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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:31
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I was thinking about the ultimate extension of the "Civ concept". For me, I would like to see a future version of civilization to include.
1. A large number of civilizations - perhaps up to 200, just like the real world.
2. Every single historical military unit/weapon represented in the game. Instead of just building "infantrymen" you would select the technology (rifles in this case). I would love dozens of choices of armored vehicles instead of just Tanks or Modern Armor.
3. More complex battles - something much more based on the CTP2 battle system. Perhaps even directing some basic tactical strategy (charge up the middle, defend, retreating defense, etc). I want different results other than complete defeat or complete victory.
4. I would like to control the scale of the grid. Perhaps I want to play a strategic game where one square is a city (like today's Civ), perhaps I want to play that I typical size 12 city takes up nine squares. Of course Sn00py would be contracted for improvements in map design.
5. I would like to have each civilization have at least three choices of leader. Each leader would have it's own personality. I would tap GenghisFarb to design all Figureheads. Countries have had different "personalities" throughout history - so a country could be "expansionist" at one point, then "commercial" later, for example.
6. Diplomacy. It must be better. I should not be able to detect the difference between the computer AI and a person based on their gameplay.
I know this is far beyond the scope of today's technology, programming constraints, profitability for Atari (or whoever) and the patience of most Civilization users. LIke I said, my wishlist.
I'm going to start building my "Civilization Arena" in the basement. One room will be my command center with the best leather chair money can buy. One room will house the supercomputer. I won't need a bed as I will be playing 24x7 -- I'll just doze off in the command center. I'll need a library for research, a kitchen/bath and a tanning bed because I will never see the light of the sun again. 
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Brent
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I like 1, 4 and 5, but not 2, 3, or 6. 200 options for civs would be great, but the option to have all of them in one game I don't care as much about. I would like the whole game to be scaleable. I would like the option of the game covering a small part of the world. I would like the option to have citizens represent fewer people. I want 2 male choices and 1 female choice for leader. different personalities are good. I don't need figureheads.
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MattH
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Go sneer at that cow creamer!
Jul 2002 time: 05:31
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quote: Originally posted by Shogun Gunner
I was thinking about the ultimate extension of the "Civ concept". For me, I would like to see a future version of civilization to include.
1. A large number of civilizations - perhaps up to 200, just like the real world. |
quote:
2. Every single historical military unit/weapon represented in the game. Instead of just building "infantrymen" you would select the technology (rifles in this case). I would love dozens of choices of armored vehicles instead of just Tanks or Modern Armor. |
Like SMAC?
quote:
3. More complex battles - something much more based on the CTP2 battle system. Perhaps even directing some basic tactical strategy (charge up the middle, defend, retreating defense, etc). I want different results other than complete defeat or complete victory. |
Medevil: Total War style!
quote:
4. I would like to control the scale of the grid. Perhaps I want to play a strategic game where one square is a city (like today's Civ), perhaps I want to play that I typical size 12 city takes up nine squares. Of course Sn00py would be contracted for improvements in map design. |
Kind of like zoom in SC4K... you get more and more detail
quote:
5. I would like to have each civilization have at least three choices of leader. Each leader would have it's own personality. I would tap GenghisFarb to design all Figureheads. Countries have had different "personalities" throughout history - so a country could be "expansionist" at one point, then "commercial" later, for example. |
Can't be too hard.... Would be great if it changes with your actions (war, tech building, etc.)
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6. Diplomacy. It must be better. I should not be able to detect the difference between the computer AI and a person based on their gameplay. |
I want same-turn responses !
quote:
I know this is far beyond the scope of today's technology, programming constraints, profitability for Atari (or whoever) and the patience of most Civilization users. LIke I said, my wishlist.
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Not really... If a big company like EA got to work, elements from many games could be combined to make super-civ!
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Commie Chocobo
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I like #1, but add to that the ability to meld civs and break civs in the dip menu/screen/whatever
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Jon Miller
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I agree
JKon Miller
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RubbedLung
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After the advent of a political science, you should be able to select from a long laundry list of governmental traits and then create and name your own governemnt.
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Maquiladora
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quote: Hopefully not, the CTP battle screen was a resource hog and really didn't add anything to the game. |
Id like to see you try civ3 on a pentium 166, 32mb ram. It didnt hog anything, it showed a zoomed-in picture of the terrain behind the sprites you see on the main map fighting, nothing was unncessary about it.
And the battlescreen was a necessary extension for beginners to show combined arms combat too, but you could turn it off anyway if you thought it was a "hog".
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Brent
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And I thought this was actually the revival of major discussion around here. Oh well, it seems like a good thing for getting bumped anyway.
1. I'd like every imaginable huistorical cultural group available as a civ. Playing 200 at a time might be nice, but if so I wouldn't want each civ to be distinct. Maybe have gameplay for each civ to be about as complicated as in Civ1 or Civ2. Really the point for me in having many civs to choose from is just the idea of using the civs you identify with, and if you get to use many at a time, the point is simply that and you don't need them to be distinct. But I normally play with only one rival anyway because I like domination and total conquest.
I would definitely want infinite possibilities of civil wars and mergers.
2. To me, there would be absolutely no point.
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