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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > UTILITY: Civ3MultiTool (C3MT) - Unofficial Civilization 3 editor (fourth thread)
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cliffyman is offline cliffyman
Settler

Jan 2004
time: 00:31
  Old Post 01-02-2004 01:44
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#121 Report this post to a moderator
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Yeah, I tested that as well as it errors out whether I make a change or not. Are there any logs or error messages I can provide that might be more helpful?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 01-02-2004 03:06
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#122 Report this post to a moderator
Full PM-box? Change here!

There are a session log for each tool session, that is deleted upon normal shutdown. It is named snumber.log in the C3MT directory. Also the actual save that yo work with might come in handy. As well as any error message displayed at the time of crash.

cliffyman is offline cliffyman
Settler

Jan 2004
time: 00:31
  Old Post 01-02-2004 12:24
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#123 Report this post to a moderator
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Here's the log file and saved game attached... hope you're able to get something out of them!

The only error messages I get are:

a reference to language files using version 3 instead of 1 or 2 (this is when the editor loads), and

I get a popup that says:

Missing String (POPUPMESSAGES:56)

after I load my game.

Thanks again for any help you can give!

Attachment: cliffyman-log-savegame.zip
This has been downloaded 6 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 01-02-2004 12:51
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#124 Report this post to a moderator
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Soundls like you are having an incorrect c3mt.txt file. make sure you replace the one in the program folder with the one in the zip, and also verify that you have language English (default) selected

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 01-02-2004 17:01
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#125 Report this post to a moderator
Increase the size of your Attachments

1.09
- Player data loading changed to no longer search for the upcoming datablock (shall be safer now)
- SGE: Resource deals can now be CANCELED
- PCX handling moved to c3mt.dll for faster operations
- Bug with backup sometimes making saveroutines to fail when there is no file to backup corrected
- NEW TOOL: Tech Tree Builder
- Updated aboutbox link to the Apolyton thread, to link to the latest thread
- Added extra step to UCW to fit more options related to C3C support
- Fixed missing stealth attack special unit action (and flag offste errors on higher flags)
- UCW: Updated to correctly change UNITIDs for stealth targets, enslave results and telepads while inserting units in the list
- Updated BIC organizer to handle units with telepads correctly
- Corrected bug with Telepad support for units that caused BIC corruption.
- UCW: Added requirement of Capture special action for PTW and C3C units to have Offensive or Defensive strategies
- Updated c3mt.dll to version 1.1
- Compressed c3mt.dll
- SGE: Chances that a save will be reported as interesting has been lowered even more
- SGE: A save will no longer be reported interesting more than once
- Bug with loading and saving of BIQs (and embedded C3C rules) with unset playable civs. (This caused a number of synthoms, as the 1AD bug in any epic C3C save edited)
- SGE: Map export now sets the filetype header correctly
- SGE: Bug that made the tool try to set the selected city to the barbarians when updating fields (for example after a mapimport) corrected


http://apolyton.net/upload/files/Gramphos/c3mt1-09.zip

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 02-02-2004 00:05
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#126 Report this post to a moderator
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I did some tests, and I figured that the TechTree Builder looks really bad unless you use Large Fonts (120 dpi) I'll see if I can fix this quickly, or if I have to wait until the next release.

cliffyman is offline cliffyman
Settler

Jan 2004
time: 00:31
  Old Post 02-02-2004 00:14
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#127 Report this post to a moderator
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Just so you know, upgrading to 1.09 fixed all the popup message errors but the editor still quits when I try to save the game.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 02-02-2004 01:05
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#128 Report this post to a moderator
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A quick update to fix the small fonts problem


1.09.1
- TechTree Builder: Fixed problem with Small Fonts settings in Windows
- TechTree Builder: Added 50% scalemodel prototype. Currently assigned to double click.

http://apolyton.net/upload/files/Gr.../c3mt1-09-1.zip

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 02-02-2004 01:06
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#129 Report this post to a moderator
Lose 30 kilos (of popups)

I just had time to look at your logfile. Will look at the save before doing version 1.10. Is it similar for other saves too?

cliffyman is offline cliffyman
Settler

Jan 2004
time: 00:31
  Old Post 02-02-2004 03:59
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#130 Report this post to a moderator
Put an end to popups!

