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Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 16-12-2003 02:09 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#61 Report this post to a moderator
Suffering from ads?

Well, it's a neat trick but it's not working for me

Very odd, but it looks like we're dealing with seperate problems...

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 16-12-2003 02:13 Visit Martin Gühmann's homepage!
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#62 Report this post to a moderator
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quote:
From the cpuinfo/cpuinf32.dll documentation:
While this program works on all current Intel processors,
the code is designed to not analyze processor speed if the
processor is NOT an Intel processor.


What is the origin of that file can we get a file that does the job on a non intel processor properly?

-Martin

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 16-12-2003 02:19
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#63 Report this post to a moderator
Enter the AD-FREE zone

I found something at
http://support.intel.co.jp/jp/suppo...uid/cpuinfo.htm .

At the "normal" Intel site, it is listed as not supported anymore. Maybe we should just comment out the processor speed function call, if this causes crashes at some machines. It doesn't seem to be used in the program, other than being reported in a log file or at the screen.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 16-12-2003 02:25
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Remove this text

Seriously... I think this is unneccessary too.

The processor requirements are fast becoming moot, as most any machine is capable of running this, abeit slowly.

The only theroretical thing they could be looking for would be MMX capability for a software render. You can find that out in a DirectX call though, so...

Lets check it really is unused, and then turn it into a stub. Agreed?

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 16-12-2003 02:28 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#65 Report this post to a moderator
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Anything that speeds up the game without side-effects (providing there are none) can't be bad...

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 16-12-2003 02:28
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#66 Report this post to a moderator
Tired of ads?

BTW.. the regular intel site still distributes a CPUInfo package, but the dll is actually 2 years older, and unsurprisingly, doesn't work properly, either.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:31
  Old Post 16-12-2003 02:31 Visit Maquiladora's homepage!
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#67 Report this post to a moderator
Inflate your Upload Space

I also have XP2000+ cpu and it reported 0MHz, and worked fine. I am on win98se by the way.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 16-12-2003 02:36
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#68 Report this post to a moderator
Lose 30 kilos (of popups)

Just checked it. It is never used, except for logging. I'll remove it.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 16-12-2003 20:26
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Well... this is almost comical. I changed the setting for where the debugger looks to operate and now the thing isn't building again... I'm sick of it.

I'm going to burn off all the data I have on here, then use Boot Magic to install a "clean", just for CTP2 and Visual Studio 6 on Win98SE partition, and a regular XP partition.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 29-12-2003 17:36
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Unbelievable.

I just finished backing up and installing 98 and XP to different partitions, and setting up BootMagic, etc...

I just compiled CTP2_DBG.EXE and CTP2.EXE, using the latest code patches and the final version works just fine... and the ones I was compiling in XP never did... I'm at a loss what the issue was; everything else on the system worked perfectly... but getting it working was all that mattered.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 09-02-2004 04:34 Visit Martin Gühmann's homepage!
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Re: Getting really frustrated with crash Support Apolyton

quote:
Originally posted by MrBaggins
I did a fresh install of the code and game, and now it crashes at the point of starting a new game, just as the map is started to be displayed. I made a version with debug info, and the damn debugger crashes... :/


The crash when the map is created sounds familiar to me, occasionally the Activision's Patch 1.1 crashes on start up of a new game on my computer, the latest version didn't crashed so far. Maybe the problem are some of the memory leaks, we already fixed. So maybe you should try it again with the latest file pack.

-Martin

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 09-02-2004 04:43
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#72 Report this post to a moderator
Tired of ads?

* MrBaggins smiles.

Well... everythings compiling and working perfectly on 98.

I may give XP a shot again for development work... but I don't need to rely on it, since it works just fine on the 98 dual boot.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 09-02-2004 04:47 Visit The Big Mc's homepage!
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quote:
Originally posted by MrBaggins
I just compiled CTP2_DBG.EXE and CTP2.EXE, using the latest code patches and the final version works just fine... and the ones I was compiling in XP never did... I'm at a loss what the issue was; everything else on the system worked perfectly... but getting it working was all that mattered.


They don't call it eXtra Problems for nothing

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 09-02-2004 21:51 Visit Martin Gühmann's homepage!
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#74 Report this post to a moderator
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quote:
Originally posted by MrBaggins
* MrBaggins smiles.

Well... everythings compiling and working perfectly on 98.

I may give XP a shot again for development work... but I don't need to rely on it, since it works just fine on the 98 dual boot.


I would rather know, if it is possible to prduce now on XP a working version, because I think that you need win 98 is a seriuos factor that keeps away potiential coders.

-Martin

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 10-02-2004 04:34
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Seems to work just fine Support Apolyton

Seems to work just fine

Could be one of the later fixes did solve something that XP was having a problem with.

Why, however, the same files would have been producing bad code on XP but not on 98, I have NO idea.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 10-02-2004 05:15 Visit Martin Gühmann's homepage!
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Re: Seems to work just fine Support Apolyton or Terrorists Win

quote:
Originally posted by MrBaggins
Why, however, the same files would have been producing bad code on XP but not on 98, I have NO idea.


Considering the original version, I would say that this was not so good code either.

If you try to remove some of the assertions you can really search and search and won't find the sollution if you don't take a look on the memory leaks.

BTW: MrBaggens, which compiler do you use on WinXP?

-Martin

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 10-02-2004 05:17
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#77 Report this post to a moderator
Inflate your Upload Space

Visual Studio 6 Enterprise (sp5) both times.

drulius is offline drulius
Warlord
Lubbock, Tx USA
Jan 1970
time: 23:31
  Old Post 12-02-2004 08:30
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#78 Report this post to a moderator
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This is great news. I will be trying to compile on XP again this weekend.

Are there any steps different from the "how to compile" document when you are compiling on XP?

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 12-02-2004 08:36
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#79 Report this post to a moderator
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Nope, although I did have to force a full rebuild of ctpdb, prior to doing a full rebuild of ctp2_dbg, or I sometimes get errors in the custom compile steps, although nothing changes (tmp directory still there, etc.) The full rebuilds do solve that though.

 
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