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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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Obviously, we want to maximize our chances of getting a juicy tech from the hut we are going to pop down in Monkeyland.
It is for this reason that I asked Sir Ralph to hold off on giving us the wheel. However, in order for this to work properly, we need to have the wheel selected as our research when we pop the hut (so we don't get the wheel!). So, hopefully the timing will work out such that we will get to the hut around the time we discover code of laws. Then we switch to the wheel (at 0% if we haven't gotten to the hut yet) and pop the hut. Hopefully, this will result in us getting mysticism.
So, if our scout gets to the hut is less than 8 turns, we need to remember to NOT pop it. If it takes longer than 8 turns, we will have to shut off research for a turn or two.
If that thing is empty, or gives us maps or a conscript warrior, I think I'll scream.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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I don't think there is any chance of that.... but if it *is* I think we trade it to Monkey in exchange for a favorable border agreement.
If the advanced tribes work the way settlers work, I don't think we can get one. By the time we pop the hut, we will have 5 cities (Izz, CoS, Swindon, Silesia, Burundy). Unless at that time, the worldwide average is 5 cities per civ, no chance. *If* it works like settlers work. Just in case, though, if we're building a settler in Izz at the time, we should switch it to something else while we pop the hut!
-Arrian
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