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bvoncranium
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The Nation's Capital
Mar 2003 time: 00:31
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For Civ3PTW, in most games I'll follow a pattern like this:
1) Early in the game when I need to expand and have few resources, DESPOTISM is fine as long as it makes economic sense. If I'm on a small map and quickly forced into war, I may remain there until the opposition is no longer a concern.
2) When expansion begins to slow or corrupt, I'll switch to REPUBLIC to turn my empire into a productive and lucrative one (better tile production / lower corruption).
For many games that's as far as the government will evolve. The war weariness in Republic is not a big issue in most games, as I've been fortunate enough to have run short, hard-hitting wars when I have the choice.
3) If I'm running a Religious Civ, and am on a larger map, I sometimes switch to DEMOCRACY in peace, to get the Worker acceleration during territorial development, and the lower corruption.
Finally, when I'm far enough ahead in a peaceful game (rare), I pick up Communism, usually not to switch to it, but rather because to build a few Police Stations (still a relatively low priority though).
Obviously no one recipe works, as Civ is a situational game, but the above pattern has led to repeated success.
All the best, bvc
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Turrosh Mak
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I'm really surprised that noone else thinks that the "government switch" is broken. IMO, five to eight turns of anarchy is too long to make a second government change worthwhile once you become republic.
I'm sure this is NOT what the developers wanted. Even the US came close to a command economy during WW2.
Am I the only one who hears the constant refrain spoken on these boards?
"If I'm religious, I switch governments willy nilly BUT if I'm not I go Depot-Republic and never switch again"
Does the religious trait spoil us into thinking that more than one turn of anarchy isn't worth it? OR is it because 5-8 turns of no production really can't be overcome by the rep-dem switch?
From personal experience, its the latter. I once switched from republic to democracy late in the game (post tanks). I had 7 turns of anarchy. Many of my "plains" cities lost huge chunks of population. Four turns after coming out of anarchy, the zulu sneak attacked me and razed 5 metropolises. Least to say 5 turns later my democracy folded and I was back in frigging anarchy for another 6 turns. I have never switched from republic since that game.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:31
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quote: Originally posted by Turrosh Mak
I'm really surprised that noone else thinks that the "government switch" is broken. IMO, five to eight turns of anarchy is too long to make a second government change worthwhile once you become republic.
I'm sure this is NOT what the developers wanted. Even the US came close to a command economy during WW2.
Am I the only one who hears the constant refrain spoken on these boards?
"If I'm religious, I switch governments willy nilly BUT if I'm not I go Depot-Republic and never switch again"
Does the religious trait spoil us into thinking that more than one turn of anarchy isn't worth it? OR is it because 5-8 turns of no production really can't be overcome by the rep-dem switch?
From personal experience, its the latter. I once switched from republic to democracy late in the game (post tanks). I had 7 turns of anarchy. Many of my "plains" cities lost huge chunks of population. Four turns after coming out of anarchy, the zulu sneak attacked me and razed 5 metropolises. Least to say 5 turns later my democracy folded and I was back in frigging anarchy for another 6 turns. I have never switched from republic since that game. |
hi ,
in the real world it takes a while also before a gov is changed , sure the gov acan change in a matter of hours , but the people , the new laws etc , that takes time , ......
if a player is well prepared to change then it goes easy
have a nice day 
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bvoncranium
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The Nation's Capital
Mar 2003 time: 00:31
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quote: Originally posted by Turrosh Mak
OR is it because 5-8 turns of no production really can't be overcome by the rep-dem switch? |
You nailed it. You have to squeeze a lot of advantage out of the Democracy worker productivity bonus and reduced corruption to counterbalance the drawbacks of the government change penalty.
Given that you usually get Democracy after building an empire of considerable size, the losses during change are proportionally sizable.
The losses include:
* Direct Loss: 5-8 turns of productive output (growth, units, improvements) from all of your towns
* Opportunity Cost (1): all of the follow-on growth that would have occurred from the delayed settlements, extra worker output, granary growth, treasury growth, research, etc.
* Opportunity Cost (2): relative reduction in military strength in terms of units and position (other Civs likely have grown & improved deployment while you are changing gov'ts).
* War Weariness: If at war now or in the future, it becomes a cost in terms of money and management time.
Earlier in my Civ3 gaming Democracy seemed like a great gov't. After doing a more thorough analysis, and direct experience, I concluded that it is good for some situations, but not worth the cost in most cases.
Note that this conclusion is a direct result of how long it takes to change governments for a non-Religious Civ.
To the original point, Democracy would be a fine choice if it didn't cost so much to change to it! The many turn change penalty not only is hard to justify historically, in terms of gameplay it is very limiting. IMHO if Firaxis made the change 2-5 turns, it would enrich the game in the sense that players would more frequently research other forms of government and use them situationally, as they do for other Civilization Advances.
My (lost) $0.02 - bvc
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Turrosh Mak
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I'd rather pay higher upkeep on my units and actually be able to use them than pay less and be afraid of a long war against a powerful AI nation.
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ceroomaster
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Casnewydd, Cymru
Aug 2002 time: 05:31
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Republic.
Although I use all of the others depending on the situation I am in.
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georges bonbon
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It depends on which level you are playing.
And it also depends on the AI's attitude towards you, how strong you are.
Overall I voted democracy.
Or is it democrazy?
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:31
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quote: Originally posted by Cookie Monster
Never realised that it took so long in anarchy to switch to democraZy. That plus war weariness has to be the big reasons why I would never use such a govt. in Civ3. Sure there may be HUGE benefits to demo, but the penalities are equally HUGE.
When my empires are properly set up, I can research new techs and pop out new units fairly quickly under monarchy and republic. What possible benefit could democraZy have that one could convince me, a warmonger, to use democraZy. |
hi ,
if one is well prepared it could take as little as two turns to switch , agreed one cant build during that time , but the money can kep flowing in , units can fight or move , workers can still build , and a good way to build during revolution is to disband something there before and rush or just rush , this way you get something extra anyway the next turn , .....
the key to any revolution is being prepared , its that simple
have a nice democratical day 
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