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Panda
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Europe
Jan 1970 time: 05:13
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http://members.nbci.com/HistCiv2/crises.htm
------------------
The Historical Civ2 Site
http://members.nbci.com/HistCiv2/index.htm
"The man who can smile when things go wrong has thought of someone he can blame it on" - anon
"Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
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Panda
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Europe
Jan 1970 time: 05:13
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Ok, I think there must have been a transmission problem originally, so I have reloaded both of these. The first one is rather important.
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The Historical Civ2 Site
http://members.nbci.com/HistCiv2/index.htm
"The man who can smile when things go wrong has thought of someone he can blame it on" - anon
"Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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A fine scenario, but one thing has been bothering me... who said that quote at the beginning in the game? The one that goes "And just let me say to the globalists, to the internationalists, in Tokyo and New York, and in Paris, when I raise my hand to take that oath of office, your New World Order comes crashing down"?
Obviously it must be an american presidential candidate... and a conservative one at that, but who is it? 
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The strategically impaired,
-Cal
[This message has been edited by Cal (edited November 01, 2000).]
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Panda
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Europe
Jan 1970 time: 05:13
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Mao's spotted one error already. Nuclear Missiles are supposed to have the prerequisite "Phy" rather than "Gen". Still, I might add, after reading the same problems in http://apolyton.net/forums/Forum18/HTML/001053.html?12
Well, I'll see if any other problems arise. Like why Xin Yu couldn't play with MPE. I do know that when Evil Capitalist playtested it he asked if I knew that I had the wonder movies on. I hadn't of course, but when I installed the scenario on my flatmates comp all the graphics checkboxes were active and fastpiece slide was off and autosave was on, which was not the setup I had specified. Plus there is another bug with the Find City command, which crashes the game and which I think is a memory problem related to the number of barbarian cities visible on the map. Also the Netscape problem with the site and I had a problem with the Javascript, even though it worked fine locally. 
I'd just like to thank my playtesters publicly for their patient and helpful, contrustive feedback and ideas.
Polaris, I'll let you do the next one 
Edit: sorry Cal. I was composing this when you posted. The quote is one of Pat Buchanan's. I would have prefered one of George Bush's, but had to take what I could find. I'm surprised this worked for you. It didn't work on my machine, though I knew it should. Another problem of different machines I suppose.
[This message has been edited by Andrew Livings (edited November 01, 2000).]
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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Oh... thanks, that was my first guess.
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echopapa
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Iowa City IA
Feb 2000 time: 05:13
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I suspect the reason that many of us can't play this scenario is because Andrew hacked the .scn file, as he mentioned in the readme. I, too, would love to take a crack at this (Andrew's "Europe 1939" is what inspired me to become a scenario author myself), but the Mac version of Civ2 can't load hacked .scn files without crashing. Any chance of a non-hacked version?
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Mao
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Apolyton
Jun 1999 time: 00:13
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Actually, now that everyone mentions it, I too couldn't play the newest version of the scenario file on MPE. I played the lastest test version fine, but then I couldn't load the newest scenario file, remember I e-mailed you about that Andrew? It does freeze, so I had to just go back to old scenario file. I guess I could try to send it to people if they want it.
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Panda
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Europe
Jan 1970 time: 05:13
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Okay, I heard.
I've just spent the last 3 hours updating the original playtest version to the latest version using MGE as the editor. You can now download this file from http://members.nbci.com/HistCiv2/crises5.zip (42Kb). Sorry about that. I have MGE but never thought to check it.
I'm stumped about the MGE problem. It wasn't hacking the file that did it as the file was already hacked when it went to playtesting. I started to update the last playtest version using FW, starting with changing all the scientists to taxmen as the first stage. So I saved this, loaded it in MGE, and it crashed . So I then used MGE to update it. I guarantee it works.
For you MAC users, could you please download http://members.nbci.com/HistCiv2/test.zip (361Kb) which is a collection of saved games during development. Then report back to me on which you can load and which you can't.
Another thing about using MGE is that the menuend.wav actually works, and so does the Find City command. 
BeBro, I had originally included two helicopters, one modern unit and one future unit. The trouble is I never really know how to use helicopters effectively or even what the idea for them in Civ2 is. If they're just gunships I don't see that they should be able to capture cities - they should act more like air units. If they're transports for infantry, like APCs then why are they more vulnerable to fighter attack - they should act more like ground units. So I got rid of them and added more attack jets.
------------------
The Historical Civ2 Site
http://members.nbci.com/HistCiv2/index.htm
"The man who can smile when things go wrong has thought of someone he can blame it on" - anon
"Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
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Case

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The backlash starts here
Feb 2000 time: 15:13
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quote:

Originally posted by BeBro on 11-02-2000 09:48 AM
One thing i miss in this scn are helicopters. Iīm not an expert in modern warfare, but I think helis are very important today, especially in those peacekeeping missions.
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On the other hand, realistic helicopter ranges would only be one or two spaces. I generally assume that helicopters are atached to ground units, and make up a significant fraction of thier firepower
Andrew, I think that you have a typo in your .exe code. The exe looks for usaevents, not usevents, so it won't automatically load. But, it's easy to rename the file, so no worries, and congratulations for such a good senario
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If all else fails, immortality can always be assured by spectacular error
-John Kenneth Galbraith
[This message has been edited by Case (edited November 02, 2000).]
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echopapa
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Iowa City IA
Feb 2000 time: 05:13
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The new MGE edition seems to work perfectly on the Mac... must have just been the MGE conversion issues, not the file hacking. The only problem remaining is the color palette (the dialogues appear as a garish yellow on blue), but that's no big deal.
Great work as always!
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I`d just like to say that this scenario is the best I`ve played in ages! There is a distinct lack of modern day world scenarios, which makes this a welcome change to all the WW2 and ancient scenarios that seem to be coming out nowadays (no offence to the people that make those scenarios, BTW).
What I like about this scn is that it`s packed with truly innovative features. The peacekeeping missions which actually require co-operation between at least two allies are excellent, as is the new tech tree. I like the struggle that the EU has to go through to emerge as a fully integrated power with it`s own military as well as economic system. All in all, an excellent scenario. Keep the blue and yellow colours BTW, I reckon they`re pretty cool.
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master on high
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San Francisco
Apr 1999 time: 05:13
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way to edit the messages! That just adds so much to the atmosphere.
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:13
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I loved this scenario!
After the MGE problem was fixed, I tried it out again, and loved the gameplay. The way you have looked at modern times through the lense of civ2 is truly great.
On a side note, I hope you aren't offended, but I have been playing with terrain.txt as normal, since your improvements, while beautiful and ground-breaking, are a little too overloading.
Best Wishes,
KhanMan
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