnitPool.cpp UnitUtil.cpp Vision.cpp WonderTracker.cpp wonderutil.cpp Generating Code... Compiling... Wormhole.cpp XY_Coordinates.cpp AgreementDynArr.cpp checksum.cpp CivDynArr.cpp clock.cpp DataCheck.cpp DiplDynArr.cpp ErrMsg.cpp gameinit.cpp MapFile.cpp MsgDynArr.cpp NewTurnCount.cpp RandGen.cpp StringUtils.cpp TradeDynArr.cpp TurnCnt.cpp TurnCntEvent.cpp UnitDynArr.cpp Cell.cpp Generating Code... Compiling... CellUnitList.cpp MapPoint.cpp UnseenCell.cpp WorldDistance.cpp worldevent.cpp WrldCity.cpp WrldCont.cpp WrldPoll.cpp WrlEnv.cpp WrlImprove.cpp WrlUnit.cpp CivPaths.cpp CivScenarios.cpp GameFile.cpp prjfile.cpp Token.cpp QuickSlic.cpp SlicArray.cpp SlicBuiltin.cpp SlicButton.cpp Generating Code... Compiling... sliccmd.cpp SlicConditional.cpp SlicConst.cpp SlicContext.cpp SlicEngine.cpp SlicEyePoint.cpp SlicFrame.cpp SlicFunc.cpp slicfuncai.cpp slicif.cpp sliciffile.cpp SlicModFunction.cpp SlicNamedSymbol.cpp slicobject.cpp SlicRecord.cpp SlicSegment.cpp SlicStack.cpp SlicStruct.cpp SlicSymbol.cpp SlicSymTab.cpp Generating Code... Compiling... GameEvent.cpp GameEventArgList.cpp GameEventArgument.cpp GameEventDescription.cpp GameEventHook.cpp GameEventManager.cpp AdvanceListRecord.cpp BuildingBuildListRecord.cpp BuildListSequenceRecord.cpp DiplomacyRecord.cpp GoalRecord.cpp ImprovementListRecord.cpp PersonalityRecord.cpp StrategyRecord.cpp UnitBuildListRecord.cpp WonderBuildListRecord.cpp AdvanceBranchRecord.cpp AdvanceRecord.cpp AgeCityStyleRecord.cpp AgeRecord.cpp Generating Code...

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 29-06-2005 10:04 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#204 Report this post to a moderator
Inflate your Upload Space

and...

