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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:31
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As there's no time to post a poll, I felt that in the interests of open government and democracy, that I would post the Science Ministry's private and extremely secret recommendations to the President here.
I'm expecting the secret police to be at my door at any moment... quick, read this and discuss, before the inevitable government crackdown!
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El Presidente,
Your Science Minister and his cabal of mad scientists present this, their recommendation to the new government:
Our goal is global conquest, not city growth or the conquest of space. We cannot build wonders or caravans. So only some of the techs are useful. Techs useful in themselves are:
Advanced Flight
Combined Arms
Communism
Espionage
Flight
Labour Union
Machine Tools
Mobile Warfare
Robotics
Rocketry
Stealth
The remaining techs allow us to build improvements (Superhighways, Supermarket), Wonders (Cure for Cancer), spacecraft parts, or other non-relevant items (Freight, any ships). 
Out of all these techs, only Communism stands out as a non-military tech. It would allow us to have a government option other than Fundy. It would allow us a better science rate than Fundy. It allows vet spies. It allows some free unit support (3) but no cheap Fundamentalist units. Mike's Chapel would keep most of our cities happy, and martial law would do the rest.
Out of the military techs, Combined Arms, Advanced Flight, Labour Union, Rocketry, Robotics and Stealth are too far out of reach to worry about now.
So our real choices are:
Communism (1 tech away)
Espionage (2 techs away)
Flight (4 techs away)
Machine Tools (3 techs away)
Mobile Warfare (7 techs away )
Luckily, all of these have Industrialization as a prerequisite... which we are now researching. 
Communism is a direct prerequisite to Espionage.
Flight requires Corporation (useless tech) Refining (pretty useless) and Combustion (useless tech).
Machine Tools requires Electricity and Steel, both useless unless we want to build a battle fleet out of Vetkovia 
Mobile Warfare requires Corporation, Refining, and Combustion (like Flight) as well as Electricity, Steel and Automobile (much like Machine Tools). It will also take, obviously, a long time to research, and we could easily be forced to deviate from the tech path (techs not being offered to research) or distracted by other options (Machine Tools and/or Flight). MW therefore to me, seems a poor goal, as some other equally useful techs are available sooner.
Therefore, I recommend Communism be our next choice, followed by Espionage. Communism gives us options, and Espionage will be useful soonest (since we have Diplos which will auto-upgrade).
If we really want to get Machine Tools (or Flight, which I would consider useful only for scouting hidden AI cities - and we'd have to build Fighters from scratch), it would probably be faster to get Communism and then switch governments, which would speed our science rate, than to try and research the 3 (or 4) extra techs in Fundy.
If Communism is unavailable for research, either Steel or Electricity would be recommended, on the path to Machine Tools (our SMC has indicated a desire for big machines that go 'boom').
As to whether we do research:
Currently, our science rate is 0%, meaning we will learn Industrialization approximately never.
Well, the Science Ministry recommends a science rate of 40% science (40% luxuries, 20% tax). Yes, that cuts our income per turn from about 1500 to about 900. But what do we do with the income? We bribe cities. Spies bribe cities cheaper than Diplomats do (at 5/6 the cost). Vet spies do it even cheaper (2/3 the cost). Thus, the lessened income is almost completely offset by the savings in bribery. I shouldn't even mention the other advantages Spies have, but I will: they get a free 'Investigate City' (helps when planning an attack), they can sabotage specific improvements (go after those walls!), can survive after attempting an action (we won't run out of them as fast), they look great in a cocktail dress ... 
So boost the Science rate, already! And we may yet get Spies and Artillery.
-Six
Last edited by Six Thousand Year Old Man on 05-11-2003 at 10:30
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:31
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quote: Originally posted by Ben Kenobi
Our discoveries under a celebrating Fundy is at a decent rate, so I don't really see the need for communism.
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9 turns per tech isn't a decent rate, IMO.
Re Hannover:
Frankly, I wouldn't bribe anything that costs 9000 g... I mean, we could rushbuy 15 diplomats with half that money (@ 300 each), and be assured of taking out the walls that way, and then just walk in. It might take a few turns to prepare an attack that way, but it'll also take a few turns to collect 9K in gold.
For that matter, if we dip-bombed the city, we'd probably a) destroy a courthouse or b) throw the city into disorder or c) both. Any of these eventualities would cut the cost of bribing the city dramatically.
And as I noted before... with a vet spy, the cost of Hannover would drop by 1/3. So why not wait until Communism/Espionage, if we're going to be bribing people?
9000 g is 6 years tax surplus!
With all the existing military resources we have, and an excellent SMC, it makes no sense to spend 9000 g on one city.
Maybe we do need a poll on this. 
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Ljube
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Belgrade
May 2003 time: 06:31
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I didn't take into consideration possible courthouse.
If there is a courthouse in Hannover the cost would rise to 14443.
I don't see how destrioying anything but courthouse, if there is one there, could possibly influence the price of Hannover.
Even though the cost in turns is comparable, I think bribing it is a better option than taking it by force for three reasons.
1) We get to keep the infrastructure intact.
2) We get to keep the troops inside.
3) Our troops and diplos are too far away to be able to mount a serious campaign. So bribing is faster.
Last edited by Ljube on 06-11-2003 at 20:28
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:31
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Communism or Fundamentalism, it doesn't really matter much, we'll win either way.
How we'll win is the issue. If we plan to stay in Fundy, we might as well keep science at 0. By the time we learn Machine Tools in Fundy, we probably won't have need for Artillery. If we're staying in Fundy, all we need to do is keep building units in masses and steamroll the opponent. Messy, but effective.
(Incremental rushbuying is easier in Fundy because of the Fanatic. If a city produces at least one net shield per turn, we can have a new Cavalry in that city every 2 turns at the cost of <160 g. (rushbuying costs 60 g for the Fanatic, and then 25 g per additional row of shields, up to 60). With our 1500/turn surplus, we could have 9-10 new Cavalry per turn. If we tried to get Artillery while in Fundy, it would take 30 turns of research, if we're lucky. The 300 or so Cavalry we could build in that timeframe would win easily.)
If we move to Communism, we can be much more efficient (Spies are vastly more efficient than Diplomats, and Artillery have more than double the hitting power of Cannon (Att 10 fp 2 vs Att 8 fp 1). Artillery should take out Riflemen behind walls at about a 1:1 ratio. We can win stylishly. We won't run out of cash doing it, either.
As a citizen, I just want to see decisions made based on all available information, and I hate to see waste. A high science rate in Fundy for prolonged periods is a waste. And 9000 g on one city is a waste.
So if we want Hannover, we should try to put it into disorder to bribe it as cheaply as possible, or take it by force. And if we want to shoot for Machine Tools, we should do it in Communism, not Fundy.
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