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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > UTILITY: Civ3MultiTool (C3MT) - Unofficial Civilization 3 editor (fourth thread)
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Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:31
  Old Post 09-01-2004 11:39
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quote:
Originally posted by Gramphos
You can edit the stats via exporting and importing map with rules in the SGE, however, I'm not sure when that feature will be avaiable for C3C.

Also it's a hard process, so I doubt that simulating seasons via saveediting is a solution that users would want to play with.


In that case can you add unit stat changes ie att/def/mv for a unit type to the final version ie as a unit tab addition?

Since its editing "only" ? the master unit field for the unit type in the code i presume this is not too hard to do.

This will allow better scenario's even if user has to do it manually at specified times?

Can you explain how in SGE load terrain gfx works i'm hoping it can allow seasons if the player copies new gfx sets to ??? location that its picked up from when load terrain gfx is selected in the editor!

Last edited by Colwyn on 09-01-2004 at 11:44

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 09-01-2004 14:32
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quote:
Originally posted by Colwyn


Can you explain further what you mean by enabling in settings ie do we have to adjust something first in the editor to get it to work?

There is an option in the multitool settings reading someting like enable untested features that has to be selected in order to make it work

smellymummy is offline smellymummy
King

Aug 1999
time: 21:31
  Old Post 14-01-2004 10:58
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i was testing the SGE with a C3C scenario save, and i managed to get these features to work:

reseting fow and revealing map
editing cities current builds, improvements and citizens
editing civs gold, governments, spys, tech

these features didnt work:

adding units (the game loads cityless with all units and continues even w/o settlers, and crashes game at F1)
diplomacy the SGE crashes when making saves

any plans for diplomacy editing support in 1.07?

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:31
  Old Post 14-01-2004 12:47
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Gramphos is there any chance of you adding to the SGE

Add unit stat changes ie att/def/mv for a unit type to the final version ie as a unit tab addition in it?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 14-01-2004 12:54
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quote:
Originally posted by Colwyn
Gramphos is there any chance of you adding to the SGE

Add unit stat changes ie att/def/mv for a unit type to the final version ie as a unit tab addition in it?

It sounds like something that is easy to do as log as I don't include all parts of the editor tab.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 14-01-2004 13:00
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quote:
Originally posted by smellymummy
adding units (the game loads cityless with all units and continues even w/o settlers, and crashes game at F1)
diplomacy the SGE crashes when making saves

any plans for diplomacy editing support in 1.07?

I'll try to fix as many parts as possiblle, with lower priority on graphical parts (as the mini map feature)

Depending on how mush time I find to work with this before studies start again I may or may not fix problematic features

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:31
  Old Post 15-01-2004 02:46
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quote:
Originally posted by Gramphos

It sounds like something that is easy to do as log as I don't include all parts of the editor tab.


If you did get this added it would mean a great deal to scenario makers! as we can use it to simulate some events even if its to say to the player:

At the start of Aug 1943, change (with the SGE) the global stat for X type of unit to att=10 def=4 mv=3

Were not needeing to do this for each individual unit on the board just for the master value for the unit type that will apply to all current/future units of that type.

On a side note is there info posted re where all these values are kept in the save, would it be possible to find them with some instructions and a hex editor ie would we see stuff like Cavalry..0134234..Infantry..74782872..? in the save?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 15-01-2004 05:58
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The unit stats are stored in the embedded BIC/BIX/BIQ and I don't think they are saved anywhere else.

See the BIQ format thread for info on how that is.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 16-01-2004 18:35
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quote:
Originally posted by smellymummy
adding units (the game loads cityless with all units and continues even w/o settlers, and crashes game at F1)

Ubit addition is probably working now, but I haven't figured out what's wrong with unit deleteion.

