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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Freeciv > buildings.ruleset effect
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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

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Otis is offline Otis
Settler

Aug 2002
time: 22:31
  Old Post 04-11-2003 20:56
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#1 Report this post to a moderator
buildings.ruleset effect Support Apolyton, buy Alpha Centauri

I was wondering if the effect section in building.ruleset worked at all?

I was trying to add governments to my setup (win2000 sdl CVS client and server). I was trying to make the palace for government type "Green" slow global warming and lower polution player wide. I didn't think it was working so, believing I had confused everything, I tried to make a small change to the harbour and see if it worked.

I lowered the cost, changed the tech req. to "None", changed the food bonus to 2 instead of 1, and started a new game. Sure enough the cost was down and it was immediately available, but the effects were the same a usual. I also tried "Prod_Add_Tile", "City", 1, "Ocean", "None" with no luck. It was always just a bonus of 1 food.

So are the effects actually just defined in the code?

Per is offline Per
Freeciv Developer

May 2002
time: 06:31
  Old Post 06-11-2003 13:20
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#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yes, the effects are currently just defined in the code. Changing this is one of the big goals for the next major release.

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