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Gunter
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Yep, IMO best thing is to have ( hopefully via editor ) free RR movements limited to 10 squares,regarding air units old planes should have an editable numbers and modern bombers shouldn't have the editor limit of 8 if I rember right,but instead a max of let's say 40,so every player could set the proper limit. Maybe 15-20 for medern bombers is good enough.
Gunter
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Jon Miller
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the RR issue is from as far back as Civ1
I think it makes sense
you can transport very fast by train, while planes can move far, they can't move and than opporate from far
if you think about it, every plane order is what the plane is suppose to do over a period of time
it is not just one movement (this is doen much more realistically in civ3)
Jon Miller
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Jon Miller
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a plane rebasing corresponds to moving all of its ammunition and oil and the like to the new base
and than opportating from there
Jon Miller
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Jon Miller
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hey Boris
long time no see
(and I think that Civ3 assumes a much bigger rail netwrok than we in the states have)
Jon Miller
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Dominae
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Given how powerful planes are now, I think we can all breathe a sigh of relief that they cannot be Rebased to anywhere on the map.
My take on infinite movement: it's bad. It should be something like Move cost 1/10 on RRs first appear, to be reduced to 1/25 somewhere in the Modern age. I'll leave it to someone else to worry if this should be scaled for map sizes.
Dominae
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