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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > UTILITY: Civ3MultiTool (C3MT) - Unofficial Civilization 3 editor (fourth thread)
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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 11-07-2005 12:52
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it seems however, as the first of your errors is due to the export map code tries to axport som C3C only values from your map, and if you don't have C3C that will probably crash on you with the error you got.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 11-07-2005 12:55
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quote:
Trying to save a change (or even an unchanged file) gives
Path/File access error 75 streambuffer.cls line 833
and trying to start a saved file (after ignoring) gives me Data IO operation error PALV.

To track this error I would need to see your session log for the save process, to see where it fails.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 11-07-2005 17:31
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I've found the reason for the error. Itr's an issue with v1.11.x for vanilla Civ3 only. I'll have it fixed in the next version.

Gordharg is offline Gordharg
Settler

Jul 2005
time: 05:31
  Old Post 11-07-2005 21:23
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I apparently was a bit uncler. What I meant is that I am using the latest version of your program (I think). I could not find the version of my Civ3 but the publishers website (www.civ3.com) do not have any patches for this game so presumably it is the latest version.

Thanks!
Bjorn

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 11-07-2005 21:35
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In the bottom left corner of the main screen of Civ3 there is a version number.
1.07f is the original release of Civ3.
1.29f is the most recent version prior to any expansion pack.

Gordharg is offline Gordharg
Settler

Jul 2005
time: 05:31
  Old Post 12-07-2005 01:52
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Thanks. Was looking in all the wrong places (like in the readme) for version number, and of course mine was outdated (1.07f). Downloading the patch for the current version and hope that solves the problem.

Again thanks!
Bjorn

Gordharg is offline Gordharg
Settler

Jul 2005
time: 05:31
  Old Post 12-07-2005 05:19
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#397 Report this post to a moderator
Put an end to popups!

No joy
Started a new game (after upgrade) and tried to save the unmodified game from the multitool and got the message:
Error path/file access error (75) in c3mt;; streambuffer.cis line 833.

Trying to export maps still freezes the program but that I was warned for and expected.

Bjorn

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 12-07-2005 10:41
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Remove this text

Both the errors are vanilla specific. I'll try to get a new version together soon.

Gordharg is offline Gordharg
Settler

Jul 2005
time: 05:31
  Old Post 13-07-2005 15:03
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OK. Nice to know the problem is solveable I check how that works when you upload the next version.

Thanks for the help!
Bjorn

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 14-07-2005 23:11
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v1.11.7 is ready

- Corrected handling of wraparounds in sight calculation. (Fixing some (ignorable) errors)
- Fixed error in map exporting for non-C3C saves.
- Corrected error in saving Vanilla Civ3 saves.
- Errors in IO will now be directed to the IO issuer resulting in more useful error messages.
- Civ2 Map Converter again works with starting locations
- Fixed bug in Civ2 Map conversion of maps with rivers close to the south pole.


See first post for download info.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 14-07-2005 23:20
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A last minute additon to the change list:
- Corrected problem with convertion two maps in a row.

Alf928 is offline Alf928
Settler

Jul 2005
time: 15:31
  Old Post 16-07-2005 20:59
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Hi Gramphos,

Big thanks and great work for making this excellent tool for Civ3 fans

I just tried using the tech tree builder but when I tried to load a scenario, it crashed with this error: "Runtime error 5: Invalid call or argument". I'm using version 1.11.7 and C3C v1.22

I'll include the log file with this message. Is this error due to the tech tree builder not yet completely supporting C3C files? I was trying to look at the WWII conquest.

Cheers,
Alf928

Attachment: s38.txt
This has been downloaded 2 time(s).

