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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > ToT and Age of Discovery scenarios
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Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:13
Arrow  Old Post 30-11-2000 02:48 Visit Fiera's homepage!
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ToT and Age of Discovery scenarios Full PM-box? Change here!

Hi all!

It seems to me that the most scenarios taking advantage off the 4-map feature of ToT are fictional rather than historical scenarios.

As a matter of a fact, I don't have a copy of ToT (tough I'm beginning to consider buying it) but I've wondered several times that the 4-map feature would be perfect for an Age of Discovery type scn, where you would deal with, say, 4 linked maps (Western Europe, the American colonies, Southern Africa and the Far East).

The limitation of 8 civs would still be a hard challenge in order to get a realistic scenario, but you get the idea. In fact, I haven't thought deeply about the scn myself, some people will probably know that I don't even have time to finish my current projects...

I know Alex Mor has released a colonization type scenario, "Hispaniola", but I haven't obviously tested it and I don't know wether this feature is implemented in it.

So what are your thoughts on this?

------------------
Rather be first in a village than second at Rome
[This message has been edited by Fiera (edited November 29, 2000).]

DarthVeda is offline DarthVeda
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Jan 1970
time: 00:13
Arrow  Old Post 30-11-2000 05:13 Visit DarthVeda's homepage!
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One Word: Kyokujitsu

Fiera is offline Fiera
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time: 06:13
Post  Old Post 30-11-2000 06:00 Visit Fiera's homepage!
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Ah, but I thoght Kyokujitsu was a modern scenario...

Michael Daumen is offline Michael Daumen
Prince
Research Triangle
Jan 1970
time: 00:13
Exclamation  Old Post 30-11-2000 06:09 Visit Michael Daumen's homepage!
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Be careful! Remember that the maps have to be the same size, and that when you jump from map to map you will be in the same square on the new map. Meaning that the western edge of each map corresponds with the western edge of the next. One way around this is by making maps with strange orientations.

Fiera is offline Fiera
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time: 06:13
Post  Old Post 30-11-2000 06:18 Visit Fiera's homepage!
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So the entry square to the new level cannot be edited? Then I guess ToT isn't the perfect platform for Age of Dicovery scenarios...

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Rather be first in a village than second at Rome

DarthVeda is offline DarthVeda
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Thumbs up  Old Post 30-11-2000 06:50 Visit DarthVeda's homepage!
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quote:

Originally posted by Fiera on 11-29-2000 08:18 PM
So the entry square to the new level cannot be edited? Then I guess ToT isn't the perfect platform for Age of Dicovery scenarios...




No but it isn't very hard to get around with smart design.

KhanMan is offline KhanMan
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Fort Worth, Texas, USA
Jan 1970
time: 05:13
Thumbs up  Old Post 30-11-2000 15:19 Visit KhanMan's homepage!
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You could use airlifting from cities, for one...

Also, you might look at Andz's thread, something like "anyone interested in a scenario co-project" in creation apolyton forum...it's not ToT, but there are a lot of ideas you might consider there...

If your open to advice/suggestions, I'd love to talk about this, maybe here or via email:

khanmaned@hotmail.com

-KhanMan

PS. On solution would be to have the four maps in a 2x2 square, with a ring of four cities in the center/interior corners, touching, if you will...build airport in each...or maybe border cities...

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