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Dominae
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It's easier to hit stuff when there's a lot of stuff to hit (think big juicy buildings, helpless population and brave defenders).
It's harder to hit stuff when there's not a lot of stuff to hit (think a few scared defenders hiding among the rubble).
Dominae
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Dominae
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Personally I think of bombardment as a cheat versus the AI. If you've blasted all the non-military targets in a city and are just waiting to knock HPs off the defenders, you're already in a pretty good position, right?
Dominae
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RobC
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I think precision strike should have more precision -- maybe not so much that they could target individual units, but you should at least be able to target a specific improvement (no guarantee you won't miss and hit something else, but at least you should get a higher chance of hitting the specific building you are aiming for -- or else why call it 'precision'?)
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Chieftess
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Baltimore, Md.
May 2002 time: 00:31
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quote: Originally posted by korn469
Dom,
Smaller towns are easier to blast to smithereens than big cities. 
I just think that this particular rule devalues bombard units in comparision with other types of units, and makes their use as seige weapons questionable. If there are a ton of viable targets in a city, why should the game force bombard units to go after targets that don't exist.
Also why can't you pick what to target (and include units) with Precision Strike? That'd be all the fix I'd need. |
If you had hundreds of buildings left, stretched over miles of land along with rubble, and smoke, then it'd not only harder to find them all (some might be small, and partially buried), your troops will be under attack trying to find them from the last remaining defenders. Personally, I've never used air missions much, then again, I've never gotten to flight before the game was won. Once rails come, artillery, infantry, and cavs (yes, cavs) pretty much win it for me.
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playshogi
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I was hoping this discussion would be about the failure of the AI to bring artillery with its attacking stacks. Has the AI been taught to use artillery to break down the defenders before using its other ground units?
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Gunter
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quote: Originally posted by korn469
For those of you who don't know, before carrying out a bombard in Civ and Ptw, the game uses a rng to determine if the bombard will attack units, buildings, or population. I don't remember if it was an even 1/3 chance for all three or if one had a 50% chance and the other two had a 25% chance. Anyways, those chances remain even when a target doesn't. It is most pronounced when attacking units defending a size one city that doesn't have any buildings in it. Because of that there is an automatic 50-67% chance of getting "bombardment failed" in those circumstances. With Precision Strike it is even more flawed. In a size one city without any buildings there is a 100% failure rate when trying to attack units.
Did conquests fix this? I hope so. It is one of the most frustrating little things for me. Simply ruling out a target when it doesn't exist would make me happy (if no units are in a city then bombardment doesn't attack units, or if the city is only size one it doesn't attack pop, or if the city doesn't have any improvements then bombardments don't attack buildings). Any word though? |
I fully agree about your statement and it is necessary to have an official answer about that. Thanks Jeff or whomever dev.
Gunter
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Traelin
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Miami, FL, US
Nov 2001 time: 00:31
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quote: Originally posted by korn469
For those of you who don't know, before carrying out a bombard in Civ and Ptw, the game uses a rng to determine if the bombard will attack units, buildings, or population. I don't remember if it was an even 1/3 chance for all three or if one had a 50% chance and the other two had a 25% chance. Anyways, those chances remain even when a target doesn't. It is most pronounced when attacking units defending a size one city that doesn't have any buildings in it. Because of that there is an automatic 50-67% chance of getting "bombardment failed" in those circumstances. With Precision Strike it is even more flawed. In a size one city without any buildings there is a 100% failure rate when trying to attack units.
Did conquests fix this? I hope so. It is one of the most frustrating little things for me. Simply ruling out a target when it doesn't exist would make me happy (if no units are in a city then bombardment doesn't attack units, or if the city is only size one it doesn't attack pop, or if the city doesn't have any improvements then bombardments don't attack buildings). Any word though? |
Hrm, I use Precision Strike all the time and wasn't aware of this. Although it does make sense, because once I've done 3 turns worth of sorties, the number of "Bombing Failed" messages increases dramatically. You're absolutely right in that this needs to be addressed. American laser-guided bombs can target buildings with precision measured in inches, so in no way can I allow my imagination to run wild and chalk up numerous failed missions to the amount of rubble already existing in the city, or whatever.
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korn469
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Poetic Justic
Apr 1999 time: 00:31
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Even if P-strike doesn't change, regular bombard should. You can justify it all you want but I think that this is a rules oversight instead of the guys at firaxis saying "hey you know what, I think that ruined cities should provide extra cover for land units, lets make 50% of air strikes on size one cities always fail."
If you think that ruined cities should provide cover, then shouldn't towns, cities, and metros get a defense bonus increase, instead of the bombardment failed? Also remember turns are at least one year long, and that it doesn't take that long to completely dismantle an enemy. Take a look at the length of a few historical air campaigns
Linebacker II: about 1500 sorties flown in 11 days crippled North Vietnam
http://www.fas.org/man/dod-101/ops/linebacker-2.htm
Gulf War 1: about 42,000 strike sorties flown in a little over a month and a half which severly damaged the Iraqi military
http://www.danshistory.com/operations.shtml#storm
Kosovo: about 10,000 strike sorties in two months, forced the serbs to accept allied demands
http://www.danshistory.com/operations.shtml#storm
Gulf War II: 12,000 strike sorties dropping 21,300 munititions 70% of which were precision, in about a month and a half...the iraqi army collapsed and put up little resistance (yes now it is turning into what looks like a full blown insurgency, but the actual war was a cake walk)
http://www.af.mil/news/opscenter/swa_ops.shtml
As far as I know the only successful major combat operation that didn't involve air superiority was North Vietnam's final assault on the south.
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