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Niessuh
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Sevilla
Mar 2003 time: 06:31
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http://pc.ign.com/articles/457/457522p1.html
JUEGO GENERAL (épico):
quote: The English and Carthaginians are seafaring people now, while the Celts and Iroquois are agricultural. |
quote: In addition to the unique units for the new civs, there are nine new units available to all players. An early naval unit that doesn't require resources can help you scout out your coastline, while a late era anti-tank unit (also not requiring any resources) can shift the weight towards the defensive player. There are some small tweaks to most of the existing units in the game as well. For the most part, these changes are fairly minor but the new defensive first strike capability of musketeers and the enslavement potential of some of the naval units definitely change the pace of the game. Bombers can now destroy ships through bombardment and submarines can choose which unit to attack when going up against a stack of enemies. Both these additions make these units much more effective than they were previously |
¡nueve nuevas unidades! creo que hay una bateria antiaerea y el bote inicial de exploración, no se más.
Lo de las unidades navales que capturan, primer golpe de los mosqueteros, sumarinos eligiendo blancos y bombarderos hundiendo naves....me quito el sombrero
quote: Five new Wonders have been added, primarily to the early portion of the game. |
quote: the team has addressed a number of smaller issues that have a profound effect on the pace of the game. You can clear forests now in half the time it used to take, for instance. On the other hand, the maximum research time has been increased from 40 to 50 years. Players who rely on that 40-turn ceiling will find themselves falling farther and farther behind now. (Although, if it's taking you 40 turns, there are plenty of other problems to be dealt with.) Hurrying production is now 50% more expensive than it was before, making those rush jobs much more costly. |

ESCENARIOS:
Rise of Roma:
quote: For the Roman player, whose Legions can also build roads, you can develop a fairly convenient road network relatively early in the game without sacrificing your military development. |

Mesoamérica:
quote: Three civs competing for cultural victory on a very small bit of habitable land
Suddenly it's about capturing enemies and enslaving them. It's not unusual to see ownership of a worker change back and forth a couple of times before they finally make it to the city's altar. |
Pacific WWII:
quote: Geared as a massive naval battle with attendant island hopping, the real conflict here is between the Japanese and the Americans. Still the British and Chinese have plenty of opportunity to help sway things toward the Allied side. Although the American and Japanese experience is more engaging, you can find yourself influencing that conflict by taking part as a minor player. With so many units and such a large map, it seems like it takes forever to reach the 50th and final turn. |
Comete esto, Napoleon: 
Attachment: civconquests_103103_003.jpg
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HammerLand
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quote: Originally posted by GerarDream
Kramsib, sé que pregunto otra de mis habituales pelotudeces, y que además ya me lo explicaron, pero, el Alzheimer, ¿vió?. ¿Qué son exactamente los eventos? |
Bueno te respondo yo...los "events" o "eventos"...sirve para, en forma clara y sencilla, para que en determinado momento ocurra algo en el juego, por ejemplo para que por ahi por el descubrimiento de los tanques, cierto pais invada cierto pais, y los demas paises formen bloques de esta forma se formarian alianzas estrategicas, o miles de cosas mas desde revoluciones , asesinatos o grandes guerras en bloques (para asi decirlo, para recrear la historia de la humanidad, a traves de eso...de eventos), creo que eso es , por lo menos asi es en los demas juegos
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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