Well, this is really interesting!

I still can't resave any of the saved games from the 2nd campaign (Rise of Rome). However I picked a random save from the first campaign (Mesopotamia) and was able to save it just fine! I attached the original save that worked, the save that was created when I just resaved it, and another save after boosting my gold way up. Hopefully these help!


-Cliff

Attachment: cliffyman-campaign1saves.zip
This has been downloaded 6 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 02-02-2004 10:37
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#131 Report this post to a moderator
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There might be porblems with loacked alliances (I've not had time to look at them yet)

cliffyman is offline cliffyman
Settler

Jan 2004
time: 00:31
  Old Post 02-02-2004 10:44
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#132 Report this post to a moderator
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I think there's a good chance of that. I started playing scenario 3 (Fall of Rome) and that appears to have the same problem, possibly because of the locked alliance between Western and Eastern Rome. When I get to another scenario that doesn't have a locked alliance I'll have to let you know...

Mendax is offline Mendax
Settler
civ.org.pl
Apr 2002
time: 06:31
  Old Post 04-02-2004 03:00 Visit Mendax's homepage!
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#133 Report this post to a moderator
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below - polish file for 1.09.1

(CG)Mendax

Attachment: c3mt.pl.zip
This has been downloaded 7 time(s).

davewallace41 is offline davewallace41
Settler

Jan 2004
time: 05:31
  Old Post 11-02-2004 11:09
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#134 Report this post to a moderator
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Good work Gramphos! The Tech Tree Editor came JUST in time for me!

A few slight problems: it does not show the full screen on my PC. (using 1024x768x32bit). Just the top of Monarchy is showing. I noticed you posted "Added 50% scalemodel prototype. Currently assigned to double click." Double click where? It will still work and save me TONS of time

It does NOT load the background in the same 'tree' as the file loaded. This would be helpful to ensure the 'connectors' are set up right.

Also, how do I move from the Ancient Era?

Thanx Again!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 12-02-2004 21:56
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#135 Report this post to a moderator
Remove this text

double click anywher in the techtree background to change the scalemode.

I'm not sure if there still are any problems with small fonts, but they are believed to be fiexed. (however, I'm using large font settings, and since the computer has to restart if you change it I didn't test it the last thing I did)

As going to another era there shall be a button inn the bottom of the window when you see it all. (there seems to still be some bugs with the scaling model I'll try to see if I can sort it out)

Regarding the background it is loaded from the Scenario search folders as the game does it. I think it searches in the order

Conquests\*EachSearchFolder*\Art\advisor\
Conquests\Conquests\*FileName*\Art\advisor\
Conquests\Scenarios\*FileName*\Art\advisor\
CIV3PTW\*EachSearchFolder*\Art\advisor\
CIV3PTW\Scenarios\*FileName*\Art\advisor\
Conquests\Art\advisor\
Civ3PTW\Art\advisor\
Art\advisor\


Does the screen take your full windows? And does it take full width?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 12-02-2004 21:57
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#136 Report this post to a moderator
Get a bigger avatar today!

The actual filenames it searches for is in the c3mt.txt

davewallace41 is offline davewallace41
Settler

Jan 2004
time: 05:31
  Old Post 12-02-2004 23:18
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#137 Report this post to a moderator
Inflate your Upload Space

I tried doubling clicking all over the place, still no change.
It does NOT take up my entire screen, no matter what resolution setting I tried. I will try to reset to large fonts, then get back to you.

davewallace41 is offline davewallace41
Settler

Jan 2004
time: 05:31
  Old Post 12-02-2004 23:28
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#138 Report this post to a moderator
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OK, changed to Large fonts, got almost all of the screen. Then set my display from 1024x768 to 1152x864. I have the whole thing now. This works fine fo rme, I don't mind switching back and forth on screen settings.
Thanx for the app!