Haven't looked at diplomacy yet. It looks as if it will take at least another beta version before I can fo a new full install

I have to do full tests of the sge with all versions of the game based on the changes I had to do to make unit addition work. Chances are that it won't work with vanilla Civ3. Now, where did I put that CD...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 16-01-2004 18:59
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I've located and hopefully fexed the delete problem too, it's just that the game insists on not loading prior a reboot. (due to an earlier failed attempt)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 17-01-2004 04:35
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#71 Report this post to a moderator
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I'm posting 1.07 now

This is still in prerelease status of C3C support, but this time I will need testers of vanilla Civ3 and PTW as well, since I'm afraid that I might have destroyed some of the backcompability with my changes to the unithandling of saves.

Also note that this version will most likely tell that any C3C save is in interest of the continued development, but I want you to ignore this message for C3C games for now since I want to make the save selection smaller for what it shall ask for.

This time I've tested adding and deleting units, as well as very minor diplomacy editing of saves. Hopefully I'll be able to stabelize the code and release version 1.08 as a release with C3C support of most areas. (I'm not sure if I will find time to upgrade the UCW yet or not.)

Current changelog since the latest release
1.05
- Added BIQ files to all filters for scenraiofiles, and added BIX files to some too.
- Corrected problem with override strings on Rulesorganizer tabs.
- Logsystem improved to flush the logfile buffers to files more often
- Added support for Conquest BIQ files (v12.06)
- Fixed bug where the tool would load civ3mod.bic instead of civ3x.bix or conquests.biq
- Added support for C3C map creation with the Civ2 mapconverter
- Rules organizer updated to work with Conquests
1.06
- Corrected problem with BIQ scenarios with other than 31 playable civs
- Updated some parts of save and BIC handling to clean up the code and make safer use of some values
- Support for BIQ version 12.07 added
- Civilization III: Conquests install path is now meshured correctly from the registry
- Made C3C saves loadable in SGE (by ignoring most changes in the format) (Untested features must be enabled)
- Updated SGE Mapstats to handle C3C terrains correctly
- Fixed problem with normal shutdown causing C3MT to think it was a crash
- Initial loading directory of SGE will now be conquests\saves if conqests were palyed most recently
- Updated mapimport and export to work with C3C saves and BIQ files. (Note that importing a non BIQ to a C3C save probably won't work yey)
- Made C3C saves saveable in to the same level as they are loadable
1.07
- Fixed bug where the settigns dialog title in rare occations could be replaced by the Compare Rules title
- Fixed bug where the SGE command on the main menu were untranslateable
- Fixed bug where the name of CDD in the aboutbox sometimes would be Civ3CopyTool
- No longer supports version 1 or version 2 of the language file format
- SGE: Corrected long living bug regarding multiple unit deletion
- SGE: Fixed problem with adding and deleting units in a C3C save to result in DATAIO ERROR: IDLS
- SGE: Added ability to edit movment points, attack, defense and bombard strenth in saves with embeded rules.

Attachment: c3mt1-07.zip
This has been downloaded 85 time(s).

smellymummy is offline smellymummy
King

Aug 1999
time: 21:31
  Old Post 17-01-2004 07:18
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#72 Report this post to a moderator
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adding/deleting units work and diplomacy works also

at first i was doing diplo deals with multi terms (eg 10gpt + ROP + alliance) which apprently made the editor crash. when i just did single term deals, and saved one at a time, everything worked fine

and i was also able to set really long deal lenghts, like 20 turns, 100 turns, which is really cool

are resource/luxury deals possible to edit as well?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 17-01-2004 14:13
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#73 Report this post to a moderator
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quote:
Originally posted by smellymummy
at first i was doing diplo deals with multi terms (eg 10gpt + ROP + alliance) which apprently made the editor crash. when i just did single term deals, and saved one at a time, everything worked fine

That might be why I was unable to reproduce your crash bug

quote:
are resource/luxury deals possible to edit as well?

Not unless I figure out how the resource network is stored.

