Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > DESIGN: Expected Behavior of Research Pacts?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
NelsonAndBronte is offline NelsonAndBronte
Settler

Nov 2003
time: 05:31
  Old Post 05-11-2003 20:47
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Expected Behavior of Research Pacts? Increase Your PM Length

I know this is bugged, but how is it SUPPOSED to function? The function Science::ComputeScienceFromResearchPact appears to sum up the science generated in each city of the partner civ and then multiply that total by 1.05. Therefore you get 105% of the other civ's total science. I think the bugged behavior is that AI civs get an advance every turn whilst the player civ gets nothing. Getting such a massive amount of science would explain the advance every turn problem. What is the number supposed to be? I haven't figured out why the human player gets nothing yet.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 05-11-2003 20:55
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

The better question is, do we want it to function?

And obviously 105% of the others science is too much. A bonus percentage like 30% of the others total science, provided you are reseaching the same thing. Obviously you need an embassy.

I think its basically a good idea... but you have to look for the abuse in the situation.

I think here's the abuse:

The player avoids researching X... but goes ahead with more important (to him) advances.

When a lowly AI civ starts to research X, the player forms a research pact. He gets a modest bonus to science (even if he's ahead of all other AI's scientifically) and the lowly AI gets a big boost, which is ultimately meaningless.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:31
  Old Post 05-11-2003 21:11
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

I think the bugged behavior is that AI civs get an advance every turn whilst the player civ gets nothing.


That's what was perceived as the bug, but if you think about it, it's not a bug at all. IIRC, the AI will only enter into a research pact when you've got a huge lead. They then get 105% of your huge science and start getting advances every turn because they're so far behind. You get 105% of their measly science and don't see anything happening. So it was concluded that it's a bug.

I used to think that research pacts were a good thing to have in the game. But now I'm not at all so sure.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:31
  Old Post 05-11-2003 21:18
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

Well... two comments.

1) That is based on the currently awful state of AI competitiveness. Hopefully something can be done about that

2) Advantages which REQUIRE diplomacy, and thus require good diplomatic behavior, are not available to human players who behave "badly": being warlike, breaking agreements, sneak attacking... etc.

It can be controlled, and thus shouldn't necessarily be a problem. 105% seems a bit much though.

NelsonAndBronte is offline NelsonAndBronte
Settler

Nov 2003
time: 05:31
  Old Post 05-11-2003 21:37
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

Well, naturally 105% is an absurd amount -- you get ALL of the other civ's science with a 5% bonus on top!! I haven't managed to scrounge a copy of CTP2 yet, so I was wondering just what the manual says a research pact SHOULD do.

I haven't made enough sense out of the diplomacy stuff to see what makes the AI desire certain proposals over others. It does use a factor of 5 when determining whether or not the AI science is 'very low' when compared to the other party's science.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 05-11-2003 23:25 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

is it when i am coding i often get some one looking and asking which finds me the bugs a lot quicker

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:31
  Old Post 21-01-2004 18:27 Visit SMIFFGIG's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

imo the research pact should stay, it has the possibilty to be a great feature, (and im sure it already is on mplay), currently just needs a much improved AI to make the feature viable, but please dont remove it.

On another issue, remember the bug if you traded a technology for gold with the AI. The AI got the technology, but the player never recieved the gold. This really pissed me off.
I was wondering if this is being or has already been fixed?

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:31
  Old Post 24-01-2004 02:56
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase the size of your Attachments

the no money bug is still in there as far as i recall.

I imagine the research pact to work something like this:
two nations have a research pact, lets call them nation1 and nation2.
nation1 and nation2 is almost equally advanced and nation1 already have the tech nation2 is researching therefore nation2 gets a 100% bonus on its own research for as long as it takes to complete that tech. This works both ways ofcourse
If at some point the two nations is researching the same tech they will pool their research points and thus reach the new tech at the same time. This is to signify that the two nations are openly cooperating to research the tech.
And last but not least it should be easyer to steal tech from nations that is engaged in a research pact because of the openness involved.

What do you all think of that?
Klaus

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:31
  Old Post 24-01-2004 06:54 Visit SMIFFGIG's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase the size of your Attachments

nice idea Kaan

It would be also nice to expand on the logic of this feature.
1 example being what government nation1 and nation2 are in

if both nation1 and nation2 are in democracy, there is a 100% bonus (as u stated)

but say a nation1 is democracy and nation2 is facism, i think there should be some considerate differences in this value

However i dont want to expand on this to much as it will leak into a whole new concept of how different civs act and make peace etc depending on what government they are.

I made a post a LOOONG time ago about this idea.
In short, should a democracy allied with facists
have the some benifits and limits as a
democracy allied with a democracy

I think not

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:31
  Old Post 22-08-2005 10:49
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton

quote:
Originally posted by kaan
I imagine the research pact to work something like this:
two nations have a research pact, lets call them nation1 and nation2.
nation1 and nation2 is almost equally advanced and nation1 already have the tech nation2 is researching therefore nation2 gets a 100% bonus on its own research for as long as it takes to complete that tech. This works both ways ofcourse
Klaus


so why not just exchange those techs?
what about making science pacts focused on a single tech.. both (or all nations included) pool there science output.. then all parties involved get that science really quick and the pact is over.

can be especially usefull on sciences which prevent pollution later in the game, or a means to counter whatever horrific tech a noninvolved party wields (examples sonar against subs, radar against bombers, dsi against nukes)

---

wow, that was really an old thread i bumped

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0517 seconds (88.75% PHP - 11.25% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net