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bastain
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Germany
Sep 2002 time: 05:31
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Hi,
I hope you can help me with some problems I got with Civ3-PTW:
- there is no popup when a new invention is made
- sometimes i dont see when a unit is attacked by another one on the map
-neither do i see (shown on the map) when an enemy unit is entering my territory. as a consequence, a unit is destroying e.g. my setllers which i could have avoided
- there a no movies when i build a wonder of the world?
- isnt it possible that i connect two units so that that they move together to a specific place...?
Thanx!!!
Bastian
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bastain
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Germany
Sep 2002 time: 05:31
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i turned ALL animations on. almost every dot is blue in the preferences-screen....
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bastain
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Germany
Sep 2002 time: 05:31
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There is no message when I invent something new, neither asks the game what to build in a city with an empty list. It chooses a new invention-goal and a new building/unit to build.
I only recognize that I have invented something new when I see new items on the the building-list in my cities....
Last edited by bastain on 04-11-2003 at 03:52
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:31
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quote: Originally posted by ljcvetko
Tell me vmxa1, is the game going to be any faster if I disable all animations? I enabled all of them because I thought I had a good computer (Pentium 4 at 2.4 GHz with 512 MB of DDR SDRAM), but the game is terribly slow between turns (computer is usually thinking 5 minutes and moving units sometimes 15 or even more minutes). This gives me plenty of time to read newspapers in between turns. And it renders civ 3 unusable for MP.
Also, if you are planning to buy civ 3 gold, please tell me if it had improved in terms of speed. I would like to buy it if it is any good in MP. Otherwise, I'll go for conquests. |
I already paid for C3C, so no Gold for me at this time.
Speed of play and the PC, hum.
Here is what I have experienced for what it is worth.
On my 3.02GH with 1GB and 9800 PRO most games have no real delays. The caveat is when you have lots of island cities and they have harbors. Now in that case on a huge map, you can get very long waits, up to 25 minutes (1 hr on my 1.7GH PC).
Now this was a 250 by 250 map with 24 civs IIRC (AU402). Many civs were very large with hundreds of units and lots of wars going on. Animation is not the issue with the delay, well it did not help, it is the need to recalculate trade routes for all civs, if a cities either fell or was built.
My reason to disable the animation is I do not want to watch them over and over, especially in a game with large numbers of units. I once was over 100 tanks move to one tile and decided that was not fun.
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