code:
Compiling... BuildingRecord.cpp CitySizeRecord.cpp CityStyleRecord.cpp CTPDatabase.cpp CTPRecord.cpp DBLexer.cpp DiplomacyProposalRecord.cpp DiplomacyThreatRecord.cpp EndGameObjectRecord.cpp FeatRecord.cpp GovernmentRecord.cpp IconRecord.cpp OrderRecord.cpp PopRecord.cpp ResourceRecord.cpp SoundRecord.cpp SpecialAttackInfoRecord.cpp SpecialEffectRecord.cpp SpriteRecord.cpp TerrainImprovementRecord.cpp Generating Code... Compiling... TerrainRecord.cpp UnitRecord.cpp WonderMovieRecord.cpp WonderRecord.cpp c3rand.cpp net_achievement.cpp net_action.cpp net_agreement.cpp net_army.cpp net_cell.cpp net_chat.cpp net_cheat.cpp net_city.cpp net_civ.cpp net_crc.cpp net_diff.cpp net_diplomacy.cpp net_endgame.cpp net_exclusions.cpp net_feat.cpp Generating Code... Compiling... net_gameobj.cpp net_gamesettings.cpp net_guid.cpp net_happy.cpp net_info.cpp net_installation.cpp net_keys.cpp net_message.cpp net_order.cpp net_player.cpp net_pollution.cpp net_rand.cpp net_ready.cpp net_report.cpp net_research.cpp net_strengths.cpp net_terrain.cpp net_tradeoffer.cpp net_traderoute.cpp net_unit.cpp Generating Code... Compiling... net_vision.cpp net_wonder.cpp net_world.cpp network.cpp networkevent.cpp net_anet.cpp net_debug.cpp net_io.cpp net_thread.cpp RandTest.cpp RoboInit.cpp A_Star_Heuristic_Cost.cpp Astar.cpp AstarPnt.cpp AVLHeap.cpp CityAstar.cpp Path.cpp RobotAstar.cpp RobotAstar2.cpp TradeAstar.cpp Generating Code... Compiling... UnitAstar.cpp BSet.cpp civarchive.cpp aui_action.cpp aui_animate.cpp aui_audiomanager.cpp aui_base.cpp aui_bitmapfont.cpp aui_blitter.cpp aui_button.cpp aui_control.cpp aui_cursor.cpp aui_dimension.cpp aui_dirtylist.cpp aui_dragdropwindow.cpp aui_dropdown.cpp aui_font.cpp aui_gamespecific.cpp aui_header.cpp aui_hypertextbase.cpp Generating Code... Compiling... aui_hypertextbox.cpp aui_image.cpp aui_imagebase.cpp aui_imagelist.cpp aui_input.cpp aui_item.cpp aui_joystick.cpp aui_keyboard.cpp aui_ldl.cpp aui_listbox.cpp aui_memmap.cpp aui_mouse.cpp aui_movie.cpp aui_moviebutton.cpp aui_moviemanager.cpp aui_music.cpp aui_pixel.cpp aui_progressbar.cpp aui_radio.cpp aui_ranger.cpp Generating Code... Compiling... aui_rectangle.cpp aui_region.cpp aui_regiondispatch.cpp aui_screen.cpp aui_shell.cpp aui_sound.cpp aui_soundbase.cpp aui_static.cpp aui_stringtable.cpp aui_surface.cpp aui_switch.cpp aui_switchgroup.cpp aui_tab.cpp aui_tabgroup.cpp aui_textbase.cpp aui_textbox.cpp aui_textfield.cpp aui_thumb.cpp aui_tipwindow.cpp aui_ui.cpp Generating Code... Compiling... aui_undo.cpp aui_uniqueid.cpp aui_win.cpp aui_window.cpp tech_memmap.cpp primitives.cpp textutils.cpp vidplay.cpp aui_directaudiomanager.cpp aui_directblitter.cpp aui_directinput.cpp aui_directjoystick.cpp aui_directkeyboard.cpp aui_directmouse.cpp aui_directmovie.cpp aui_directmoviemanager.cpp aui_directsound.cpp aui_directsurface.cpp aui_directui.cpp aui_directx.cpp Generating Code... Compiling... aui_sdl.cpp aui_sdlinput.cpp aui_sdljoystick.cpp aui_sdlkeyboard.cpp aui_sdlmouse.cpp aui_sdlsound.cpp aui_sdlsurface.cpp background.cpp battleorderbox.cpp battleorderboxactions.cpp bevellesswindow.cpp buttonbank.cpp c3_button.cpp c3_checkbox.cpp c3_coloredstatic.cpp c3_coloredswitch.cpp c3_coloriconbutton.cpp c3_dropdown.cpp c3_fancywindow.cpp c3_header.cpp Generating Code... Compiling... c3_headerswitch.cpp c3_hypertextbox.cpp c3_hypertipwindow.cpp c3_icon.cpp c3_image.cpp c3_listbox.cpp c3_listitem.cpp c3_popupwindow.cpp c3_radio.cpp c3_ranger.cpp c3_slidometer.cpp c3_static.cpp c3_switch.cpp c3_thumb.cpp c3_updateaction.cpp c3_utilitydialogbox.cpp c3blitter.cpp c3dropdown.cpp c3fancywindow.cpp c3imageformats.cpp Generating Code... Compiling... c3listbox.cpp c3memmap.cpp c3scroller.cpp c3slider.cpp c3spinner.cpp c3textfield.cpp c3thumb.cpp c3ui.cpp