GrendelS is offline GrendelS
Settler
Europe
Nov 2001
time: 05:31
  Old Post 20-07-2005 17:14 Visit GrendelS's homepage!
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I'm getting loads on errors on startup,
during modification of cities (can't browser through them at all since after deselecting a city it crashes every time) and clicking some of the tabs:


Error: Invalid property array index (381) in C3MT::frmSaveEdit.frm Line 2968

Error: (0) in ::frmSaveEdit.frm Line 0

Error: Resume without error (20) in C3MT::frmSaveEdit.frm Line 431

Error: Resume without error (20) in C3MT::frmSaveEdit.frm Line 431

hth

learethak is offline learethak
Settler

Jul 2005
time: 05:31
  Old Post 21-07-2005 02:45
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I get multiple errors with the new version 1.11.7. (Didn't have these problems with 1.11.6)

Playing PTW version, patched to 1.29 on an XP sp2 machine.

When loading a saved game in the editor it says:

"LinkedScenario System - Error
Error - Invalid Property Value (380) in C3MT ::frmSaveEdit.frm line 2951"

If you click ignore it says:

"LinkedScenario System - Error
Error - Invalid Property Value (381) in C3MT ::frmSaveEdit.frm line 2968"

Clicking on abort gives the message:

"LinkedScenario System - Error
Error: (0) in ::frmSaveEdit.frm line 0"

It then appears to load the save game (if you click abort again.)

In at least one attempt of use it crashed, I didn't cath the error message but attached is the log.

*edit* Oh, and it may appear to allow you to add units and save properly, but actually loading the edited save game causes and I/O error in Civ, and strangeness that includes my capital disappearing.

Now I have to figure out to find the previous version so I can actually use it.


*edit part Deux* Please ignore that fact that I magically jump ahead to version 1.11.8. It's 1.11.7 that I'm having trouble with.

Last edited by learethak on 21-07-2005 at 02:58

GrendelS is offline GrendelS
Settler
Europe
Nov 2001
time: 05:31
  Old Post 22-07-2005 18:35 Visit GrendelS's homepage!
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Hi,
one addition: I found out in which case the editor crashes for sure... if I edit a city without improvements and add one that didn't exist before and then click to choose another city, it certainly crashes. I can save and reopen that save though and then select another city, in that case it'll be o.k.
Btw, I guess units with red letters designated artificially created units?
ciao

Grendel

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 23-07-2005 02:24
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quote:
Originally posted by GrendelS
I guess units with red letters designated artificially created units?

In the CT icons for units are only used vanilla varsion, and nort scenario specific. That mean that icons will not load for units added after the original release.

Benzlys is offline Benzlys
Settler

May 2003
time: 05:31
  Old Post 30-07-2005 03:49
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quote:
Originally posted by Gramphos
C3MT registry content isn't that important. Just settings.

PTW should have an install_path somehere pointing to the civ3ptw directory
I did a message and attached a little jpeg of 44kb but, it seems it was too big and my whole complete message is gone in no man's land.

Anyway...

My registry is set up like this...

[Infograms Interactive] containing 5 folders

Civilization III
Civilization III Play the world
Civilization III - Play the world v1.04f (empty)
Civilization III - Play the world v1.27f (empty)
Civilization III v1.29f (empty)

Civilization III Play the world contains proper informations. The good install_path.

I also have a folder [Inforgrams] alone containing a folder Civ3PTW and it is empty. I have added into it a keyreg Install_Path with the exact path and still it doesn't work. When I open the C3MT, it points to the Civ3 and not Civ3PTW and when I open a Civ3PTW file, it says "NOT A CIV3 TYPE".

followed by a sbuscript error bla bla bla...

Can you help me with this?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 31-07-2005 21:38
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Getting errors while loading saves and editing Filters. I was able to capture 2 session logs, before they were deleted, with my Total (orginally Windows) Commander Program running at same time (copied to separete folder), before fully exiting program.

I hope that will help figure out what is wrong. I also edited the session 8 file, with comments. Sometimes, you get different errors, depending on whether you hit Abort or Ignore.

I also have newer versions of the 3 OCX files, so I'm including them in a follow up post, incase that might be part of the problem.

The Zip file contains 3 C3C 1.22 SP save files, all same game. One saved at start, one at 330BC and one created by C3MT. Also has the 2 session Logs.

E_T

Attachment: c3mt error logs & save files.zip
This has been downloaded 2 time(s).

