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AK47
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Tervuren - Belgium
Nov 2003 time: 06:31
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All,
In this mod for PTW/Conquests, I took some of the more interesting concepts I found all over the web, mixed them together and made additional changes of my own. I tried to evenly spread the new creations over the different stages of the game. The result is (I hope) a cool but realistic increase in gameplay, while staying close to the original game concepts and rules.
Enjoy!
AK47
Edit 26/12/03: Version 2 released !
TML2 adds 2 tribes, 9 civilization advances, 8 new buildings, 11 new wonders, 4 new resources, 2 new governments and 20 new units.
The file is a self-extracting archive (35MB), including both a .bix for PTW, and a .biq for Conquests compatibility !!!
The Missing Links is available from CCJ39's homepage here:
http://www.ccj39.com/civ3modpacks.php
His page includes screenshots and a .txt description of all the features added.
Last edited by AK47 on 30-12-2003 at 15:56
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AK47
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Tervuren - Belgium
Nov 2003 time: 06:31
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There was a small bug in the original version. Problem is solved in the current download.
Last edited by AK47 on 29-11-2003 at 04:37
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AK47
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Tervuren - Belgium
Nov 2003 time: 06:31
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(delete)
Last edited by AK47 on 08-02-2004 at 06:27
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AK47
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Tervuren - Belgium
Nov 2003 time: 06:31
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(delete)
Last edited by AK47 on 26-12-2003 at 03:55
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WFCY
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I played through it and found some problems. The AI really can abuse those assasins, the civ with canibis always end up beating the civs without, and also the Kelp farm doesn't seem to stay in the city after 2 turns of it being built- it just disappears, I don't know why, then you rebuild and the same thing happens again and again.......
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WFCY
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okay, thanks for the nice work, I liked it a lot.
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AK47
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Tervuren - Belgium
Nov 2003 time: 06:31
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ho ho ho, Merry X-mas !
here's a preview of TML 2, to be released tomorrow...
Attachment: industrial.jpg
This has been downloaded 213 time(s).
Last edited by AK47 on 26-12-2003 at 04:19
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AK47
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Tervuren - Belgium
Nov 2003 time: 06:31
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BUG ALERT !
When you get to the Sailor, game crashes. Sailor directory was missing in the download. Will be fixed asap.
You can always check for patches/updates at URL]http://www.ccj39.com/civ3modpacks.php[/URL]
Last edited by AK47 on 08-02-2004 at 06:28
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WFCY
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hmmm, error is on my side? no idea, maybe. Actually the Kelp disappear after about 2-3 turns, it doesn't just disappear immediately.......
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WFCY
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okay, well then maybe it is my problem. I did edit around a bit. I am not sure exactly why though.
Anyway, I appreciate your work, thanks for the updates. Do they work with older save files?
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WFCY
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The queen of Amazons is hot..... damn
and she talks strange stuff sometimes in diplomatic window, like "=;name= xxx" or something like that.
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