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Cort Haus
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London
Apr 2002 time: 05:31
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Orders
From the New Plan thread:
quote: T50: 3 stooges mine. Settler moves 9. Warrior complete in Silesia. Build another. |
From Monkey thread :
quote: 1. SCOUT DIRECTIONS: Your scout should proceed south until he hits our city territory. Then turn east until he hits the sea. Then go south again and as he gets closer we will guide him to the hut. |
However, no objection has been raised to our direct route btw PriCent and Gorilla.
From City Placement thread:
quote: The city planned for Izz 366 should be built at Izz 666.
The only other question I'm pondering now would be if we want to put Burundy at 3666 instead of 666. It comes out of the ring (5.5 instead of 4.5), but it will have more food tiles to work with. My though is that if we stick with the 666 site, the two grasslands useable by that city (only opened up by building the 33332 city)can be irrigated and then the city can use 4 mined hills at size 6 (once we're a republic). 12 shields from the hills, 1 from the city tile, and 1 from the bonus grass = 14 shields/turn, minus waste (2-3 shields, I'd bet). The problem is the time required to mine/road all those hills, and we will probably have to pump workers into it from Izz to get it to size 6 in a reasonable time span. Hmm. |
I'll take that to mean 666. (Looking at the map, I can't see how 3666 gives more food tiles.)
The Move
N Scout - 9 onto hill
S Scout - 1,2 for clear run to southern border.
Settler moves 9 to Izz-666.
Warrior on coast moves 7
Warrior completed in Silesia. Another ordered. Warrior S of Silesia moves 4 and new one 2 to overlook jungle. Say hi to Monkey warrior.
3 stooges mine.
Warrior at Sw-41 fortifies.
Code of Laws in 5 turns.
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