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 31-07-2005 21:40
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the OCX files that are Installed on my machine. 1 is same version, but slightly different time of same day created, the other 2 are newer versions.

As I don't know what the problem might be, I'm sending these, too.

E_T

Attachment: my ocx versions.zip
This has been downloaded 3 time(s).

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 31-07-2005 21:56
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And I want to really thank you for all of the work that you've put into this.

Also, I can't download the 1.11.6 version, getting a page can't be found error... sorry.

Thanks,
E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 31-07-2005 22:00
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quote:
Originally posted by Gramphos
[snip]
As for realeasing the source code I won't do that as long as I still am willing to work on the tool.


If you do, at some time in the future, decide to release the source code, please make sure that the part of the program that deals with Admin Passwords requirements on PBEM's are not included. We don't need this fantastic tool being misused....

E_T

Benzlys is offline Benzlys
Settler

May 2003
time: 05:31
  Old Post 01-08-2005 09:24
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quote:
My registry is set up like this...

[Infograms Interactive] containing 5 folders

Civilization III
Civilization III Play the world
Civilization III - Play the world v1.04f (empty)
Civilization III - Play the world v1.27f (empty)
Civilization III v1.29f (empty)

Civilization III Play the world contains proper informations. The good install_path.

I also have a folder [Inforgrams] alone containing a folder Civ3PTW and it is empty. I have added into it a keyreg Install_Path with the exact path and still it doesn't work. When I open the C3MT, it points to the Civ3 and not Civ3PTW and when I open a Civ3PTW file, it says "NOT A CIV3 TYPE".

followed by a sbuscript error bla bla bla...

Can you help me with this?
hmmm! I found out myself the error I think... maybe! There was an \ at the bottom of the path string into the registry. I removed it and it works a bit better. The default directory is the good one and I can load and save some savefiles.

However, I do have errors when I do an export map or when I do some filters either in city screen or unit screen.

I have the same errors with version 1-11-5, 1-11-6 and 1-11-7. However, I have no errors when I use version 1-10.

Again, maybe there is something else in my registry that is missing or miss spelled but, I can't see.

The error msg are:
Error: Object variable or With block variable not set (91) in C3MT::SAVE_Map_Tile.cls Line 220
Error: Object variable or With block variable not set (91) in C3MT::SAVE_Map_Tile.cls Line 220

Last edited by Benzlys on 01-08-2005 at 09:29

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 01-08-2005 15:07
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quote:
Originally posted by E_T


If you do, at some time in the future, decide to release the source code, please make sure that the part of the program that deals with Admin Passwords requirements on PBEM's are not included. We don't need this fantastic tool being misused....

E_T

I'll probably never release the source for this tool. It countains too mush information on the save file format. It would make it possible for a new era of cheaters to rise, bot in SP tournaments and MP.

If I stop developing this tool it will just stay dead unless I find someone trustworthy to pass the source on to.

Porkster is offline Porkster
Settler

Aug 2005
time: 05:31
  Old Post 23-08-2005 11:15
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strange error with C3MT Lose 30 kilos (of popups)

I have a new pc and have been wanting to use the C3MT on it but I can't...well not the feature I'm wanting to use the most anyway. Now C3MT worked fine on my other pc.

I'm using the Save Game Editor. When I load a saved game I get an error box saying this;



LinkedScenario System - Error

Error: Invalid property array index (381) in C3MT::frmSaveEdit.frm Line 2968

Abort - Retry - Ignore
----------------------------------------------------------
It keeps coming back if I click anything other than Abort. Once I click Abort I get a new error window saying this;

LinkedScenario System - Error

Error: (0) in ::frmSaveEdit.frm Line 0

Abort - Retry - Ignore
----------------------------------------------------------

When I click Abort it takes me to the Save Game Editor like it should. The only thing I see that isn't working is the area for Unit Statistics (global). And that's what I'm wanting to use the most.