c3window.cpp c3windows.cpp chart.cpp checkbox.cpp cityinventorylistbox.cpp coloriconbutton.cpp coloriconswitch.cpp controlsheet.cpp directvideo.cpp grabitem.cpp icon.cpp iconbutton.cpp Generating Code... Compiling... iconswitch.cpp icontab.cpp InfoBar.cpp iteminfo.cpp keymap.cpp keypress.cpp linegraph.cpp pattern.cpp patternbase.cpp picture.cpp picturebutton.cpp pictureswitch.cpp picturetab.cpp radarmap.cpp radiogroup.cpp SelItem.cpp SelItemClick.cpp SelItemEvent.cpp staticpicture.cpp statictextitem.cpp Generating Code... Compiling... statuswindow.cpp textbox.cpp textbutton.cpp textradio.cpp textswitch.cpp texttab.cpp thermometer.cpp thronecontrol.cpp thumbnailmap.cpp tilecontrol.cpp tipwindow.cpp unittabbutton.cpp videowindow.cpp workmap.cpp ctp2_button.cpp ctp2_commandline.cpp ctp2_dropdown.cpp ctp2_hypertextbox.cpp ctp2_listbox.cpp ctp2_listitem.cpp Generating Code... Compiling... ctp2_Menu.cpp ctp2_menubar.cpp ctp2_MenuButton.cpp ctp2_spinner.cpp ctp2_static.cpp ctp2_Switch.cpp ctp2_Tab.cpp ctp2_TabButton.cpp ctp2_TabGroup.cpp ctp2_textbuffer.cpp ctp2_textfield.cpp ctp2_Window.cpp ldlif.cpp CityControlPanel.cpp DomesticControlPanel.cpp MessageControlPanel.cpp TilesControlPanel.cpp UnitControlPanel.cpp ControlTabPanel.cpp EndTurnButton.cpp Generating Code... Compiling... MainControlPanel.cpp ShortcutPad.cpp StatusBar.cpp TurnYearStatus.cpp ZoomPad.cpp controlpanelwindow.cpp interfaceevent.cpp agesscreen.cpp ancientwindows.cpp armymanagerwindow.cpp AttractWindow.cpp backgroundwin.cpp c3dialogs.cpp ChatBox.cpp CityEspionage.cpp citymanager.cpp creditsscreen.cpp CursorManager.cpp custommapscreen.cpp debugwindow.cpp Generating Code... Compiling... DiplomacyDetails.cpp diplomacywindow.cpp dipwizard.cpp editqueue.cpp FileDialog.cpp gameplayoptions.cpp graphicsresscreen.cpp graphicsscreen.cpp greatlibrary.cpp greatlibrary_util.cpp greatlibrarywindow.cpp helptile.cpp hotseatlist.cpp infowin.cpp initialplayscreen.cpp initialplaywindow.cpp intelligencewindow.cpp IntroMovieWin.cpp IntroMovieWindow.cpp km_screen.cpp Generating Code... Compiling... loadsavemapscreen.cpp loadsavemapwindow.cpp loadsavescreen.cpp loadsavewindow.cpp MapCopyBuffer.cpp messageactions.cpp messageadvice.cpp messageeyepoint.cpp messageiconbutton.cpp messageiconwindow.cpp messagelist.cpp messagemodal.cpp messageresponse.cpp messagewin.cpp messagewindow.cpp musicscreen.cpp musictrackscreen.cpp optionsscreen.cpp optionswindow.cpp optionwarningscreen.cpp Generating Code... Compiling... ProfileEdit.cpp progresswindow.cpp radarwindow.cpp scenarioeditor.cpp scenarioscreen.cpp scenariowindow.cpp sciencewin.cpp scorewarn.cpp screenutils.cpp soundscreen.cpp splash.cpp spnewgamediffscreen.cpp spnewgamemapshapescreen.cpp spnewgamemapsizescreen.cpp spnewgameplayersscreen.cpp spnewgamerandomcustomscreen.cpp spnewgamerulesscreen.cpp spNewGameScreen.cpp spnewgametribescreen.cpp spnewgamewindow.cpp Generating Code... Compiling... spriteeditor.cpp spscreen.cpp spwindow.cpp statictextbox.cpp statswindow.cpp String_Search.cpp tileimptracker.cpp trademanager.cpp tutorialwin.cpp UIUtils.cpp unitmanager.cpp victorymoviewin.cpp VictoryMovieWindow.cpp victorywin.cpp victorywindow.cpp wondermoviewin.cpp WonderMovieWindow.cpp WonderTab.cpp workwin.cpp workwindow.cpp Generating Code... Compiling... InterfaceEventRegister.cpp CauseAndEffectTab.cpp DomesticManagementDialog.cpp GovernmentTab.cpp citywindow.cpp sci_advancescreen.cpp ScienceManagementDialog.cpp NationalManagementDialog.cpp MessageBoxDialog.cpp Battle.cpp BattleEvent.cpp BattleView.cpp BattleViewWindow.cpp infowindow.cpp rankingtab.cpp scoretab.cpp timelinetab.cpp sciencevictorydialog.cpp allinonewindow.cpp connectionselectwindow.cpp Generating Code... Compiling... dialogboxwindow.cpp gameselectwindow.cpp lobbychangewindow.cpp