(I am guessing it is written in VB? I am a VB developer myself, if I can be of help...)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 13-02-2004 03:45
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#139 Report this post to a moderator
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Does the aboutbox read 1.09.1?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 13-02-2004 03:54
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#140 Report this post to a moderator
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I don't get it. This code shall make the size the same independent of the fontsize setting.

code:
Me.width = 1024 * (1 / iScaleFactor) * Screen.TwipsPerPixelX Me.height = Me.height + (768 * (1 / iScaleFactor) - Me.ScaleHeight) * Screen.TwipsPerPixelY


And double clicking on the form does change iScaleFactor form 1 to 2 or 2 to 1.

The thing you describe sounds mush like the erron in 1.09

davewallace41 is offline davewallace41
Settler

Jan 2004
time: 05:31
  Old Post 15-02-2004 07:45
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#141 Report this post to a moderator
Inflate your Upload Space

Yes, it says 1.091. (BTW, you auto update works fine, because the first time I opened it, it asked for an update.)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 16-02-2004 02:38
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#142 Report this post to a moderator
Inflate your Upload Space

What OS are you using, and since you are a VB developer, can you test the size code posted with iScaleFactor set to 1 and see if it resizes correctly. I still don't understand why it isn't working.

davewallace41 is offline davewallace41
Settler

Jan 2004
time: 05:31
  Old Post 16-02-2004 06:19
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#143 Report this post to a moderator
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Currently using Win ME. Don't have VB at home, I'll have to see what I can do later. The Code LOOKS ok, and it re-scales fine when I am in the large screen mode- it shrinks when I double click. Coudl be a 'fluke' with Win ME.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:31
  Old Post 17-02-2004 22:14 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#144 Report this post to a moderator
Get a bigger avatar today!

damn, i just lost my post before ;(

don't know if this is a bug, but for the tech beaker estimater i got a few wierd numbers just in a certain area:

on a small map --> tech multiplier 200 --> ancient age multiplier 100:

literature 116 (should be 100)
currency 186 (should be 160)
republic 326 (should be 280)
monarchy 279 (should be 240)
monotheism 479 (should be 720)
feudalism 373 (should be 640)
engineering 419 (should be 720)

all others seemed correct.

however, maybe i'm false with what i expect as the beaker calculator.

strange thing: all "wrong" ones have the factor of 0.58 or the double of it for medieval techs (1.16)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 17-02-2004 23:33
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#145 Report this post to a moderator
Tired of ads?

IIRC I didn't know of a way to konw if a civ was destroyed while making that calculation function, so it might show longer times than the actual times if civs has been killed.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:31
  Old Post 18-02-2004 02:11 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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no civ had been destroyed until then and all other techs were calculated properly (ancient techs: 10* editor value, other techs 20*)

and about a dead civ: can't you check if each civ (except barbarians) has at least 1 city or 1 settler (or a "build-city"-capable unit)? or is that insufficient?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 18-02-2004 19:53
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#147 Report this post to a moderator
Help yourself to an AD-FREE life

Actually a civ being dead is somewhat different. I think I know how to find it but I've not tested it. I know how I can check what civs still are in the histograph.

I'll check the code.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:31
  Old Post 29-02-2004 08:48
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#148 Report this post to a moderator
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I've used your tool, with minimum difficulties with Civ3 and PTW. This is my first attempt at C3C. And, it's not looking too good.

At first I was editing the save to get what I wanted. Then after so many crashes I decided to try and figure out what specific edit may be causing the problem. But, it crashes even when I don't change a thing. Here's what I do to get the crash:

I load this save into the save game editor and then, without editing anyting, I save it with a differnet name. When I try to load it in the game I get the following errors as the game is loading up the save and is at the 38% point:

DataIO operation System Error: UNIT

DataIO operation System Error: IDLS

Attachment: svein forkbeard of the danes, 1026 ad.sav
This has been downloaded 6 time(s).

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:31
  Old Post 29-02-2004 09:01
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#149 Report this post to a moderator
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Here's the file that your tool created. I had to zip it because it was 10 times the size of a normal save file.

Attachment: svein forkbeard of the danes, 1026 ad(edit).zip
This has been downloaded 8 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 29-02-2004 11:37
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#150 Report this post to a moderator
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What is your C3C version?

 
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