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infoscott
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I think the point of the original post was how to get a cultural win with a single city at 20,000 culture. My very first win in CivIII was entirely by accident. I was playing the Babs, and had a lot of luck in expanding my empire at the expense of the neighbors. By virtue of building everything I could in every city on a Huge map, the culture points accrued and I was facing a win screen totally without expecting it.
I've had two games that were very close to 20K, but were won diplomatically and via the 100K national culture before the Culture City could accrue enough points. Nevertheless I learned enough from these two games to work out a viable strategy for a Culture City to hit 20K before the year 2000.
Culture City (CC) - The Concept
Back in CivII the perceived wisdom to victory was either or both a Science City and Production City. The Science City would build all the science wonders, the Collosus, and Shakespeare's, and the production city would build Sir Richards. The Science City concept still holds in CivIII, especially now that the SETI program only gives a benefit to one city and not all of them. By extension I've been working on how to apply the concept to a city totally devoted to Culture points.
There are two absolutely critical points to follow: 1) Build early, and 2) Build Wonders with the most culture points. I'll take 2) first:
2) Minor and Major Wonders vary in culture generation from a single point (mostly the militaristic wonders) to 8 (!) for Shakespeare's Theater. Good is 4 points, great is 6 points. Unless you are extremely blessed with Great Leaders, only build the wonders with a better cultural value.
1) After a culture generating structure is 1,000 years old, it generates double culture. Although it may seem that building something at 3,000BC should generate tons of culture, the years between turns is so great that the cultural accumulation isn't all that special. Decent accumulation is between 0AD and 1850AD, and great accumulation is between 1850AD and 2000AD. If you haven't won by 2000 then likely the AI will unless you go through extraordinary defensive maneuvers.
So to combine the two points, you have to build structures with the most culture points as early as possible. You also have to consider which wonders the AI will prefer when deciding what to build. Pre-building is almost mandatory unless again you have an abundance of GLs. I made over 14K culture points with an Iroquois city before seeing a GL in the early Modern Age.
Here is my recipe:
Ancient Age:
Temple, Library, (Colloseum)
Industrious Civs:
The Colossus or The Oracle
The Great Library
Non-Industrious Civs:
The Great Library, The Hanging Gardens
Medieval Age:
Cathedral, University, (Colloseum)
JS Bach's or Sistine Chapel
Shakespeare's Theater before 900AD
Add Copernicus, Newtons, or the other church wonder if Shakespeare's will be built after 900AD.
Industrial Age
Theory of Evolution or Universal Sufferage is nice to have, but not necessary.
Modern Age
Research Lab
(If you don't have a good cultural base by 1700, it's too late to catch up)
When (If) Available
Heroic Epic
The issue with Shakespeare's Theater can be critical, as it counts for 8 points from the start and 16 (!) when it becomes ancient. If completed before 900AD, it will generate double culture points for every year in the twentieth century, where it will count the most. After 2000AD, you'll probably win or lose the game through other means. If you can't build the Theater before 900AD, it's better to supplement the loss through another 4-6 point structure. Free Artistry can be had early enough if you start the Medieval before 0AD and you're shrewd in tech generation or trading.
Following this or a similar recipe, you should be generating 45-50 culture points by 1500AD - 1700AD, and 80-90+ culture points by 1850AD. At this rate you can accumulate 20K points by the early-middle twentieth century.
As a side note, there is a big temptation to make the Culture City also serve as a Science City. Resist the urge. The science wonders don't generate as many culture points as the happiness wonders.
I have only tried this strategy on Monarch. I doubt it would work on Emperor, as the production advantage for the AI makes it very difficult to build wonders in the Ancient and Medieval ages, where it matters to the CC the most.
Scott
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infoscott
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A couple of other strategems apply to the Culture City.
Don't worry about a granary or the Pyramids. Add workers to the city's population to the limit of your happiness (or aqueduct/hospital cap).
Irrigate only enough to keep your population fed. Mine all the remaining tiles. You'll need every shield you can get for rapid construction.
Don't build Barracks or the Military Academy in the CC. You can't afford the distraction. Likewise structures like the Courthouse and Police Station are unnecessary.
Don't build the CC in your Capital. You'll need the Palace and possibly the Forbidden Palace to prebuild target wonders.
Try to keep at least one unbuilt small wonder in reserve for prebuilding, as it affords greater flexibility in conserving accumulated production.
If it turns out you are lucky enough for the CC to qualify for Iron Works, build it, but only after Universal Sufferage or Theory of Evolution are built. It will come online well before the Research Lab.
Scott
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