lobbywindow.cpp netshell.cpp netshell_game.cpp ns_aiplayer.cpp ns_aiplayersetup.cpp ns_chatbox.cpp ns_civlistbox.cpp ns_customlistbox.cpp ns_game.cpp ns_gamesetup.cpp ns_gplayer.cpp ns_header.cpp ns_headerswitch.cpp ns_improvements.cpp ns_item.cpp ns_lobby.cpp ns_player.cpp Generating Code... Compiling... ns_playersetup.cpp ns_rplayer.cpp ns_server.cpp ns_session.cpp ns_spinner.cpp ns_string.cpp ns_transport.cpp ns_tribes.cpp ns_units.cpp ns_window.cpp ns_wonders.cpp passwordscreen.cpp playereditwindow.cpp playerselectwindow.cpp serverselectwindow.cpp segmentlist.cpp sourcelist.cpp watchlist.cpp civsound.cpp GameSounds.cpp Generating Code... Compiling... soundevent.cpp SoundManager.cpp CounterResponseEvent.cpp DStateEvent.cpp MotivationEvent.cpp NProposalEvent.cpp ProposalResponseEvent.cpp ReactEvent.cpp RegardEvent.cpp RejectResponseEvent.cpp ResponseEvent.cpp SStateEvent.cpp ThreatResponseEvent.cpp AgreementMatrix.cpp diplomacyutil.cpp Diplomat.cpp diplomattypes.cpp Foreigner.cpp ProposalAnalysis.cpp Plan.cpp Generating Code... Compiling... Scheduler.cpp CTPGoal.cpp Goal.cpp Squad.cpp squad_Strength.cpp agent.cpp CTPAgent.cpp BoundingRect.cpp MapAnalysis.cpp SettleMap.cpp Governor.cpp CtpAi.cpp CtpAiDebug.cpp Generating Code... Compiling... Command line warning D4002 : ignoring unknown option '/Ot' Command line warning D4002 : ignoring unknown option '/Og' Command line warning D4002 : ignoring unknown option '/Oi' Command line warning D4002 : ignoring unknown option '/Op' Command line warning D4002 : ignoring unknown option '/Oy-' Command line warning D4002 : ignoring unknown option '/Ob2' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed Command line warning D4027 : source file '..\gs\gameobj' ignored Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed Command line warning D4027 : source file '..\os\include' ignored debug.c Generating Code... Compiling... debugassert.cpp debugcallstack.cpp debugexception.cpp debugmemory.cpp log.cpp Generating Code... Compiling... Endecode.c Shroud.c Verify.c Generating Code... Compiling... WldGen.cpp Generating Code... Compiling... lex.sc.c lex.yy.c sc.tab.c y.tab.c lex.dbl.c ldl.tab.c Generating Code... Compiling... ldl_attr.cpp ldl_data.cpp ldl_data_info.cpp ldl_file.cpp ldl_memmap.cpp Generating Code... Compiling... lex.ldl.c Generating Code... Compiling... netfunc.cpp Generating Code... Linking... amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdGraphBuilder already defined in strmbasd.lib(strmiids_guid352.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdInfo already defined in strmbasd.lib(strmiids_guid351.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdControl already defined in strmbasd.lib(strmiids_guid350.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IGraphBuilder already defined in strmbasd.lib(strmiids_guid309.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IBaseFilter already defined in strmbasd.lib(strmiids_guid289.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaEventEx already defined in strmbasd.lib(strmiids_guid271.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaControl already defined in strmbasd.lib(strmiids_guid269.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMixerPinConfig already defined in strmbasd.lib(strmiids_guid180.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_DvdGraphBuilder already defined in strmbasd.lib(strmiids_guid157.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_OverlayMixer already defined in strmbasd.lib(strmiids_guid134.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_FilterGraph already defined in strmbasd.lib(strmiids_guid90.obj) ctp2.exe : fatal error LNK1169: one or more multiply defined symbols found Error executing link.exe. ctp2.exe - 12 error(s), 42 warning(s)

