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Space05us
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I dont remeber it was over a year ago and I havent played A&A in a long time.
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BKWM
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Then don't play against me in a long time
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nato
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West Unite
Aug 2001 time: 00:31
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I don't know where you could download it. If you can find it in a store, it should be very cheap. I got mine for less than 10 dollars.
What I can direct you to is a thing called Triple A. It lets you play A&A without bugs and is free to use. However, it does not have pretty graphics, just functional ones. If you are interested it can be found here:
http://triplea.sourceforge.net/
If you're just after an A&A computer game that could do it. The Hasbro version might be somewhere, because I don't think Hasbro cares about it too much anymore, I don't know.
I was going to mention that a new A&A game was being made. However, I just found out that it will be an RTS! How you can make A&A into an RTS defies me. Given how most Civ players feel about RTS I doubt many here will be interested. I like RTS, but A&A as one sure will not be the same. I find this disappointing, a new bug free version would have been nice.
Dissident, you're right G1 has like NO room for error. Thats a major flaw in the game. If G1 goes bad, the Axis is doomed from the start, with a whole lot of game left to go.
Along those lines thats why I worry about the early fighting for EE and Ukraine so much. Its a situation where one mistake could really lose the whole game. Its like what Churchill said about Sea Lord Fisher during WWI (iirc) ... "no one else could lose the entire war in one afternoon." One bad move with Eastern Europe and the game could be over!
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Ramo
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Austin, Texas, USA
Oct 1999 time: 23:31
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quote: That's not necessarily true. Japan can take out the U.S. navy fairly easily,but again that too involves a bit of luck as well. Once that is taken care of, the U.S. mainland can be taken. Once the U.S. mainland has fallen, the game's over and Japan picks wether to take out the U.K. or the U.S.S.R. I've done that acouple of time,but it takes a while. |
How could you possibly have taken on the US when it has a 2-1 production advantage over Japan (or something like that, I haven't played the game in a while), and has no real vulnerabilities?
If Japan committs significant resources in attacking the US, not only can the US easily defend itself given its IC superiority, it can help with taking out Germany while Japan wouldn't be able to do much in putting pressure on the Soviets.
The best Japanese policy IMO is to ignore the US and take over Asia - and prevent Russia from deploying everything in the West.
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Zylka
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HAHAHAHAHAHAHAHAHAHA
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:31
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quote: Originally posted by Urban Ranger
Not really, because Germany don't have enough units in Africa and Asia and can't get any to the right places. Besides, if he moves his units away from Europe, Russia would be grinning.
Yeah well, Japan can either decide to buy land units to go after Asia, in which case the US is going to come in and sink the IJN. Or he can beef up the IJN but lacks enough ground units. |
Japan is in the best position. I love them because they are so flexible. While it is true the U.S. can threaten the Japanese navy they are 3 turns away from that as Vel said. Assuming you wipe out the Pearl Harbour fleet which everyone should do. That just leaves a battleship and a transport in San Diego (western us coast). Sometimes if you lose too much taking Pearl Harbour, the U.S. may try to bring a couple of fighters and a bomber and try to wipe your navy out with that battleship and transport. But that is highly doubtful. next turn you can take that batttleship out if you wish. And this forces the U.S. to destroy your navy with aircraft before they can build any navy of their own. This buys you a lot of time.
In the mean time you concentrate on Asia, but spend a little bit rebuilding your navy so you're not too defenseless. Although if I suspect the U.S. isn't going to concentrate on me and instead will concentrate on germany- then I won't rebuild my navy. I just go all out on Asia. My asian strategy is flexible. It depends on if anyone builds an industrial complex. Sometimes the U.S. will by one for china, or U.K. build one in India. If so, then I take that first thing. Even if it leaves my Manchuria, or eastern china coast territory a bit open.
Now german strategy. I often take the 2 infantry in Italy and use them to attack Egypt along with the libyan forces. Although these troops are Italian and sometimes they struggle with actual combat . This is a risky battle with no air support. You should win, but you may lose 2 infantry. I try not to lose more than one. this gives you some dominance in Africa for a while. Of course you blitzkreig to take the other empty territory- that should go without saying.
My eastern European strategy depends on what Russia does on their first turn. If Russia doesn't get to attack (most games I play don't go by these rules- though I should). Well that's a toughie. If they are allowed a non-combat move they will reinforce Karelia- making that difficult to take.
I try to wipe out all U.K. naval forces as well. Often in the south I only take one battleship against one battleship. I know- the battleship is almost always a total loss. But I prefer to play offense than defense. Taking out the U.K. navy and occupying their seas forces them to destroy your navy with their airforce before they can build naval units.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:31
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Sounds like we have pretty similar Axis openers, Diss!
Most of the games I've played in have precluded a first turn Russian attack, which completely changes the character of those opening turns, and invariably, the Russian player will non-com all but a token force (usually 1 infantry) to Karelia....of course, nothing pleases me more than to see the 1st turn Rus player attempt to hold both Karelia and (from memory, so I might not have the name right) Caucus. They simply don't have the goods to do both, and if they try, that's generally a quick Russian death.
If the Rus player is creative and husbands his eastern force, he *can* make life interesting for the Japanese player, but most players don't in my experience....they'll either throw everything they can into one big push to stall the Japs, or make a wholesale retreat. Neither one is a good option, IMO....much better ways to make use of those forces!
-=Vel=-
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