Please help. If this is discussed on a forum already and I missed, I am sorry. I'm new to this site. I used cntrl F to search thru threads before posting.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:31
  Old Post 23-08-2005 17:32 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#415 Report this post to a moderator
Lose 30 kilos (of popups)

i've seen this some times when using filters. happens in several games.
however, it works if you first time use "retry" then later "ignore" it works without crashing

Porkster is offline Porkster
Settler

Aug 2005
time: 05:31
  Old Post 24-08-2005 03:47
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No it gives me the errors when I first load a saved game into the SG Editor. I can only get rid of the error box by clicking Abort. Though, if I click on anything under the Filters then it gives me the error boxes that go away by clicking Retry and then Ignore like you suggested.

What I'm after is the Unit Statistics (global) section so I can increase movement rate and stuff for the unit types. Right now it's not allowing me to even click on that section.

Something I thought of...my old pc uses Windows XP and my new one uses Windows XP Media Edition. Could this be the problem?

Nitrotic is offline Nitrotic
Settler

Aug 2003
time: 05:31
  Old Post 30-08-2005 19:12
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I get the following errors, in the order specified, I abort each time.

Error: Invalid Property array index (380) in C3MT::frmSaveEdit.frm Line 2951

Error: Invalid Property array index (381) in C3MT::frmSaveEdit.frm Line 2968

Error: (0) in ::frmSaveEdit.frm Line 0

DocBrown is offline DocBrown
Settler

Sep 2005
time: 06:31
  Old Post 01-09-2005 17:59
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Hi Gramphos,

I've installed 1.11.7 and got some errors with the SGE when reading SAV files from CivIII 1.29f (german Win98SE). The error messages appear in german and translate to something like:

Invalid index for property (381) in C3MT::frmSaveEdit.frm Line 2968

(probably the same as Nitronic get)

I have installed exactly the Comct232 CAB that you recommended earlier in this thread but left the other OCX files untouched (since mine are newer and I don't want to break anything in my system).

However, the files do load eventually but the modified SAV files are corrupt i.e., Civ refuses to open them. Anything I can do about it?

Thanks, -DocBrown

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 02-09-2005 09:53
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Don't think you can do anything about it. I belive I've fixed most of these errors in my working code, but I haven't found the time to make the final step to release a new version yet. I'm quite full booked into October.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 17-09-2005 00:38
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1.12
- Updated Unit order part of the Rules organizer to allow movement directly to a spot.
- Updated unit list in the rules organizer to show unit icons.
- Fixed an ignorable "Invalid property value" error on saveload.
- Fixed a non-error error report to not appear on saveload.
- Fixed unit addition in C3C to not result in three ! appended to the XP, and unit listed in red on right-click.
- Fixed bug with some references not updating correctly when using the rules organizer.
- C3MT now honors a second registrykey for finding the PTW install directory, if the first fails to be identified.
- Eliminated last use of old internal BIC-section tracking
- Corrected serialization order of flavors in save-embeded rules.
- Changed several error-report-functions related to save loading to use a better error report system.
- Added several userdefined errors for improved error reporting on load errors.
- C3MT now trule honors the grouping of scenarios into rules and map required by Civ3. (Earlier it was sometimes

possible to get scenarios missing a required section due to it being empty)
- Fixed two non-error errors on apply filter
- Fixed non-error error on going back to diplomacy overview from a deal view.
- Fixed non-error error on batch delete
- Fixed non-error error on city delete
- Fixed non-error error on citizen addition
- Updated all error-handling in the SGE to follow the new system, which gives a lot more useful error messages.
- The main menu can now be navigated with the keyboard. (Up/Down-arrows and enter)
- The multitool now remembers the last used tool and have it marked in the main menu on startup
- Main menu can be terminated with Alt+F4
- About window can be closed with Return in addition to clicking in the window
- Updated revision version enumeration system
- Added option to not list dead civilizations
- Added more log output to save loading, including savefile version and information on the rules used to read the

save.
- Added Rules Organizer to the main menu
- Added ability to load rules from within the rules organizer, when not started via the CopyTool.
- Rules organizer follows new error handling and reporting scheme

ready at first post

 
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