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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > DEBUG: Sprite Limit
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Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 13-04-2004 23:06 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#31 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Solver
though I can't really see us ever having more than 2^11 sprites, say = 2048.


quote:
Originally posted by Bill Gates in 1981
640K ought to be enough for anybody.


Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:31
  Old Post 13-04-2004 23:12 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#32 Report this post to a moderator
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quote:
"No one will need more than 637 kb of memory for a personal computer." (said in the early 1970s)


quote:
Misattributed to Bill Gates:

"640kb ought to be enough for anybody."
Notes: Attributed to him in 1981 when designing DOS's conventional memory limit as ten times the amount in his computer; Bill Gates has denied saying this and the quote is likely a fabrication as the memory limit was imposed by the hardware architecture not the software.


.

But you should at least agree that 2048 sprites would be, well, no something for the close future . Besides, the limit on loading, say, 2048 in memory would be to make sure that it doesn't take up too much RAM, while by the time we may want to load over 2000 sprites, it's safe to assume that machines will be packing no less than 1GB RAM as standard, so...

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 13-04-2004 23:36 Visit E's homepage!
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#33 Report this post to a moderator
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2048 sounds fine to me. but I didnt see the sprite limit as part of the debugging priority. just checking to see if it was left out.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 06-07-2005 01:20 Visit E's homepage!
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#34 Report this post to a moderator
Got spare money?

We have since set the sprite limit to 255 in the code. I was wondering (as a suggestion) do you think its advisble (I think its possible) to set the sprite limit in the const.txt file. You guys have added alot of other things like rulesets (which works great so far) just wondering if its a good idea to put SpriteLimit=255 in there and allow people with different speeds to change it.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 06-07-2005 01:48 Visit Martin Gühmann's homepage!
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#35 Report this post to a moderator
Support Apolyton or Terrorists Win

It has nothing to do with speed. It has rather to do something with space, but only in the second place. In the first place it has to something to do with a certain design, to change this we have to do some efforts to get rid of it.

Actual Fromafar put it back 255, because of some savegame problems, if I remember correctly.

With the current design I wouldn't expose it to const.txt, because the limit is a constant hardencoded into the source code. Turning it into a variable may cause some side effects. So a redesign is better.

-Martin

 
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