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Corellion
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Kingston, Canada
Sep 2002 time: 00:31
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Alright, I was getting around to writing my moves when I came to a realisation. In many sections of CyCon territory, the terraforming options are no longer obvious, and in many cases not even semi-obvious. We have a number of options, so this thread (not a poll, this shall remain informal and polls are too rigid for these purposes) is meant for discussing them. For ease of communication, and for ease of generalisation, I have split our territory into 4 terraforming regions, regions N, C, S, and E.
Region N is the north section of our territory, and corresponds to the peninsula north of Apolyton Prime.
Region C is the central Region, and corresponds to the area from Apolyton Prime and its northern regions east to Zetaris, and south to the sea separating Logic Loop from Boolean Bay.
Region S is the southern region, and corresponds to the area south of the sea separating Logic Loop from Boolean Bay.
Region E is the east section of our territory, and corresponds to those bases along the east coast of our territory, roughly from Aurora to Mythical Matrix.
These are rough region lines, so specify what you are referring to if there is any question.
What should our general terraforming strategy in each region be? Keep in mind that there's a good possibility of getting Ecological Engineering soon.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:31
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I thought it best to simply upload the zip file here 
Save File Link. It's a 2282 save, but the terraforming has been completed as is (except for the mag tube) for about 100 years. The CyCon island is the bit I'm refering to, not the newly conquered Spartan territory.
As you can see, all the bases produce massive mins, nuts and energy, however mins have been capped due to eco damage, because I try to have regular and few pops, which has been managed. I can produce any SP, from scratch, in less than 10 turns, and usually do about 3 or 4 at a time. I change 2 bases to the war effort and take on average 2 bases per turn from the Spartans. Admittedly this was with the WP, but it is possible without, it just takes more time.
I try to get 6 boreholes and many condensers per base, crawl the condensers for nuts, work the BHs, and then forest the rest to work. I then have one base that crawls in energy from the sea, and gets all the SPs (Supercolider et al) relating to energy production. Hence my research is 1 every 2 turns, and has been below 1 ever 4 turns for over 100 years, IIRC.
It's former intensive, but it works well. However with short time, I say carpet forest and Tree Farm everywhere, with boreholes and condensers used somewhat. That's less former intensive, gives good results, both now and later.
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