devoblue is offline devoblue
Settler

Jun 2005
time: 15:31
  Old Post 29-06-2005 18:39
Edit/Delete Message Reply w/Quote
#205 Report this post to a moderator
Browse Apolyton AD-FREE

quote:

Linking...
amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdGraphBuilder already defined in strmbasd.lib(strmiids_guid352.obj)
amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdInfo already defined in strmbasd.lib(strmiids_guid351.obj)
amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdControl already defined in strmbasd.lib(strmiids_guid350.obj)
amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IGraphBuilder already defined in strmbasd.lib(strmiids_guid309.obj)
amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IBaseFilter already defined in strmbasd.lib(strmiids_guid289.obj)
amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaEventEx already defined in strmbasd.lib(strmiids_guid271.obj)
amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaControl already defined in strmbasd.lib(strmiids_guid269.obj)
amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMixerPinConfig already defined in strmbasd.lib(strmiids_guid180.obj)
amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_DvdGraphBuilder already defined in strmbasd.lib(strmiids_guid157.obj)
amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_OverlayMixer already defined in strmbasd.lib(strmiids_guid134.obj)
amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_FilterGraph already defined in strmbasd.lib(strmiids_guid90.obj)
ctp2.exe : fatal error LNK1169: one or more multiply defined symbols found
Error executing link.exe.



Whoa!, the error is in the linker, so just post the linker part of the message.

Change the order of your library path under tools -> options -> directories and move the dxmedia directory above the dx90sdk directory

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 29-06-2005 22:25 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#206 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by devoblue
Change the order of your library path under tools -> options -> directories and move the dxmedia directory above the dx90sdk directory


Well if you have a dxmedia and a dx90sdk then you did someting wrong, dx9 contains dxmedia already.

Well if you want to try this fix then you have to put your line of

C:\DXSDK9\Samples\C++\DirectShow\BaseClasses

in front of

C:\DXSDK9\Include

Of course it is better to use the new files of dx9 than the outdated ones of dxmedia.

If this fails you can go to the menu bar -> Project -> Settings there select the ctp2 project and the current configuration for instance Win32 Final go to the linker tab and there go to object/libary modules and swap the order of amstrmid.lib and strmbasd.lib.

Well another think I worry about is the following:

code:
--------------------Configuration: dbgen - Win32 Final-------------------- Performing Custom Build Step on .\ctpdb.y Performing Custom Build Step on .\ctpdb.l Compiling... Command line warning D4002 : ignoring unknown option '/i' Command line warning D4002 : ignoring unknown option '/i' Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed Command line warning D4027 : source file '..\gs\gameobj' ignored Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed Command line warning D4027 : source file '..\os\include' ignored ctpdb.cpp Datum.cpp lex.yy.c MemberClass.cpp RecordDescription.cpp y.tab.c Linking...


Espeacilly these warning D4002 did you add /I "..\gs\gameobj" or /i "..\gs\gameobj"? Note the difference between the capital "I" and the small "i"!

