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mezcalhead
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Can someone please explain what it means for a faction to be "seething" and how it relates to interaction with that faction? I've tried to look it up in the strategy guide a while ago, but it wasn't there and really didn't matter to my gameplaying that much. Except to sit in the back of the ol' noodle as a slightly annoying question...
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:31
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Watch the color of the Bioscan, too. It is not irrelevant.
If a faction's mood is unfavorable and the bioscan is red, they will not be likely to respond to you at all, except to trade curses and dares. If the bioscan is yellow, they may be willing to talk, but with limits. I don't recall ever seeing a blue bioscan with an unfavorable mood.
If a faction's mood is in the middle and the bioscan is red, they are unhappy with you and probably will not be cooperative. If the bioscan is yellow, they will talk, but will keep it short. If the bioscan is blue, they are ready to chat and likely sign an accord.
If a faction's mood is favorable and the bioscan is blue, they will continue to cooperate. If the bioscan is yellow, something about you is bothering them. They may be less cooperative, and might be getting ready to turn away. If the bioscan is red, you are on the brink of losing their friendship entirely.
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mezcalhead
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Thanks for the info. Everytime I turn around, there's yet another interesting detail imbedded in the game - one of the reasons it's so playable, I suppose.
So why is it that some factions, the Gaians in specific, seem to have an uncanny habit of trashing a pact and launching a vendetta on the player at the drop of a hat for no good reason and at the worst possible time? AI plotting and scheming?
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