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AK47
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Tervuren - Belgium
Nov 2003 time: 06:31
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OK, thanks. Found it and working on it.
Last edited by AK47 on 07-01-2004 at 01:36
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WFCY
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Actually the pearl resource don't seem to do anything at all.....
I played it through, very good mod, love the terrorists and the special ops.
Can you make it so the Apache attack choppers can fortify and use the "go" command on maps with roads and rails? It's a bit annoying that there's no way to heal them once they're damaged. also very annoying when you can't fortify them over an area for survaliance.
anyway, I love this mod, thanks~
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WFCY
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I need a fix for these Apache helicopters so that they don't die immediately whenever somebody attacke them (even the weakest units kills it in one shot). I also need it so Apaches can fortify, as well as use the "go" command. Otherwise it's too annoying to use them.
Can you make this patch so I can still play the old save?? Thanks.
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AK47
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Tervuren - Belgium
Nov 2003 time: 06:31
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1/ all AIR units die immediately when attacked by a ground force in Civ; that's part of the core programming, and nothing I can do about it.
2/Because of this, I think that having them fortify or go to, would make them very vulnerable to unexpected enemy attacks. Now, you kind of have to keep paying attention to them. They do have the ability to sentry on enemy, making them guard an area, and they will wake up when an enemy approaches.
Anyway, you can change 2/ yourself if you really need it, by opening TML2.bix.
Go to Rules, Edit Rules, Units, Apache, and you will see those options top right. However, any changes made in this file only take effect for a new game (also part of civ core-programming).
AK.
Last edited by AK47 on 08-01-2004 at 13:23
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WFCY
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you can't just make it so land units cannot attack the Apache at all? I mean, it seems very odd to me that a spearman or a horseman just takes down my Apache like it's an ant. In reality, it's not even possible to touch the Apache on the ground.
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WFCY
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It's true. My terrorists always gets attacked by the AI. I thought they were not invisible after a while.
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Antrine
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AK47, how did you do this?
//quote//8/ Cannabis & Silver icons visible in city screen//unquote//
Additionally, I am suspicious that 'invisible' and 'hidden nationality', from my modding experience are incompatible. Anyway I am convinced enough that all units with both settings are now with one or the other. Too bad, it made for a seeming nice dynamics, if it only worked thereto.
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Antrine
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Thanks, AK47!!
Am mending my files now. I added and subtracted luxuries, what a mess.
On the other issue, I would check if that 'savegame' had some settings altered after the fact by game defaults.
Anyway just an idea.
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MoonWolf
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I have some thoughts regarding the AI seeing invisble new units: Maybe it's a part of the submarine bug that was fixed (?) a long time ago. Subs were attacked by enemy AI's costal fortresses.
Anyway, I must try this mod...
Would love to be a tester, but I'm very unstable on time. Let you know if I'll get any chance....
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lomay
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hey hi u doing
look dude i'm looking for this file in the missing links
za_a01.flc
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lomay
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the amazon queen look's like nicole kidman isn't
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