And by the way why did you modify the project options of dbgen? dbgen isn't a mapplugin, Crater, fault geometric and Plasma2 are mapplugins.

And I don't understand this:

code:
Performing Custom Build Step on ..\gs\newdb\wonder.cdb Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile No such file or directory


And I don't understand this. Actual this shouldn't be there. But maybe it disapears afterwards you fixed the thing with the "I".

-Martin

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 30-06-2005 01:09 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#207 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
[SIZE=1] Originally posted by Martin Gühmann

Espeacilly these warning D4002 did you add /I "..\gs\gameobj" or /i "..\gs\gameobj"? Note the difference between the capital "I" and the small "i"!

And by the way why did you modify the project options of dbgen? dbgen isn't a mapplugin, Crater, fault geometric and Plasma2 are mapplugins.

-Martin


I'll check on the other stuff, but the .../gs/ stuff I did add but like I said before there are many tabs that say project options do I add those lines to all of them or just certain tabs?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 30-06-2005 02:17 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#208 Report this post to a moderator
Help yourself to an AD-FREE life

Well I forgot to mention that this is on C/C++ tab. But actual it shouldn't be too difficuilt to find the right tab, since only the this tab uses the /I option.

And here is a screenshot of it.

-Martin

Attachment: projekteinstellungen.jpg
This has been downloaded 27 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 01-07-2005 10:58 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#209 Report this post to a moderator
Increase Your PM Length

ok here's my latest attempt, I only pasted what looked like error messages...


code:
Command line warning D4002 : ignoring unknown option '/Ot' Command line warning D4002 : ignoring unknown option '/Og' Command line warning D4002 : ignoring unknown option '/Oi' Command line warning D4002 : ignoring unknown option '/Op' Command line warning D4002 : ignoring unknown option '/Oy-' Command line warning D4002 : ignoring unknown option '/Ob2'





code:
Command line warning D4002 : ignoring unknown option '/Ot' Command line warning D4002 : ignoring unknown option '/Og' Command line warning D4002 : ignoring unknown option '/Oi' Command line warning D4002 : ignoring unknown option '/Op' Command line warning D4002 : ignoring unknown option '/Oy-' Command line warning D4002 : ignoring unknown option '/Ob2'


code:
amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdGraphBuilder already defined in strmbasd.lib(strmiids_guid352.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdInfo already defined in strmbasd.lib(strmiids_guid351.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdControl already defined in strmbasd.lib(strmiids_guid350.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IGraphBuilder already defined in strmbasd.lib(strmiids_guid309.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IBaseFilter already defined in strmbasd.lib(strmiids_guid289.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaEventEx already defined in strmbasd.lib(strmiids_guid271.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaControl already defined in strmbasd.lib(strmiids_guid269.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMixerPinConfig already defined in strmbasd.lib(strmiids_guid180.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_DvdGraphBuilder already defined in strmbasd.lib(strmiids_guid157.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_OverlayMixer already defined in strmbasd.lib(strmiids_guid134.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_FilterGraph already defined in strmbasd.lib(strmiids_guid90.obj) ctp2.exe : fatal error LNK1169: one or more multiply defined symbols found Error executing link.exe.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 01-07-2005 18:12 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#210 Report this post to a moderator
Enter the AD-FREE zone

Well the first two things are normal if you use an introductory version of VC++ 6.0, and for the last thing I can only quote myselfg.

quote:
Originally posted by Martin Gühmann
Of course it is better to use the new files of dx9 than the outdated ones of dxmedia.

If this fails you can go to the menu bar -> Project -> Settings there select the ctp2 project and the current configuration for instance Win32 Final go to the linker tab and there go to object/libary modules and swap the order of amstrmid.lib and strmbasd.lib.


One thing I now know definately is that it doesn't work if you swap include directories and using the outdated stuff from DXMedia isn't a good idea either.

-Martin

 
Pages (8): [ <<   4   5   6   7   8   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0984 seconds (94.74% PHP - 5.26% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net