Just changing what the deals say, and actualy making the deals to happen is two different things.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:31
  Old Post 18-01-2004 05:21
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#74 Report this post to a moderator
run time error '9' subscript out of range? Support Apolyton buy from Amazon

Can anyone help me troubleshoot why this is occuring?

I have run vb 5 and 6 runtime to no effect.

Running windows 2000 sp3

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 18-01-2004 05:22
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What are you doing. Does it generate a session log?
(s##.log)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 18-01-2004 05:23
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quote:
Originally posted by smellymummy
at first i was doing diplo deals with multi terms (eg 10gpt + ROP + alliance) which apprently made the editor crash. when i just did single term deals, and saved one at a time, everything worked fine

I'm still not able to reproduce the bug you reported. do you still encounter it?

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:31
  Old Post 18-01-2004 05:30
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log

INFO: C3MT session log file alpha version
INFO: This file will be logged to by a tool session
INFO: If everything goes well by the end of the session the log will be deleted
INFO: If the tool crashes this file will stay, and may have valuable information regarding the crash
INFO: Note that some data from files worked on as well as constants and settings found might be shown in this file
INFO: Before sending this file with a bugreport you should read through the file and see that it doesn't contain any info you don't want to give away

STARTUP: 2004-01-18 11:28:48
STARTUP: C:\c3mt\::1.7.0001
STARTUP: arguments:
STARTUP: logfile SessionLogfile
STARTUP: Loading splashscreen...
STARTUP: FAIL: (0)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 18-01-2004 05:37
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That doesn't look very good.

I'll look after FAIL in the log script, but it sounds not very promising.

Have you tried starting a subtool directly?
(pass any of the flags /sge /ucw /pedia /mpcnv /ct /cde)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 18-01-2004 05:39
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you don't even get to language loading language errors are otherwise my first guess for error 9s

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:31
  Old Post 18-01-2004 05:45
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Do you have a link for a file(s) download that will install all the necessary files need for the program that you know is the correct version?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 18-01-2004 05:46
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Can you try this registry file. it will set two settings to do as little extra stuff as possible during the startup, but I can just not find any subscripts in the code where you resist.

Attachment: c3mt_reg.zip
This has been downloaded 15 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 18-01-2004 05:48
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Does the splashscreen show up or not?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 18-01-2004 05:50
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quote:
Originally posted by Colwyn
Do you have a link for a file(s) download that will install all the necessary files need for the program that you know is the correct version?

The latest installer is v1.02

http://civ3files.apolyton.net/utilities/C3MTfull.exe

You can download that and try to install it. If it works yopu shall then upgrade to 1.07

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:31
  Old Post 18-01-2004 06:20
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Thanks thats what I needed the V1.02 installer, its working fine, ta.

And an especially big thank you for the global unit stat changes!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 18-01-2004 06:23
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I wonder what file(s) you didn't have

Alsaya is offline Alsaya
Settler

Jan 2004
time: 05:31
  Old Post 18-01-2004 19:37
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When I try to laod a saved game of C3C i Get a unknown version box for my file. I've 1.07 patched from 1.02 and in a second try from 1.00 with no difference

Thanks

smellymummy is offline smellymummy
King

Aug 1999
time: 21:31
  Old Post 19-01-2004 01:31
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theres and option in the multi tools 'settings' window that allows you to use C3C saves, its called something like "Allow untested features"

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 19-01-2004 02:05
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quote:
Originally posted by smellymummy
theres and option in the multi tools 'settings' window that allows you to use C3C saves, its called something like "Allow untested features"

How many times will I have to state that? It's even in te readme file. why doesn't people read readme files?

wulfgar21 is offline wulfgar21
Settler

Jan 2004
time: 05:31
  Old Post 19-01-2004 12:24
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when i start civmt and go into civilizations and select mine i always get run time error 11, what does that mean?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 19-01-2004 12:31
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#90 Report this post to a moderator
Put an end to popups!

I'm unsure. Never encountered it. Do you play with standard rules?

 
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