Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > PROJECT: A bit of organisation
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:31
  Old Post 01-11-2003 01:31
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A bit of organisation Get a bigger avatar today!

I don't plan to actually work on the CtP2 code. (I'm too busy with Clash and don't want to let this project down).
But I DO want to look at the code, maybe make some comments, and generally follow what's being done here. (I also don't want to buy MSVC++, I already hate working with it at work, so not at home if I can avoid it).

Now, how will I be able to follow the mess that this forum will soon become when everyone asks stuff about the function m_cxSchmoofoobar() in class ctpMrOgPyaJBytwrnemdByLcts?
What about making a sticky thread by package (I call package the source directories), where vital information about each package would be kept and discussed? When a post limit of (something) is reached, the information should be digested somehow, the thread unstickied and a new one put in place instead?

Of course, I am not proposing myself to do the nasty work of organising things up, just suggesting someone else do it for my own convenience.
This could help, however. Particularly, I want to peek and maybe comment a few ai and mapgen files. There are silly stuff, but having dedicated threads per topic might help a bit, and the source is already organised in folders so it looks like a convenient way to organise our posts here. What do you think?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 01-11-2003 03:47 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

Indeed, this does sound like a good plan. Since by and large we have now been able to compile and run the game (with certain caveats...) the next task should be documenting the source, and we'll need to be a lot more organised about it than we have been so far.

One thread for each of the main directories under ctp2_code, and another for each in ctp2_code\ctp would seem about right (although some of those probably still include hundreds of files).

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 04-11-2003 00:48 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Now that this has fallen off the first page I thought I'd give it a bump, and also ask, does anyone else wish to start making a serious attempt to document the source code?

I believe that there exist cunning tools around for converting documented code into XML and such like. Does anyone know any details about such things, or have any recommendations as to what methods of documentation we should be using.

I'm happy to start documenting, but I don't want to make it a wasted effort.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 04-11-2003 01:01
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

I've documented new original (database front end) code. Pretty straightforward, since we were going from a full design, and referencing to within those documents.

The CTP2 code is a different beast. Somethings are straightforward. Other things, are not.

I don't feel that we are going to have the degree of familiarity with the code, and why what goes where, and at what points changes can be made, until a while.

To a certain degree we are gaining familiarity through hacking the obvious bugs away.

As far as the code itself, its not *terribly* untidy. I can do bug hunting without code documents, and I think Dale and John feel similarly.

At some point, we'll have the kind of familiarity to start to write some documents. We can certainly comment the bits we are fixing.

Last edited by MrBaggins on 04-11-2003 at 01:14

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:31
  Old Post 04-11-2003 03:09
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

If someone on broadband can download the 96meg DirectMedia 7 package, and zip up just the /lib & /include directories for me (and anything else needed for the code), I'll be able to be a bit more productive for the team.

This is the one reason I haven't been that active in looking at the code. 96meg is too much on a modem.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 04-11-2003 03:17
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

No problem, Dale. Where do you want it?

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:31
  Old Post 04-11-2003 03:22
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

If it's only a few meg send it to my email. (The one on my profile).

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 04-11-2003 03:24
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton

Sure. It is, btw, DirectX Media 6.0 SDK, not 7.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 04-11-2003 03:31
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

Uploaded it to http://apolyton.net/upload/files/MrBaggins/DXMedia.rar

Easier than dealing with sending limit.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 04-11-2003 03:57 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

MrBaggins, should you ever get in trouble with Dan or Markos for having that (non-Civ related) file in your upload folder, please explain them why they *are* Civ-related and tell them that you have my permission.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 04-11-2003 04:03 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Lose 30 kilos (of popups)

On the actual topic of this thread, I think posting a thread per package is a good idea, but that would leave us with too many threads to top. So it'd be best to create a single thread with links to all the package threads.

Once information has been 'digested', I guess it would be best to put in online in HTML form, I can arrange for adding a section to the Apolyton CtP2 website devoted to (documentation of) the source code. I reckon it would look a bit like the Clash website, where stuff is organized by topic/package.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 04-11-2003 06:56
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Thanks Locutus, much appretiated. I'll take it down after I know Dale has it. Perhaps we'll set up an "official" appropriate dial-up viable DirectMedia package when we have some sort of source repository going.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:31
  Old Post 04-11-2003 07:21
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Enter the AD-FREE zone

Thanks MrBaggins. Got it.

With the dialup options, don't forget the DX7 SDK option I posted in the other thread.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:31
  Old Post 05-11-2003 03:48
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Avatar Enlargement: We've got the solution

Well guys, bit of bad news I'm afraid.

Firstly, some of you know I won't be around for a few weeks. So I'll miss a good chunk of the code-hacking action.

Secondly, with Empire, Candle'Bre and everything else I do, I'm just not going to have enough time to help with this.

So I'm gunna have to say I won't be helping out with the source code this. Sorry guys.

Dale

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:31
  Old Post 05-11-2003 03:58
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Come on now Dale, I don't believe that for a second

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:31
  Old Post 05-11-2003 04:38
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

That sure is sad news Dale, but you know where to come by if you are ever bored

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:31
  Old Post 05-11-2003 05:06
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Guys:

Now take a long look and note that I didn't say I was leaving. We all know how that works out.

But, this time I REALLY can't be around for a few weeks. I get married on saturday, and the missus would kill me if I didn't go on the honeymoon to stay at home and program.

As for after that, I'll still float around and offer suggestions/etc, but I just won't be coding.

Dale

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 05-11-2003 05:16
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Full PM-box? Change here!

You've got to put your foot down Dale, and tell her who's boss... *chuckles*

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:31
  Old Post 05-11-2003 14:47
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton buy from Amazon

Dale,

big mistake.......how could you have ever thought about changing your lovely peaceful computer with a girl ?

You seem to forget, she won't have a switch off button

But anyway..........too late now........

I wish you all the best for it!

Leland is offline Leland
Prince

Jan 2000
time: 07:31
  Old Post 06-11-2003 00:35
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Dale
But, this time I REALLY can't be around for a few weeks. I get married on saturday, and the missus would kill me if I didn't go on the honeymoon to stay at home and program.

Time to buy a laptop.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:31
  Old Post 06-11-2003 04:36
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Leland

Time to buy a laptop.


You have been quicker than me Leland.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0421 seconds (90.37% PHP - 9.63% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net