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Fosse
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U.S.A.
Mar 2002 time: 23:31
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If you have two sources of gems, and lose one, then the trade stays active.
This happened to me in one of my first games ever. I had been trading iron to Egypt, and one of my sources ran dry. I couldn't build anymore tanks and could NOT figure out why since I could SEE the iron. Then one turn Egypt called up to strike another iron deal and I kicked myself.
But if you loose your only source, then yeah, you might as well have done it on purpose.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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quote: Originally posted by Sir Ralph
Fosse has it right. If you have 2 supplies, you lose your own first.
There is a much nastier colony exploit. I've seen it on undercrowded maps with large unsettled areas and no chance to expand further. The AI will build colonies to get resources and luxuries and then guard them with units. So far so good. But if you now pillage the road, you can screw it seriously. First, it's not an act of aggression, since it happened outside of cultural borders. And second, instead of just sending a worker to repair the damage, the AI withdraws the unit from the colony, leaving it for pillaging by barbarians, which are very numerous on maps like this. |
Ran into that in your "BYE BYE PTW" game, SR?
I admit that in the early game, if a unit of mine comes across an AI road that travels through neutral territory, I pillage it. I know, I know, I shouldn't do it. A human oppponent would recognize it as an act of war and respond accordingly. So I'm taking advantage of the AI's lack of "I." But it's so inviting! 
-Arrian
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GarP2
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Wait a minute! You can ship resources from some friendly Civ's harbor to your harbor on another continent?
Wow! I had no idea.
GarP2
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