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geniemalin
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I was recently playing a game where I discovered Steam Power earlier than my opponents, and unfortunately neither had coal in my territory nor any that I could easily access. A trading partner had two Coal deep in his territory. However, he did not offer Coal for trade (presumably because he hadn't 'discovered' it yet.)
So I gifted him with Steam Power. Still not offering Coal. Went out of the dialogue screen, re-entered it and still no Coal. And by next turn - no Coal, but he and one of my enemies (with no Coal in her territory) were both building railroads!
So my question - what am I doing wrong? At what point does the resource become 'available' to trade?
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geniemalin
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Seizing the coal wasn't really an option - I'm not militarily strong.
I did see two Coal (there may have been more) so there should have been *at least* one available for trade.
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mimi
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Where Moose are Meat
Feb 2002 time: 01:31
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Trading for RESOURCES???? The AI will actually do that?? I tried once, for coal too I believe. AI would've taken the 3 techs I had, 32 gpt and 1200 g for coal...
And, no doubt, would've declared war at the end of 2 turns too.
Needless to say I just rounded up some troops and helped myself to some coal. They should learn to play nicer. But I've never gotten a reasonable deal from the AI for any resource I've wanted. But, then again, I could have 14 extra horses and wouldn't trade them either...
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geniemalin
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Absolutely positively definitely hooked up.
And another nice little bug - in a game as the Vikings England didn't have Astronomy (I negotiated with them that turn.) However, at the end of the turn they built Copernicus' Observatory! As far as I know, you can't change your builds *after* discovering a tech.... at least I can't; apparently the AI can.
No, I didn't save the turn (for which I'm duly kicking myself.)
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geniemalin
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But if England didn't have the tech at the beginning of its turn, how did it change its build to something requiring that tech *during* its turn?
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geniemalin
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quote: Originally posted by Tall Stranger
The same way you can change your build after receiving a tech from another civ. |
I guess I didn't clarify - *nobody* had Astronomy....
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